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#161
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Thanks for 4.101 TD!
I can nag/moan/whine about 4.11 now. -------------------------------------------------------------------------- Smaller patches. Bf109k4C3 without mw50. Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version. Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version. The stiffening elevator syndrome of the bf109s should be at about 500km/h IAS at all altitudes. Bigger Normandy map. West Germany map. Bigger smoke collumns that follow the direction of the wind, instead of going straight up. Smoke plume effect after a bomb hits the ground or building. Tanks with AA mg guns. Onboard rectangular mirror for p-51D. P47D-40RE version with gyro gunsight. P-47D with a green seat and armour plate instead of red. 6DOF track IR. Spitfire XIV version with mark II gyro gunsight. Improved Spitfire FM handling. (CoG is too much near the tail.) Flyable Fiat G.55. Red or green smoke flares for ground target marking. Improved AI. (AI crashes into the ground too many times.) Destroyable runways. Flakpanzer IV ostwind. 2cm flakvierling. Bigger dust clouds on desert maps when taking off. More cloudcover, and with different shades instead of just white. Coolant leaks. Pitot blockages, when flying trough an explosion or a cloud of debris. Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings. -------------------------------------------------------------------------- This might not fit in one patch though. Again, thanks for the good work TD, its much respected. ![]() Last edited by ImpalerNL; 02-23-2011 at 07:52 AM. |
#162
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The F6F speed at altitude could be corrected , would be awesome if Team Daidalos could fix it for their next updates , thanks a bunch for your work TD
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#163
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Impaler - What would the P-51K bring to the table that isn't already covered in the two D versions? Aside from a slightly different bubble canopy and a couple of other differences the only real thing that separates the D and the K is the factory it was made in.
Also I think you mean Spitfire XIV ![]()
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#164
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Yes you are right. P-51D/K versions are the same.
And i mean the XIV spit. |
#165
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I completely stick with Impaler's list some posts above. Great suggestions, very tempting!
![]() What I'd like to add myself to that list is only one more thing: - Fiat G.55 (all versions) flyable DT already made it rather clear that there's worked on cockpit models for this plane already, but I just want to make sure... |
#166
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Gyrogunsight for Spitfires as they were first operational planes equiped with it.
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#167
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This would really take the cake--
New Engine Sounds New Map Textures New Skins New Effects |
#168
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I would like to see more Japanese aircraft, at the moment we are missing some important types.
I know it is a lot of work to build a completely new plane, but maybe it is possible to add more variants of planes we already have in the game, this would require only small changes to existing aircraft models. The plane variants I am thinking about are: Ki-43-III Ki-61-I-Tei Ki-61-II Ki-100-I-Otsu D3A2 G4M2 G4M3 Maybe they can be done without too much work. Last edited by Juri_JS; 02-16-2011 at 06:21 PM. |
#169
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It's true that with COD looming , it would be great for the IL-2 sim to expand the Pacific Front , as we'll probably have to wait many years before the Pacific theater gets integrated to COD
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#170
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Hello
When you are playing on a local network there is a missing parameter. The movement of the surfaces of your plane doesn't show up from the other players. When you move the ailerons of your plane, the other players doesn't see that animation or movement. I know that there is a lot of information through a network but what about to have the possibility to turn on or off that option? There is a lot of other games that show all the animation on a network, why this great simulator don't? And this option could be activated via user, or the decision from players playing on a local network, not from Internet. Thank you |
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