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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #171  
Old 01-20-2011, 10:04 PM
ckdamascus ckdamascus is offline
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Hm. I counted your list, and it shows 94, however, we must remove two of them since you cannot get all of the

-Secrets of the Warriors of Light
-Secrets of the Martial Arts
-Secrets of the Magical Arts

quests, which would lead to 92.

I'm at a loss, since it clearly says 93 on my side and I didn't use any cheats.

Maybe it is a bug.

I did get 92 with my other class.
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  #172  
Old 01-20-2011, 11:02 PM
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Zechnophobe Zechnophobe is offline
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Orcs on the March is a much more.. challenging thing to do no-loss. The new orc units are surprisingly good at making you lose pretty much anything. They REALLY like to do astral damage.

A lot of the same strategies ultimately work, but there are substantially more 'problem' creatures to face. Goblin Shamans and Blood Shamans, for instance. Both Ogres are noticeably more annoying.

I do like that they've added Fauns. Makes that plant army much much more viable.

We'll see how things change when we get to the end game. I am doing no loss impossible(mage) using the Dragon Army right now (I had black dragons on Rusty, and 8 red dragon's on Verona... how can you NOT do that?).

Level 24, and going strong. Had to do a few reloads when I kept doing stupid stuff against orcs though. One turn without Target-controlling bunch of shamans, and they ripped my units to pieces. So ridiculous.
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  #173  
Old 01-21-2011, 12:38 AM
jake21 jake21 is offline
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You can also only do one of :
Griida's Guile
Hunting Brontor
-
so that would be 91

Quote:
Originally Posted by ckdamascus View Post
Hm. I counted your list, and it shows 94, however, we must remove two of them since you cannot get all of the

-Secrets of the Warriors of Light
-Secrets of the Martial Arts
-Secrets of the Magical Arts

quests, which would lead to 92.

I'm at a loss, since it clearly says 93 on my side and I didn't use any cheats.

Maybe it is a bug.

I did get 92 with my other class.
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  #174  
Old 01-21-2011, 01:18 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Zechnophobe View Post
Orcs on the March is a much more.. challenging thing to do no-loss. The new orc units are surprisingly good at making you lose pretty much anything. They REALLY like to do astral damage.

A lot of the same strategies ultimately work, but there are substantially more 'problem' creatures to face. Goblin Shamans and Blood Shamans, for instance. Both Ogres are noticeably more annoying.

I do like that they've added Fauns. Makes that plant army much much more viable.

We'll see how things change when we get to the end game. I am doing no loss impossible(mage) using the Dragon Army right now (I had black dragons on Rusty, and 8 red dragon's on Verona... how can you NOT do that?).

Level 24, and going strong. Had to do a few reloads when I kept doing stupid stuff against orcs though. One turn without Target-controlling bunch of shamans, and they ripped my units to pieces. So ridiculous.
Yeah, Orcs are ridiculously strong. Once you learn how to deal with them, it isn't too bad. The item distribution of Crossworld's tends to make it easier to do certain combinations, so the no-loss should be just as achievable (heck, even I can do it!) or sometimes easier. (sometimes...)

At least you get some better spells, like Black Hole!

Also, Ancient Phoenix and Dragon of Chaos are SIGNIFICANTLY improved.

If you think the roaming Orc stacks right now are hard, wait until you face one of the new Orc Heroines.... Scrounger.

Yeah, one time I didn't disable, or phantom, or target against the Scrounger army... my entire army was wiped out in a single turn.

@jake21, I'll do the official count from my saved game. Should be done by tonight.

VERY troubling. I manually wrote all the quests down, it adds up to 92. Yet, my high score says 93. I guess it is another bug.

Last edited by ckdamascus; 01-21-2011 at 01:44 AM.
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  #175  
Old 01-21-2011, 01:30 PM
atlatea atlatea is offline
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Most annoying orc unit is ogre.

Shamans can be disabled by target or other disable spell/ unit talent/skill.

But this ogre, i hate them the most of all unit, second only to black dragon in my list of most hated unit.
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  #176  
Old 01-21-2011, 02:00 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
Most annoying orc unit is ogre.

Shamans can be disabled by target or other disable spell/ unit talent/skill.

But this ogre, i hate them the most of all unit, second only to black dragon in my list of most hated unit.
You mean you don't like it when they do the little dance, then proceed to run across the entire map to smash your units?

Then, they go into a rage, and smash up more units?

I found ways to deal with them, but they are undoubtedly very annoying.

If you can't beat them, join them! I used Ogres in my last playthrough, mwhaha. Take that evil computer. Take a dose of the its own porc medicine!
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  #177  
Old 01-30-2011, 03:25 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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ffs

bloody frog boss and his poison spit area damage
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  #178  
Old 01-31-2011, 03:33 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
ffs

bloody frog boss and his poison spit area damage
Yeah, he used to piss me off too because of the poison effect. I'm not really sure what I am doing differently now though, but lately I have had no real problems with him as he rarely uses it on me now.

I think if you do enough damage and/or leave enough "sacrificial" units to bait him into attacking instead of Area of Effect, he will not use it as much?

Also, if you do enough damage, he will change positions instead of spitting.

http://forum.1cpublishing.eu/showthread.php?t=10991
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  #179  
Old 02-01-2011, 10:04 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by ckdamascus View Post
Yeah, Orcs are ridiculously strong. Once you learn how to deal with them, it isn't too bad. The item distribution of Crossworld's tends to make it easier to do certain combinations, so the no-loss should be just as achievable (heck, even I can do it!) or sometimes easier. (sometimes...)

At least you get some better spells, like Black Hole!

Also, Ancient Phoenix and Dragon of Chaos are SIGNIFICANTLY improved.

If you think the roaming Orc stacks right now are hard, wait until you face one of the new Orc Heroines.... Scrounger.

Yeah, one time I didn't disable, or phantom, or target against the Scrounger army... my entire army was wiped out in a single turn.

@jake21, I'll do the official count from my saved game. Should be done by tonight.

VERY troubling. I manually wrote all the quests down, it adds up to 92. Yet, my high score says 93. I guess it is another bug.
The number of 'danger' units really increased with orcs on the march. Y'know, the units you often need to give special attention to. Blood Shamans and Goblin Shamans are both.. ugh. Heck even normal Goblins can be incredibly annoying if they double attack... or triple attack in a single round.
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  #180  
Old 02-01-2011, 10:06 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by BB Shockwave View Post
Well, IMHO, this is a bug. Shackle should function by Intellect, just like Hypnotize does, not Leadership. I mean, it makes no sense. No other spell is influenced by Leadership then, just this one?

I think I'll do a mod (or just edit the spell.txt) because frankly, this I feel is not right.

You will find it doesn't work that well. Army size is much more mutable than intellect. You'll either always be able to shackle early game, and not at all late game, or some other extreme. Or make it unbalanced and useless if you do NOT focus on Intellect.
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