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#171
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Awesome shots as always
![]() Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots. I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution? I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions). So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one? Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope ![]() ![]() And get well soon Oleg! -Untamo Last edited by Untamo; 08-31-2010 at 09:44 AM. |
#172
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Man, the whole chivalrous debate could go on for eternity and never reach a final conclusion
![]() As I had said in my post before, the very fact that I wouldn't enjoy seeing blood/gore in the game would make it have an impact on me if I saw the results of killing an enemy pilot. Of course my PoV would be changed by experiences with seeing friends killed, but it could have the impact on one that a war game should have; war is never fun. Anyway, back to the update ![]() |
#173
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Pictures are nice, but some movement would be a real tease. The detail and subject matter are first rate, but the apparent neglect off AA settings is a concern in these days of high resolution and 2GB GPU's.
Tossing a bone is appreciated, but we'll still starve on bones alone. Put some meat on the bones this week, eh? ![]() |
#174
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Some of you have a wild fantasy of details here... ![]() If a pilot was hit and his head + body would fall over, constrained by the safety belts, that would be more then enough. Like someone in a sleeping postion in a chair. Last edited by tourmaline; 08-31-2010 at 02:33 PM. |
#175
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+ 1
and please lower leaves size - those cartoon trees (shape & color) are too visible. (just a proposal...). |
#176
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#177
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[QUOTE=Jumo211;178110]Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection
![]() Nice footage...Now they also have a reference of how a shooting p-51 should sound... ![]() ![]() |
#178
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Look at 1:58: the pilot bails out.
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#179
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#180
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I have to say I'm astonished by the belief that the sound on that video is accurate. It was obviously a real aeroplane making the sound, but which one I wouldn't like to say. Gun cameras did not record sound, it was added after the event most likely with whatever was convenient and hanging around.
A cursory watch of numerous episodes of German wartime cinema propaganda clearly show repeat film sequences in engagements that occured at different times and places. Particularly sad are the ones from 1945 supposedly reporting fighting against the Russians that are clearly manufactured to show that the Germans were winning although the Russians were probably shelling Berlin by the time they were shown. Take it all with a big pinch of salt. Especially now it's possible to fabricate anything in this digital age. See Hollywood, wikipedia, lol! Regards |
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