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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 07-12-2011, 01:46 PM
skouras skouras is offline
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Quote:
Originally Posted by Kankkis View Post
There is no even difference on 2x and 8x settings. Switching from off to 2x is even very minimal difference, you see little better result only very close.

AA is messed totally in this game.
second to that
at least make a supersampling option like ROF did with the same problem..
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  #162  
Old 07-12-2011, 03:33 PM
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louisv louisv is offline
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Quote:
Originally Posted by skouras View Post
second to that
at least make a supersampling option like ROF did with the same problem..
Did you try it ?

It brings my computer to its knees...
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  #163  
Old 07-12-2011, 03:38 PM
Kankkis Kankkis is offline
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Originally Posted by louisv View Post
Did you try it ?

It brings my computer to its knees...
Works fine on my comp. Be sure you dont put AA over 2x with it. Try even AA off.
Great new graphics feature on RoF. No shimmering anymore at all.
I have crossfirecard, maybe it is reason whyit is working for me?
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  #164  
Old 07-12-2011, 09:05 PM
oho oho is offline
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I didn't have turned CEM on. Will give it a try, thx.
What I noticed too is the AI is not reacting when on their way returning home.
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  #165  
Old 07-14-2011, 09:42 AM
slm slm is offline
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After playing a mission the game shows mission summary which shows planes destroyed, damaged etc.

************ the bug ****************
In this summary sometimes a plane which is listed in Planes destroyed is also listed in Planes damaged.
***************************

For example, in a mission I recently played enemy had 2 Bf-109 flying escort.
Both were eventually shot down and listed in Planes destroyed.
But in Planes damaged one of these planes was also listed.
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  #166  
Old 07-14-2011, 01:56 PM
skouras skouras is offline
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Originally Posted by louisv View Post
Did you try it ?

It brings my computer to its knees...
yeap no problem
if you experience fps hit lower a little the aa
personally i have it at maximmum
i've got a hit only on the ground but still very playable
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  #167  
Old 07-21-2011, 08:35 AM
Buzpilot Buzpilot is offline
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Whats really annoying, is that online Spitfire only can fly in fine pitch mode, every server exclude MkII because it's too realistic.
If you run without CEM, the Spitfire MkI +a both go to second pitch for climbing, so logically this should be a almost fine pitch setting, but instead of doing the logically, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really?
I asume there has to be documentation for this, since this should be a relative easy to fix, so can Luthier or some official confirm this is documented and really how it was?

Last edited by Buzpilot; 07-21-2011 at 08:39 AM.
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  #168  
Old 07-21-2011, 11:15 PM
IvanK IvanK is offline
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The Reality is that for "2 Pitch" Spits the prop control was in fact a push pull cable and not a lever on the quadrant. It was also possible by slow methodical movement to in effect set any desired RPM rather than be forced to fly in only Coarse or Fine. so to represent this correctly both 3D cockpit modelling and logic modelling is required.

It is also a fact that by the time the battle commenced ALL operational/front line Spitfires were equipped with Constant Speed props.

The Devs are aware of this.
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  #169  
Old 07-21-2011, 11:23 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by avicena View Post
I wonder if any of you, guys, has found this problem (or bug?): when flying the Bf-109 (any of them) I can't extend the flaps with the assigned key (V), even though this key works perfectly in other planes.
This may have been answered before (sorry, I can't trawl through the whole thread to check) but it's no bug. The 109's landing flaps deploy extremely slowly. Just keep holding down the V key and you'll see that they do deploy eventually.
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  #170  
Old 07-22-2011, 05:57 AM
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robtek robtek is offline
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It helps to watch the trim wheel, on the left side of the cockpit, to see how it works.
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