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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 02-02-2010, 07:55 PM
ECV56_Lancelot ECV56_Lancelot is offline
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It´s an amazing job what you guys are doing with IL-2.
I hope that on the readme you put an extensive and very clear explanation of the way the radio beacons work, and how to use it for navigation, considering also country you fly for, type of aircraft and location. Because its an outstanding addition, but its something that most likely will create a lot of confussion. I would say the same for the BF-110 radar, if its finally introduced on this patch.

Thanks for the great work!
  #162  
Old 02-03-2010, 05:14 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by FC99 View Post
Radar assisted AAA will be able to shoot. "Acoustical aim" is not necessary, hitting anything while shooting in general direction of target is almost impossible so that would only decrease PC performance without significant improvement in realism.

FC
Thanks for the answer. This might be worth reconsidering when the Bf-110G4 is released. At the very least the eventual inclusion of a fake and purely visual effect might be warranted for realistic behaviour of gunners during night combat (along with more extensive loss of night vision by exposure to search lights or landing lights etc.)

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Originally Posted by FC99 View Post
Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that.

FC
It would seem to me that the most important element to be improve isn't whether they can see the enemy, but rather what they do when they can't see any nearby allies.

Is there any chance of having isolated fighters return to base? I can think of numerous engagements where fighters got separated and, finding themselves vulnerable, headed back to base. Call it weak nerves or good judgement on the part of historical pilots, this would go a long way toward achieving realistic attrition rates in the campaign.

Last edited by Avimimus; 02-04-2010 at 02:13 AM.
  #163  
Old 02-03-2010, 06:12 PM
batbomb batbomb is offline
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I have a small question. On 4.09 you said that the cockpit of Fiat G55 is already worked on. Is still worked on it? Please answer.
  #164  
Old 02-03-2010, 06:28 PM
Sita Sita is offline
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I have a small question. On 4.09 you said that the cockpit of Fiat G55 is already worked on. Is still worked on it? Please answer.
and cockpit for the letov
will be included in to the 4.10?
  #165  
Old 02-04-2010, 01:22 PM
daidalos.team daidalos.team is offline
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Letov was never announced as flyable. And most likely will stay AI only.

G.55 is on the end of the list of flyables we have in our current modelling shop. First we are going to finish and release CW-21, I-15, Re.2000 and Hs 129 and then we will finish modelling G.55 cockpit. Don't count with it for 4.10.
  #166  
Old 02-04-2010, 01:58 PM
batbomb batbomb is offline
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OK, thanks for quick answer!
  #167  
Old 02-04-2010, 02:23 PM
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Mysticpuma Mysticpuma is offline
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Any chance of re-mapping the P-38 so skins aren't mirrored on the opposite side, which leads to numbers and letters being the wrong way round?

Just asking, cheers, MP.
  #168  
Old 02-04-2010, 02:24 PM
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Mysticpuma Mysticpuma is offline
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Any chance of 3D smoke and vapour effects, along with gun barrel smoke and tracer smoke from non-cannon gunfire?

Actually, if I could have one request to be 'fixed' or edited, please,please,please can you tone down the muzzle flash effect on all aircraft. The Yellow/Green flash on the fuselage is just completely wrong. It's like JUly 4th on the side of the aircraft when the guns are fired. Is it possible to just remove that flash effect completely?

Cheers, MP

Last edited by Mysticpuma; 02-04-2010 at 02:29 PM.
  #169  
Old 02-04-2010, 04:24 PM
Sita Sita is offline
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today is Thursday оr not?
  #170  
Old 02-04-2010, 05:28 PM
Viikate Viikate is offline
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Quote:
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today is Thursday оr not?
I think it is Our regular dev. updater Martin is away now, but we might have some new videos.
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