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#161
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Hi,
Thanx for the latest patch. 1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies. Vsync on 1360x768x32@60Hz 2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in) 3. No engine sound for all planes except the player in recorded tracks. All help truly appreciated. Cheers, Neil ![]() |
#162
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#163
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#164
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Radio still not working!!!
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#165
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Have tried using Nvidia inspector in the past to force AA settings but does not work either. Cheers, Neil ![]() |
#166
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Except .... Pushing UP ("Grober") should increase RPM, with Clock indicator increasing (Clockwise) Pushing DOWN ("Kleiner") should decrease RPM with Clock indicator decreasing (Anti Clockwise) Both Push key and axis assignment needs to be available to cater for all users. |
#167
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Problem with Propitch Selector in a Bf109.
It should functionate like follow: ![]() After increasing or decreasing RPM it should go automatically in neutral position. German Description: Betätigung wie bei Gashebel sinngemäß: Schalter aufwärts- bzw. vorwärtsdrücken: "Drehzahl größer!" Schalter abwärts bzw. zurückdrücken: "Drehzahl kleiner!" Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet. (From Book: Technik für den Flugzeugführer 1942) Translation: Operation as in throttle accordingly: Switch forward or push-up: "RPM increase!" Switch back down and push-down: "RPM decrease!" Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off). Last edited by FG28_Kodiak; 05-19-2011 at 06:07 AM. |
#168
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The game is noticeably smoother now. Even when I load a mission with lots of planes over London, my framerate varies from 25 to 35 fps but it feels like it's running faster, because it's smoother. Nice job.
I noticed the bombs in the Black Death track no longer bounce like superballs. ![]() A track that I saved a couple days ago now looks very strange. The wide field of view setting has magically increased to an unknown value over 90 degrees, so the picture is distorted around the edges. I still have the ATI 6k series issues. Ugly blue lines on the horizon, flickering shadows, occasional stripes of land in the ocean and vice versa, no anti-aliasing. |
#169
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Thank you!
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#170
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In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade. Also, the prop pitch issue seems to be miscommunicated, too - it's not the axis that's buggy it's when keyboard keys are assigned to manage PP. Key-board-keys. I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest. There seems to be major communication issues on 1C's side and I would politely suggest to fix that first, as that's the basis of all basics... Sorry, but my patience is finally gone and I can't take people lying to me, especially when I gladly handed out 60€ in good faith and anticipation. I can remember people stating "it will all be fixed in 6 month's time" and I'm eager to see that, considering that, aside from performance and that fancy, super-cool full-screen-mode, nothing has happened yet. |
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