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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 08-07-2009, 06:35 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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A quick technology question...

Nvidia launched recently the 3D View glasses, tht actually are compatible with 350 games, and only 2 of that list are simulators.

Is there any plan about this? Could be nice to see BoB i 3D!

Demo of the device... depending on its success, it's a candidate to match the "must have" that represent the Track IR:


Compatibility list:
http://www.nvidia.com/object/3D_Vision_3D_Games.html
  #162  
Old 08-07-2009, 08:46 PM
nearmiss nearmiss is offline
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I think 3d would make a difference for sure, then of course it's about $500 USD.

Since you have to have a 120hz x 22" monitor to use the glasses.

This is so new it may be around December before there are lower prices.

IMO, it would be a waste of money for me. I'm pretty well an IL2 user.

Occassionally, BOB II WOV and MSFT CFS2. Currently all three are installed on my HDD.

The old MSFT CFS2 has a great mission builder tool, and BOB II WOV has the absolute best AI performance. IL2 is superior in all respects otherwise

If IL2 1946 or BOB SOW supported the nvidia 3d I'd go for it, otherwise no way.
  #163  
Old 08-09-2009, 03:39 AM
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wheelsup_cavu wheelsup_cavu is offline
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I haven't seen it mentioned before...

What about having the ability to designate Emergency Landing airfields for your AI aircraft.
Also the landing routine would have an Emergency routine so it would not try to land normally but would come in straight to land.

Quite often I have had my AI wingman crash because they couldn't be told to land at an airfield near where they were damaged.
I've also had them fly all the way home and then crash because they were damaged when they tried to do a normal landing routine.

DGen already designates all friendly airfields as Hidden Targets when it generates a mission.
Adding a waypoint type maybe ?

TAKEOFF
NORMFLY
GATTACK
ELNDING
LANDING


Wheels
  #164  
Old 08-10-2009, 01:46 PM
Zoom2136 Zoom2136 is offline
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For the server side.

Instead of just having a list of maps that the server runs in a predetermined order, it would be nice to be able to input "conditions", say when a maps end a a new one is loading the server could check for the number of player that are waiting for the new map to load and if that number of player is between 1-10: players... the server could chose to run so and so maps (which could be smaller maps or scenarios (closer airfield/targets)) and if the number of player was 11-20: it could run medium size maps/scenarios and if 21+ player in game: run the larger maps/scenarios. All "sizes" would be indicated by the admin...

Last edited by Zoom2136; 08-10-2009 at 01:49 PM.
  #165  
Old 08-10-2009, 05:30 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Well, maybe...

But if people join later, and there's already a small map running? The whole thing will become one big hell of a furball, probably.
  #166  
Old 08-16-2009, 02:36 AM
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zakkandrachoff zakkandrachoff is offline
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Cool

I hope some genius computer people do a Emulator for Birds of Prey for PC !

these graphics are awesome!!



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  #167  
Old 08-19-2009, 02:50 PM
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klem klem is offline
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Maybe a bit late to come back on the .303 posts a few back but it was mostly Ball ammunition with, later, De-Wilde mixed in to give a 'splotch' when it hit to confirm aim.

It was hard to down the bombers but could be done - remember the Spits and Hurris had 8 x .303s and the Hurri MkII had 12.

Of course what isn't modelled in IL-2 is the pilots will to stay alive and bug out as soon as he got an engine/oil/fuel hit. 109s would have to run immediately as they were badly short on fuel and the bombers also had a long way to go home with a smoking engine.

Oleg better not invent unrealistic weapon loadouts for these a/c or at least I hope map-makers won't put cannon armed spits into the actual BoB scenarios. The few squadrons that first flew with them had many cannon problems and few were used in the Battle, the first squadrons reverting to .303s until the bugs were ironed out.

It was tough. Suck it and see.

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  #168  
Old 08-19-2009, 05:36 PM
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ALien_12 ALien_12 is offline
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There were NO Hurricanes with 12 .303 guns DURING THE BATTLE OF BRITAIN (I mean until October 1940). There were only Mk.Ias and Mk.IIas. Mk.IIbs (the version with 12 guns) was released on early 1941 I believe. But NOT during the hardest stage of battle of Britain.
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  #169  
Old 08-20-2009, 05:48 PM
nearmiss nearmiss is offline
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I like fast prop planes, lot's of firepower, exciting explosions,etc.

The .303s = boring

Chasing an HE111, emptying my guns and him still flying. Just won't cut it.

Yeah, I know I heard the music about getting close enough to see the whites of their eyes. All that means is having to spend alot more time flitting around the enemy, repositioning for each pass and hoping you get the little pee-shooter bullets into the right places.

I'm definitely not excited about full-real firepower and loadouts for the BOB.

Hopefully, Oleg will move us along quickly to other time periods with the great new physics, graphics, etc. of BOB SOW.
  #170  
Old 08-23-2009, 11:44 AM
Skoshi Tiger Skoshi Tiger is offline
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To help out the movie makers in our community, How about having a set of monochrome background and sky textures, to help out with chroma-keying? Could be selected by use of a config file setting?
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