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#161
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at least make a supersampling option like ROF did with the same problem.. |
#162
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It brings my computer to its knees...
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#163
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Works fine on my comp. Be sure you dont put AA over 2x with it. Try even AA off.
Great new graphics feature on RoF. No shimmering anymore at all. I have crossfirecard, maybe it is reason whyit is working for me? |
#164
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I didn't have turned CEM on. Will give it a try, thx.
What I noticed too is the AI is not reacting when on their way returning home. |
#165
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After playing a mission the game shows mission summary which shows planes destroyed, damaged etc.
************ the bug **************** In this summary sometimes a plane which is listed in Planes destroyed is also listed in Planes damaged. *************************** For example, in a mission I recently played enemy had 2 Bf-109 flying escort. Both were eventually shot down and listed in Planes destroyed. But in Planes damaged one of these planes was also listed. |
#166
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yeap no problem
if you experience fps hit lower a little the aa personally i have it at maximmum i've got a hit only on the ground but still very playable |
#167
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Whats really annoying, is that online Spitfire only can fly in fine pitch mode, every server exclude MkII because it's too realistic.
If you run without CEM, the Spitfire MkI +a both go to second pitch for climbing, so logically this should be a almost fine pitch setting, but instead of doing the logically, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really? ![]() I asume there has to be documentation for this, since this should be a relative easy to fix, so can Luthier or some official confirm this is documented and really how it was? Last edited by Buzpilot; 07-21-2011 at 08:39 AM. |
#168
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The Reality is that for "2 Pitch" Spits the prop control was in fact a push pull cable and not a lever on the quadrant. It was also possible by slow methodical movement to in effect set any desired RPM rather than be forced to fly in only Coarse or Fine. so to represent this correctly both 3D cockpit modelling and logic modelling is required.
It is also a fact that by the time the battle commenced ALL operational/front line Spitfires were equipped with Constant Speed props. The Devs are aware of this. |
#169
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This may have been answered before (sorry, I can't trawl through the whole thread to check) but it's no bug. The 109's landing flaps deploy extremely slowly. Just keep holding down the V key and you'll see that they do deploy eventually.
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#170
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It helps to watch the trim wheel, on the left side of the cockpit, to see how it works.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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