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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1761  
Old 07-19-2012, 11:14 PM
Hooves Hooves is offline
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My "misunderstanding" was a simple question about whether the server was in-house or company owned and whom was responsible for repairs, I believe it was you and 4-5 others that misunderstood.

I'm flabbergasted by your dickheaded attitude. I take pity on the next person that shows genuine interest in a community that you, Bliss, are involved in and tries to spark up discussion about improving online gameplay in a seemingly dying environment they wish to preserve. You convey a message of elitism from an outside-of-ATAG and non-mission perfection-making god's perspective with your recent posts and it's gross.

EDIT: I've mentioned countless times on forums and in-game how I'm grateful for ATAG's efforts, by the way. And I truly am. If this is the way a civil and intentionally constructive vocal interaction from the community that you host is going to be handled then this game truly is doomed.

+10


I find the fact that Blue Vulching RED and not the other way around happens 99% of the time, to be a defining failure in ANY mission made by ANY mission maker. And when someone brings up that point they are confronted with... DUH its realistic....... Well DUH no it isn't. The amount of flak that a 109 would face (and the Spit fire DOES face) in today's game. Should be INSANE. You shouldnt even think about going it alone into an enemy base. for fear of CERTAIN death, not "Oh maybe Ill get hit", or "OMG I cant beleive I get hit by flak". That was reality.

And Bliss, chill the F out man, Aborted is making points and has been pretty civil about the whole thing. You may not agree but Jesus man, calm down.


I hope that you can fix the missions, but just allowing the BS vulching, because you "didn't want to tell someone how to fly". Well that's kind of a crap cop out if you ask me. Neither team should want to get even close to the enemy base. And as it is now RED doesn't, for very real fear of not making it 2 miles. It should be the same for Blues. Then you aren't telling them how to fly, let them eat flak to their hearts content.
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  #1762  
Old 07-19-2012, 11:15 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by AbortedMan View Post
I had no attitude or sarcastic tone from the get-go.....
I have to stop you there Aborted, from reading this thread I would say that you were the one that started the "mud slinging" whether intentional or otherwise I don't care cut it out!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #1763  
Old 07-19-2012, 11:17 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Hooves View Post
+10


I find the fact that Blue Vulching RED and not the other way around happens 99% of the time, to be a defining failure in ANY mission made by ANY mission maker. And when someone brings up that point they are confronted with... DUH its realistic....... Well DUH no it isn't. The amount of flak that a 109 would face (and the Spit fire DOES face) in today's game. Should be INSANE. You shouldnt even think about going it alone into an enemy base. for fear of CERTAIN death, not "Oh maybe Ill get hit", or "OMG I cant beleive I get hit by flak". That was reality.

And Bliss, chill the F out man, Aborted is making points and has been pretty civil about the whole thing. You may not agree but Jesus man, calm down.


I hope that you can fix the missions, but just allowing the BS vulching, because you "didn't want to tell someone how to fly". Well that's kind of a crap cop out if you ask me. Neither team should want to get even close to the enemy base. And as it is now RED doesn't, for very real fear of not making it 2 miles. It should be the same for Blues. Then you aren't telling them how to fly, let them eat flak to their hearts content.
I have been vulched by reds plenty of times and if you had taken the time to fly a 109 over hawkinge you would realize your not going to last very long... BOFORS BOFORS BOFORS!
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #1764  
Old 07-19-2012, 11:18 PM
SEE SEE is offline
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All I can say is that when ATAG1 server was down what was left, regards Channel Map servers, was pretty non existent (except for ATAG 2 running the official version). So I trotted off and tried HSFX6, UP3 on Hyperlobby and found that many servers were mainly 'on the deck furballs'. That's what a lot of folks want and enjoy and it doesn't matter how the mission is set up.

The ATAG server missions cater for everyone and is the most popular for that very reason. My own experience is that the current increase in frequent and large AI formations at altitude with fewer RAF AI bomber groups has resulted in far more players providing LW escort at high altitude.

When I first started on ATAG you rarely saw another player at 18K - now you frequently see many players at 22K+ on some of the missions - and of course you have the players who prefer the low level fun and thats the whole point - MP should be enjoyable for all.

If the ATAG server went off line permanently it would kill CloD MP for me and a lot of other peeps I suspect.
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  #1765  
Old 07-19-2012, 11:28 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by AbortedMan View Post
I had no attitude or sarcastic tone from the get-go. You chimed in with essentially a "you don't know what you're talking about or know what works" message when that has nothing to do with what I'm talking about. I wasn't even demanding anything along the lines of "Why isn't this-or-that in the mission? Make it so!" if you recall my previous posts, I was discussing the logistics and economics of player's actions and reactions given a circumstance in a mission.

