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IL-2 Sturmovik The famous combat flight simulator.

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  #1651  
Old 01-30-2009, 05:38 AM
AdMan AdMan is offline
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Originally Posted by Jamake View Post
Hello Oleg, I would have a few interesting questions, hopefully they haven't been answered but I've read the thread from 100th page and it wasn't there so..

Will SoW support OpenCL (ATI GPGPU) and/or Nvidia PhysX for physics acceleration?

And if it does, I had a brilliant idea which would truly be a revolutionary thing, just what you are looking for!

Being a huge damage model fanatic, my favourite past-time is wrecking things in games that have very good damage model.

So I though that what if you take those soft materials seen in Mirror's Edge with PhysX enabled and harness it to enhance damage model. What I had in mind was to make it completely dynamic using the principle seen in that clip.

In other words, there would be materials that have the same properties as in real life. And from those materials you would build planes, like from lego bricks, with some exceptions ofcourse, like the engine, weapons, or miscellanceous interior parts. Since the materials will behave like in real life, you won't need to do anything else. It will do the rest, dynamically. Flexing and bending of the airframe from surrounding forces, extremely realistic shattering and tearing of every imaginable part of the plane, they will all be dynamically generated because every material will have unique properties, and they will act accordingly. This will also accurately simulate late war for Germany, when their quality got worse and worse, and so did materials.

Also right now you can say that damage model is not quite there yet. Sure, there are different kinds of damage that can happen, and you can have holes in different parts of the plane, but under the surface they're all artificial. You have the same texture for damage, copied over the surface of the plane, but they're all same, and their effects are all scripted too. It's less work to implement it this way, but in the long run my way could save a whole heap of work, and since it's dynamic it also has immeasurable potential.

When expanding SoW, it would be enough to model a plane and add "materialistic properties" to key parts. Surface which is made of thin metal sheet, armor plating, a framework structure inside the plane which is made of wood or metal, rubber, wiring, cables, plastic, fluids, what else do you want to model in? And that's it. It will then be 100% compatible with whatever you want to do. You will be able to destroy each part differently every time, and every type of ammunition will act realistically on impact by only assigning correct properties to it. That would also allow you to perfect the planes later on, when you'll have more resources. And in the future, you can migrate the framework and make it prettier, nothing more you'll need to do since it'll all be there already.

So now you will have bullets shattering and ricochetting inside the structure, causing even more damage if that dynamically calculated splinter punctures your gas tank, making it leak so that the next bullet may ignite the fuel by causing a spark. Even unthinkable little thing could be done with extreme realism, but with little effort, such as flak jackets for crew. Then it will actually serve a purpose, as it will save lives by absorbing debris flying around the compartment when you get hit, now it would be useless because only direct hits are in, which would kill anything instantly, flak jacket or not. And AA, oh boy, that'll be even deadlier hearing all the shrapnel zipping past your plane. Everything imaginable could happen, exactly as in real life. Not only things that programmers have added. Like a sandbox, you are given the tools but outcome is in no way pre-determined, you only have rules that prevent from going outside the box.

And if you wanted to take this even further, you could also model aerodynamics. So now you have not only a plane that is shredded beautifully into ribbons, but ribbons that also spin nicely as they fall down.
Your aircraft could be literally like a flying sieve, but still hanging in there because your critical components are still somehow operational. Not like in IL-2 for example, where to me the damage model seems like it was like "plane divided into sections, when a section's hitpoints reach 0, whole plane violently explodes". Just imagine the possibilities! I've always dreamed to get killed in a flight sim like one German ace whose name I cannot remember. He landed his plane but was found dead, because a bullet had pierced his whole plane from back to front, went through the armor plate behind pilot's seat and hit his heart. It's one in a million but it could be possible, now imagine that with a 20mm cannon round
And what's more, if aerodynamics were featured, people could design their own planes, and try to make them as sturdy as possible, while still being able to fly. Like a physics playground with a flight sim built around it.


