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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 05-02-2010, 10:42 PM
=PF=Coastie =PF=Coastie is offline
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I have a 5770 and I run water=0 also. You will only see white caps and such in bad weather, like blind or thunderstorms(maybe others but not sure). Have you tried testing it with blind weather condition?

I just prefer water=0 because I don't have time to admire "pretty" water while in combat. It is also a hit on fps and I want all the fps I can get when in heavy action. It is very simply "personal preference".

If I am going to make a track to get some pretty pictures, then I will switch to water=2, otherwise I use water=0 for best fps and still good looking water.

I agree with Flanker about effects=2. I challenge you to see a difference "in combat" from effects 0 to effects 2. Plus, 2 has been known to cause problems in certain situations.
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  #172  
Old 05-03-2010, 06:10 AM
Flanker35M Flanker35M is offline
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S!

Effects=2 in Black Death track dropped FPS drastically. For example in the scene where the IL-2's bomb the convoy, normally it rarely dips below 50FPS, but with effects=2 to 20ish. Not worth it and Oleg has said it is a bugged and not recommended feature. I have now found the best setup for me that runs SMOOTH...will post the conf.ini after work.
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  #173  
Old 05-03-2010, 01:14 PM
Flanker35M Flanker35M is offline
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S!

Here is my conf.ini regarding OpenGL. I run 1920x1200 resolution with Perfect mode and UP 2.01 enabled. Card ATI 5870HD 1Gb, AMD 965BE CPU, 8GB DDR3, AMD 790FX Mobo, Win7 64-bit etc.


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0
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  #174  
Old 05-04-2010, 04:28 PM
Baron Baron is offline
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Hi everyone.


Through no fault of my own i turned Ati today when i uppgraded from a 9800GTX to a 4870X2.


Been looking arround for the best settings for this card. The problem is that everyone seems to use differant confinis, the ones that works for them (naturally)

I can get perfect graphics and good looking water and all that but what i also get is the blocky text in the proccess.

Is there a specific fix for blocky text, or is it "on fix works for me, and one works for him" kind of deal?



Edit: For ex. i tried your confini Flanker, and that didnt work, at all.
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  #175  
Old 05-04-2010, 06:24 PM
Flanker35M Flanker35M is offline
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Baron. The workaround for blocky text is to drop atioglxx.dll from Catalyst 9.10's to the IL2 folder. My conf.ini works on 5xxx, can't tell about 4xxx series.
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  #176  
Old 05-04-2010, 08:44 PM
Baron Baron is offline
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Ok, will give it a go tomorrow.

Thx.
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  #177  
Old 05-07-2010, 06:10 PM
GS_Hunger GS_Hunger is offline
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Nothing seems to solve my problem, i still got ugly water with your config... dont know why
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  #178  
Old 05-08-2010, 06:56 AM
Flanker35M Flanker35M is offline
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S!

Are you sure you run in OpenGL and Perfect mode? If you can post a picture of the water?
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  #179  
Old 05-08-2010, 08:18 AM
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Qpassa Qpassa is offline
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why water 0 ?
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  #180  
Old 05-08-2010, 08:28 AM
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robtek robtek is offline
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My idea also, my 4780 runs water=2 with no probs and more than enough frames
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