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#1661
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I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
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the warrior creed: crap happens to the other guy! |
#1662
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Newegg is taking pre-orders of SOW:BOB.
http://www.newegg.com/Product/Produc...82E16832138010 That's something I haven't seen posted. |
#1663
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#1664
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#1665
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Flyby out
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the warrior creed: crap happens to the other guy! |
#1666
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If I remember correctly Oleg made mention that SOW will support multi core (dual), guessing quad support will exist as well. My big concern is the cpu eating ground vechile detail (not terrain) that for the most part will be lost on us causing lower fps.
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#1667
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#1668
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http://www.extremetech.com/article2/...2340015,00.asp As I recall, AMD/ATi have their own version, so once again here we go with the Crossfire vs SLi thing. No common standard except maybe OpenCL. I bet sim developers are way behind the curve on this stuff. Oh, Flyingbullseye, I agree with you. Too many cpu-cycle-sucking ground objects may have a negative effect on smooth gameplay. I know some guys are building their core i7 systems in preparation of the release of SoW, among other sims. I'd hate to read of how SoW just brings the latest and the greatest to it's knees. But I guess they won't have to turn down quite so many settings as less-than-topnotch gaming rigs might. Good thing Oleg is making it scalable. ![]() Well. can't worry about every thing. Flyby out
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the warrior creed: crap happens to the other guy! |
#1669
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The thing about physX so far is that it kills frame rates unless you have either a high end gpu or running sli. For the time being I like ATI's direction and planning on using Havok, which is cpu bound but in the future either one may prove to be superior or someone else can come out with something better. We'll see.
Glad you agree with me flyby. i7 or not, for me at least, the vehicle detail is getting turned down to say medium though I'd be willing to bet a good 775 quad should run this mostly fine. I do have hope and faith in Oleg that he won't produce a flight sim crysis, but get the code in order for better game play. Since I am on the topic of the sim scaleablity (sp?) I do want to ask Oleg something for the next update whenever that is. Sorry if they are asked before. 1. How many options in the option menu are we going to get in order to make it not only playable but have at least some kind of improved graphics? ex: aircraft detail, cloud detail, terrain, vehicle, wind, so on and so on. 2. How many levels are there going to be for each specific option? ie...low, middle, high, ultra (PC killing) 3. Can the next round of pics show level of detail when choosing low, medium and high option? Flyingbullseye |
#1670
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+1...ya, was about to mirror your comments. SOW is likely to be so GPU dependent that most people will not be able to spare the "HP" to run the physics program.... |
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