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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 02-10-2012, 08:38 PM
machoo
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The landscape is muched improved , the trees still look like they have been Photoshopped onto the image at a later time though. They look too sharp around the edges , I think post processing effects if they were added into the game would make them alot more realistic looking.

It's like Arma2 - when you run it on al old computer it looks average but when you turn on next generation graphics that can be used these days it's like " holy hell " so bloody realistic looking.
  #162  
Old 02-10-2012, 08:54 PM
Chivas Chivas is offline
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Originally Posted by machoo View Post
The landscape is muched improved , the trees still look like they have been Photoshopped onto the image at a later time though. They look too sharp around the edges , I think post processing effects if they were added into the game would make them alot more realistic looking.

It's like Arma2 - when you run it on al old computer it looks average but when you turn on next generation graphics that can be used these days it's like " holy hell " so bloody realistic looking.
I don't know what settings your using but the terrain video has the same graphics as my version of COD. According to BS the video uses the old graphic engine, and I believe the new graphic engine is more an optimization than a change in visuals.
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  #163  
Old 02-10-2012, 09:02 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by Chivas View Post
I don't know what settings your using but the terrain video has the same graphics as my version of COD. According to BS the video uses the old graphic engine, and I believe the new graphic engine is more an optimization than a change in visuals.
I believe he is talking about the screenshots which look like renders from a 3D app, and not the game engine...
  #164  
Old 02-10-2012, 09:07 PM
Baron Baron is offline
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Originally Posted by mazex View Post
As a matter of fact I have - even though it's like saying I like to read Michael Connelly when having a glass of red whine with my cultural elite friends

I did rather enjoy the fact that they really have done a lot of their homework on the sheer volume of nicely modelled tanks in WoT. Even though they have a bunch of Frankenstein configurations and "1946" models it's hard to deny that it's a bit fun collecting experience to upgrade that PzIV main gun to a 75 L/70

The main problem is that the game itself is way to much arcade with no real physics or bullet trajectories etc.

The second problem that to a large extent is worse is that my son who is nine got an IS-3 and complains that most people in WoT "don't understand tactics" Says a lot if a nine year old says that...

But I did have a bit of fun with it at first... I guess the "100 octane" / ".50 cal" / "FW190 bar" crowd chews their worn out copies of "The most dangerous enemy" to pieces after a statement like that

Even though I swing off topic above it's friday and we are talking a possible tank sim extension of CloD here so...

LoL, i know exactly what u are talking about.


Back on topic.
  #165  
Old 02-10-2012, 09:15 PM
Codex Codex is offline
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Love the A4 and the Russian village looks great. It reminds me of the tank sim T-34 V Tiger.

As for the Flak ... meh.
  #166  
Old 02-10-2012, 09:31 PM
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Wow, BFD..................Stutter, sutter, CTD.
  #167  
Old 02-10-2012, 09:40 PM
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klem klem is offline
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Originally Posted by Kwiatek View Post
Not only Spitfire IA need FM revsion. I think need it many planes in CLod.

During BoB both Spitfire MK1 and Hurrciane MK1 used 100 Octan fuel and +12 lbs boost emergency power. We need it both like it was historicaly.

Also 109 E need FM revision - atually there were too slow.

All planes need changes in service celling which now in CLOD is really off.

In sum most planes from CLOD need FM and performacne revsion.

Here in these topic there are RL data and comparision with CLOD:

http://forum.1cpublishing.eu/showthread.php?t=20110


So:

Keep Spitfire I with 87 Octane and two pitch prop - AGREE

Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB) - YEP 100 OCTAN for Spit IA but with DeHaviland Constant Speed Propeller Unit

Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB) - DONT AGREE - NEED 100 OCTAN FUEL SPIT II which used +12 lbs Emergency Power - everthying is in SPit MK II manual

Also there could be 2 types of Hurricane:

- MK1 early with 2 stage DH prop pitch - 87 Octan fuel
- MKI late with Rotol prop - 100 Octan fuel


ALso 109 E need performance revision beacuse with 1.42/1.45 Ata there are too slow - 109 E should reach about 490-500 km/h at deck - now is only 460 km/h.

All these planes have too low maxiumum service celling


So for accurate and historical both online and offline gameplay we need deeply FM&Performacne revision.

I know what im talking about beacuse im in the topic for long time and made some FM revsion for IL2 mods planes expecially BOB fighters like Spitfire, 109 and Hurricane and 110 C-4.

So i think if in incoming patch there will be not solid and professional FM revision for these planes many people will be really dissapointment expecially when Luthier promise that there will be FM and performacne revsion in coming patch some time ago.
Hi Kwiatek,

I can't disagree with any of that in principle but I was really making the suggestion for immediate work (next patch or one soon after) with other 100 octane options to follow in time. That would at least give us something to fly BoB with on a reasonable footing with the 109s and assumes that the FMs for the existing Spits/Hurris/109s are already being corrected anyway in the upcoming patch. It was meant as a practical short term solution. Lets face it, thet don't have time for much more at the moment whether we like it or not.

If the 100 octane problem is too big to be solved quickly for all aircraft I think we coud live without the SpitII 100 octane as a trade off. I believe the main variant flying in the BoB was the Spitfire MkIa, MerlinIII, 100 octane, CSP - but I'll take the flames if I'm wrong

Anyway BalckSix is putting this to Ilya so hopefully he will consider the various options.
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  #168  
Old 02-10-2012, 09:45 PM
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Feathered_IV Feathered_IV is offline
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Luthiers' philosophy over what makes for a good flight sim and player experience are very, very different to mine.
  #169  
Old 02-10-2012, 10:18 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by Feathered_IV View Post
Luthiers' philosophy over what makes for a good flight sim and player experience are very, very different to mine.
Good job your not making one then
  #170  
Old 02-10-2012, 10:25 PM
icarus icarus is offline
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Originally Posted by machoo View Post
Alot of small details that i will never probably notice or use is the story of CLOD for me. It runs crap . Suerly this is the number #1 priority fix and should have been ironed out ages ago. Maybe this is the Soviet way of doing things vs the Western world.
Actually, I wish you were making this one. Then it would work, but wouldn't have tanks or FLAK which I do not care about. The shimmering stuttering and bad fps are game killers, the other stuff is not important. This other stuff is just a diversion from the real problems of this sim.
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