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#171
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In the LIFE magazine shot of the Spit and crew, the grass looks very dry, almost tinder box dry I'd say.
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#172
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Great updated! Nice to see all the improvements from week to week.
Lots of details to notice in pics 2 and 3. - different types of smoke/vapour trails - reasonably sized fire - progressive damage. Looks like the bomber had a fuel leak which lead to the fire on the port engine. The engine+mount shook itself loose off the wing causing the plane to dive to the left due to he asymmetric thrust. Close to the sea the right engine seems to have started leaking coolant. - the spitfire seems to have take a few hits and the pilot looks like he's being pushed down by the g-forces. - the bullet holes in the canopy and the posture of the pilot suggest the Spitfire will be joining the Dornier in the drink before long A question about the Spitfire. Were the markings always aligned with the roundel? In this screenshot the A is not inline with the rest of the markings. Nice to see a non fiery dust explosion in the fourth shot. Beautiful lighting on the 109 in the fifth shot. Nice to see the cliffs visible from such a distance. The trees in this pic don't blend well with the ground and I think in motion, we'll see a moving ring of vegetation at the limits of the draw distance. Based on the recent terrain improvement I'm sure it'll be addressed. Blades of grass on what appears to be a paved road is a bit odd. Looks like someone mowed the grass and blew it on to the road. Strange thing about the column of vehicles. It appears it's the same column in all the pictures but in some pics, the white car (MG?) has been replaced by a tank. One of the things that really struck me in this update is the correct sense of scale and altitude. This is going to be a tremendous sim! Can't wait to fly it. |
#173
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At the time - August 1940, in which the Battle of Britain was held, the grass at the airfields have to be rather yellow than bright green!! Oleg, please mix the grass - yellow + green leaves - this will fix the things easily!
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#174
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if the grass is dried, then all the grass is dried. wouldn't be a mix of dried and green.
however, whilst it would be nice to have different shades depending on season/month/preceeding mission's weather conditions, it's hardly essential. |
#175
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You're nagging about dried grass? LOL
Thanks for the update devs! |
#176
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It makes a huge difference; Britain wasn't saturated during the summer, yet from the base-colour on the field textures that is the impression given at the moment.
If you're aiming for a BoB simulator, it's such an easy colour tweak to make that adds so much more to the immersion ![]() |
#177
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Yep! It is easy - add some yellow and it is ready! I see a lot of SPRING colors in SoW, rather the proper LATE SUMMER to AUTUMN colors of the plants grwing in to the sim.
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#178
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#179
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#180
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ok maybe we have become too demanding, due the quality of Friday updates.
Maybe to be so faultfinding about the 'color of grass' is an exageration...but one of the reason why (for me) Il2 has lost its charm is the lack of evocative power, the landscape is no more immersive, or involving. You fly ETO or PTO mission and it's all the same.... New Guinea=Kent=Rhur valley=Kursk and so on. Grass colour for sure concurs in those differences. I can not even imagine how hard is recreate such differences in a video game. I'm sure OM is well considering to achive such results. In this regard I hope SOW will be implemented with adeguate comms menu and in flight voices. I like too much in games voices and comms in Shockwaves BoBII, doesn't you? They well focused on details like English slang and typical Brit accent. I'm not anglophone but spoken English is a must. Cheers |
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