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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 08-31-2010, 08:37 AM
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Untamo Untamo is offline
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Awesome shots as always

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope Some day it will

And get well soon Oleg!


-Untamo

Last edited by Untamo; 08-31-2010 at 09:44 AM.
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  #172  
Old 08-31-2010, 10:19 AM
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philip.ed philip.ed is offline
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Man, the whole chivalrous debate could go on for eternity and never reach a final conclusion

As I had said in my post before, the very fact that I wouldn't enjoy seeing blood/gore in the game would make it have an impact on me if I saw the results of killing an enemy pilot. Of course my PoV would be changed by experiences with seeing friends killed, but it could have the impact on one that a war game should have; war is never fun.

Anyway, back to the update
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  #173  
Old 08-31-2010, 11:06 AM
Thunderbolt56 Thunderbolt56 is offline
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Pictures are nice, but some movement would be a real tease. The detail and subject matter are first rate, but the apparent neglect off AA settings is a concern in these days of high resolution and 2GB GPU's.

Tossing a bone is appreciated, but we'll still starve on bones alone. Put some meat on the bones this week, eh?

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  #174  
Old 08-31-2010, 01:59 PM
tourmaline tourmaline is offline
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Quote:
Originally Posted by BG-09 View Post
Thanks Insuber! I am proud to be part of this community! I am just trying to help Oleg's team to recreate the Battle Of Britain in greater detail. The devil is in to the detail, as often people said.

Cheers!
With the political debates going on banning gore/hard core violence games, this isn't much of an issue here, no gore means no problems. And i have no doubt whatsoever that Oleg will go this route...Furthermore, when you shoot down a plane, you not always see what's inside the cockpit...

Some of you have a wild fantasy of details here...

If a pilot was hit and his head + body would fall over, constrained by the safety belts, that would be more then enough. Like someone in a sleeping postion in a chair.

Last edited by tourmaline; 08-31-2010 at 02:33 PM.
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  #175  
Old 08-31-2010, 02:02 PM
Testus01 Testus01 is offline
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+ 1
and please lower leaves size - those cartoon trees (shape & color) are too visible.
(just a proposal...).
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  #176  
Old 08-31-2010, 02:08 PM
Jumo211 Jumo211 is offline
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Quote:
Originally Posted by philip.ed View Post
Luthier; is prop refelction modelled? I ask as when I first saw this used in WoP I thought it was overdone, but after being to an airshow recently I noticed the reflection of the sun on the spinning prop quite vividly
Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection :

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  #177  
Old 08-31-2010, 02:37 PM
tourmaline tourmaline is offline
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[QUOTE=Jumo211;178110]Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection :

Nice footage...Now they also have a reference of how a shooting p-51 should sound...
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  #178  
Old 08-31-2010, 03:12 PM
Pierre@ Pierre@ is offline
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Look at 1:58: the pilot bails out.
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  #179  
Old 08-31-2010, 03:13 PM
Rubberchicken Rubberchicken is offline
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Quote:
Originally Posted by Jumo211 View Post
Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection :

Talk about gore, at 2:02 you can see the pilot of the mistel hanging under his plane by his chute and the P51 is still shooting.
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  #180  
Old 08-31-2010, 03:15 PM
jameson jameson is offline
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I have to say I'm astonished by the belief that the sound on that video is accurate. It was obviously a real aeroplane making the sound, but which one I wouldn't like to say. Gun cameras did not record sound, it was added after the event most likely with whatever was convenient and hanging around.
A cursory watch of numerous episodes of German wartime cinema propaganda clearly show repeat film sequences in engagements that occured at different times and places. Particularly sad are the ones from 1945 supposedly reporting fighting against the Russians that are clearly manufactured to show that the Germans were winning although the Russians were probably shelling Berlin by the time they were shown.
Take it all with a big pinch of salt. Especially now it's possible to fabricate anything in this digital age. See Hollywood, wikipedia, lol!
Regards
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