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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 05-19-2011, 01:13 AM
Blackdog_kt Blackdog_kt is offline
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Since the latest steam update of May 19th, the prop pitch is bugged on the 109 and 110 (and maybe in the He111P too as it has the same engine, i didn't check that one).

Normally the patch would change the pitch lever into a spring loaded switch that snaps to center when you take your hand off the control.

What it does though is start correctly in the neutral position, but as soon as you apply a pitch change command instead of snapping back to center it locks in one of the two extreme positions.

This way, it keeps trying to increase or decrease RPM on its own and you constantly have to fight against it, making it impossible to fly with CEM enabled.
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  #162  
Old 05-19-2011, 02:27 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Since the latest steam update of May 19th, the prop pitch is bugged on the 109 and 110 (and maybe in the He111P too as it has the same engine, i didn't check that one).

Normally the patch would change the pitch lever into a spring loaded switch that snaps to center when you take your hand off the control.

What it does though is start correctly in the neutral position, but as soon as you apply a pitch change command instead of snapping back to center it locks in one of the two extreme positions.

This way, it keeps trying to increase or decrease RPM on its own and you constantly have to fight against it, making it impossible to fly with CEM enabled.
It works correctly if you control the pitch for each engine individually.
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  #163  
Old 05-19-2011, 01:22 PM
Warhound Warhound is offline
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Latest patch (v 1.01.14550) intruduced an annoying bug with flying through clouds on my system, they flicker wildly from white to black which makes it really hard on the eyes. Flickering stops when you speed the game up to 2x, not when you slow it down.
Using the 6950 + ATI 11.4 drivers, didn't try the last betapatches but this problem wasen't present in the previous steam release.
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  #164  
Old 05-19-2011, 03:15 PM
Aggro Aggro is offline
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This is definately not priority #1, but in the future can we please in the options have a slider for grass draw distance. Current grass draw distance radius is too small for my taste. Another vanity wish: Please stop the tree shadows from shimmering (check out ROF tree shadows if you need ideas) and please stop the trees themselves from shimmering. Or atleast have an high level hardware option for this.

Not high priority right now, but important for immersion IMHO

Oh and one more vanity wish: Please make tracers that look more like ROF tracers, and if this wish is unreal (which I dont believe, but I have seen the discussions, so lets not discuss it again) have it as a realism option, for example: Realistic tracers option is what we have now (even though I dont think it is the realistic option when considering the camera effects vs eyes) and unrealistic option would be something that looks like ROF tracers. But please lets not discuss it here, I just wanted this selfishly for the future as an option so that both camps can be happy.

Thanks, just my personal graphics wishes for COD, yeah graphics are important for me
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  #165  
Old 05-19-2011, 03:26 PM
Ze-Jamz Ze-Jamz is offline
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1/ Can still fly through tress

2/ 109 prop pitch needs to be thought about again, weve not all got wheels and sliders

3/ multiplayer..PLEASE fix that dam bug where im trolling around the map trying to find the infamous words 'spawn points blah blah' after selecting colour..clicking on airbases does NOTHING...so so frustrating, how can it take this long to fix?

4/Loadouts and GUI..please sort these 2 things out

5/ATI blue lines?

These are the most important things to me in terms of playability and annoyance
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  #166  
Old 05-19-2011, 03:39 PM
609_Huetz 609_Huetz is offline
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A thought that just crossed my mind, trying to get my old decent fps back: Can you split shadows in the video options in external and cockpit? I can live without shadows on the ground to be honest, but no shadows in the cockpit is a no go.
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  #167  
Old 05-19-2011, 03:47 PM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by 609_Huetz View Post
A thought that just crossed my mind, trying to get my old decent fps back: Can you split shadows in the video options in external and cockpit? I can live without shadows on the ground to be honest, but no shadows in the cockpit is a no go.
+1

Devs: this is being much asked for, but the petitions get lost in the forums.
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  #168  
Old 05-19-2011, 03:53 PM
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SG1_Lud SG1_Lud is offline
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BTW, why this thread and this other?

http://forum.1cpublishing.eu/showthread.php?t=19629

shoudn't be united for the sake of clarity and organization?
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  #169  
Old 05-19-2011, 04:46 PM
JG53Frankyboy JG53Frankyboy is offline
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The He111P behaves still ok in game. 1C gave it a CSP for its DB601, and not a manual variable pitch unit like the 109/110.
But it would be nice if 1C would remove the mixture and supercharger bars in the 111P, they have no funtion. What is correct.
And please delete also. The 109 mixture bar now, also no function anymore.
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  #170  
Old 05-19-2011, 05:16 PM
Buzpilot Buzpilot is offline
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The Blenheim IV have a unrecoverable error, not reporting in 'Vehicle Dammage' textbox. When engines go above 250, in a dive, for maybe less than 20 sec, they start shaking and won't recover when temperature go down below 240 even. This make engines weak too, and have no power to climb.
Could be a bug, or just 'Vehicle Dammage' failing to report dammage.
PS. I use FFB (G940 with latest firmware) , so the shaking is lot more noticable to me, visually it's almost normal shaking, but with significant power loss on engines.

Version 14550

Oh, and sounds stutter, and sometimes come and go, in multiplayer, + rivers still grow with distance.

Last edited by Buzpilot; 05-19-2011 at 05:45 PM.
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