Just to touch on what I was talking about and what you're talking about...adding more anti-aircraft to the Hawkinge area as a *possible* way to counter a "Hawkinge furball" and to motivate,not penalize, players *possibly* going out and escorting/intercepting, is **so complex that I cannot even begin to understand until I've built a mission.**

Even though I've never cracked open the mission editor for more than 15 minutes I find that extremely hard to believe.

Just know that I was truly engaging in a civil-mannered discussion and had no ill intentions in my posts. It was an open forum for my ideas to be heard, debated and processed. I had no grandiose visions of superiority in mission structure...just simply wanted some feedback, input/output with no lip, sass, sarcasm, trolling, hatred, or belittling involved.

If my discussion is a demonstration in "condesending" (spelled "condescending", btw) jack-assery then damn, you are some sensitive folk and I need to brush up on my definition of "condesending."

...how was that? Pretty accurate?
And yet again, you don't understand. We've already gone to great lengths with the AAA (why in the hell am I typing this for the 1000th time I don't know) but anyhow, not only have we found out what AAA/flak is the most accurate and damaging out of all the types, we've found a grouping that works about as good as it's gonna get in the current way of the non-adjustable AAA/flak. This grouping has the exact same elements for both sides. IE - red and blue pieces acting together. Not only did we spend many many hours testing this to come up with effective AAA/Flak (as with what works in game) we also spent time trying to construct many other ways of Airfield defense. These include hiding tanks, even naval ships, all in the ground along with the AAA. The reason, yet again, that we don't have any more AAA/flak on top of all the work we've done actually making them do something is because, as previously posted many times before, these additional objects/groupings are at the limit of pushing people's FPS. What we have right now is on the edge of hurting people's performance. What you also fail to realize is there has been close to 3000 different versions of some of the same missions. All of these changes constantly being made to work around issues within the game and issues brought up by different patches. I love the comments by people stating we've been playing the same mission for over a year. It just goes to show exactly how much of our work, people take for granted.

Again, it's people like you that think you can simply "place more" and that will cure the problem. That's why every single assumption you have about anything in this game will more than likely be wrong. That's why, yet again, it is very complex in the 1st place to get AAA to do something/be effective. Something you just tried to have an insult at. When I say you don't have the 1st clue of what you are talking about with regarding the elements of online mission building, I mean it. That's why your mock is laughable. That's why you would never be able to build an online mission. Because it literally took a few 1000 hours to work around every single issue to make the appearance of an objective based mission. This includes something what most people think is simple, spawning, AAA, triggers, AI timings etc.

I'm sure those that actually started playing the sim when it 1st came out can remember airfields that used to be littered with wreckage, 50% of the spawn points causing planes to blow up, etc. All this stuff has been a constant work in progress. With comments like yours I honestly don't know why we try to do anything.
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  #1766  
Old 07-19-2012, 11:46 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by ATAG_Bliss View Post
With comments like yours I honestly don't know why we try to do anything.
Because for every one of those type of comments, there are hundreds of people who do appreciate the effort involved and the level of balance achieved over time. They just ain't so vocal.
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  #1767  
Old 07-19-2012, 11:48 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by ATAG_Dutch View Post
Because for every one of those type of comments, there are hundreds of people who do appreciate the effort involved and the level of balance achieved over time. They just ain't so vocal.
It's very frustrating what people take for granted. I'm just going to put him on my ignore list.
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  #1768  
Old 07-19-2012, 11:59 PM
AbortedMan AbortedMan is offline
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Bliss, your arrogance is legendary.
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  #1769  
Old 07-20-2012, 12:07 AM
ATAG_Colander ATAG_Colander is offline
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Moderators,
I think is would be better to lock the thread, at least for a couple of days while steam (not the one used on the game) is blown off.
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  #1770  
Old 07-20-2012, 12:21 AM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Quote:
Originally Posted by Hooves View Post
+10


I find the fact that Blue Vulching RED and not the other way around happens 99% of the time, to be a defining failure in ANY mission made by ANY mission maker. And when someone brings up that point they are confronted with... DUH its realistic....... Well DUH no it isn't. The amount of flak that a 109 would face (and the Spit fire DOES face) in today's game. Should be INSANE. You shouldnt even think about going it alone into an enemy base. for fear of CERTAIN death, not "Oh maybe Ill get hit", or "OMG I cant beleive I get hit by flak". That was reality.

And Bliss, chill the F out man, Aborted is making points and has been pretty civil about the whole thing. You may not agree but Jesus man, calm down.


I hope that you can fix the missions, but just allowing the BS vulching, because you "didn't want to tell someone how to fly". Well that's kind of a crap cop out if you ask me. Neither team should want to get even close to the enemy base. And as it is now RED doesn't, for very real fear of not making it 2 miles. It should be the same for Blues. Then you aren't telling them how to fly, let them eat flak to their hearts content.
Hooves what the heck are you talking about, there has been multiple airfields including rear fields forever that can be used if you dont want instant action.
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