To sum it up, it's like having planes, ammunition, things like that, made of clay. You can bang em, and they will deform. Stick it with a pencil and there will be a hole. Try lifting it and the plane will snap in half because you had too many holes in there, so the clay couldn't stay uniform. Put a cracker next to it and you'll only find tiny crumbles all over the place once crackler's done. It's a fantasy I've had a very, very long time, and it's very possible to make it reality with today's technology. Guess I still have a little boy inside of me
http://forum.1cpublishing.eu/showthread.php?t=5960 It wouldn't be too far from that vid posted there, allthough graphics just can't be as great. 0:12-0:15 is especially beautiful, even more impressive is 1:13-1:21, and pretty ok between 2:45-3:28, that's what I hunger for. And hell, it could be done, if damage model behaved "clay-like", as I described in this paragraph. All those particles and debree would be generated on the fly, according how materials will react to forces directed at it, and thus damage taken.. NOT "hey look, your engine took 40 damage from a random direction, let's add an animation where part of your cowling breaks off LOL and some smoke for bling" Which ofcourse would not accurately display what would actually happen, because it's a general purpose animation for engine damage.

Oh and I registered just to post this crap. I hope you will take your time and read the whole thing through. Not all of it might be completely clear, but you get the idea anyway, use your imagination.

Also if some moderator could remove that youtube embedded -thing, I would highly appreciate it. Also editing seems to be malfunctioning at the moment, I almost destroyed all of my post.
TL;DR

and I would suggest Oleg do the same
  #1652  
Old 01-30-2009, 10:45 AM
Jamake Jamake is offline
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Originally Posted by AdMan View Post
TL;DR

and I would suggest Oleg do the same
Well if Oleg was ADHD generation such as yourself, he couldn't have made IL-2 to begin with

Last edited by Jamake; 01-30-2009 at 03:10 PM.
  #1653  
Old 01-30-2009, 12:25 PM
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Flyby Flyby is offline
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Default you honor me, but...

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Originally Posted by SPUDLEY1977 View Post
...Fantasy to some>> (Insert FLYBLYS name here) and NIGHTMARE to others (Insert the rest of the world - mostly)..

Ashes, Do you think this will turn Olegs hand? If so let me know as I will do my part for the team.

When it comes to the 72 YO, 72 LB sacrificial ogre, let's just say this is FLYBYS job as he was the sole applicant to volunteer for this duty.
Ashes, count me in too. One for the team.
Flyby out
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  #1654  
Old 01-31-2009, 03:24 PM
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Default DX 11.0, a good read

Hi Oleg
I have enclosed a link to AnandTech's article on DX 11.0. It seems to be a hopeful application. I am wondering, along those lines if SoW-BoB will support OpenGL 3.0 and DX 10.1? With DX10.1 certain aspects of DX 11 make it backwards compatible with 10.1. This means that Windows Vista will support some of those aspects (but never will WinXP). I'm not too familiar with what OpenGL brings to the party.
Anyway, I thought you might want to take a minute and give us a little feedback on what you think of the new DX API and how it might (one day) apply to your work.
Flyby out
oh, here's the link: http://anandtech.com/video/showdoc.aspx?i=3507&p=1
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  #1655  
Old 01-31-2009, 09:30 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by 99th_Flyby View Post
Hi Oleg
I have enclosed a link to AnandTech's article on DX 11.0. It seems to be a hopeful application. I am wondering, along those lines if SoW-BoB will support OpenGL 3.0 and DX 10.1? With DX10.1 certain aspects of DX 11 make it backwards compatible with 10.1. This means that Windows Vista will support some of those aspects (but never will WinXP). I'm not too familiar with what OpenGL brings to the party.
Anyway, I thought you might want to take a minute and give us a little feedback on what you think of the new DX API and how it might (one day) apply to your work.
Flyby out
oh, here's the link: http://anandtech.com/video/showdoc.aspx?i=3507&p=1

If I remember right SOW is an OpenGL game... I believe Oleg said something on that issue long ago (too bad for everyone who has been drooling over all the beautiful DX10 demo videos). I'm not trying to sound condescending but this [ http://en.wikipedia.org/wiki/OpenGL_3.0#OpenGL_3.0 ] is always one place to start your research...
  #1656  
Old 01-31-2009, 11:15 PM
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dear Proton,
Are you saying that SOW will not run in DX mode ala IL2? WIll it support OGL 3.0? I'll do a search and see what I can find, but my question to Oleg still stands as I think it's an appropriate on.
Flyby out
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  #1657  
Old 02-01-2009, 01:02 PM
qyjackal qyjackal is offline
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Hi Oleg:
I just want to ask a question about my joystick.
I know the hardware problems may not be fit in this forum but I think it maybe a software problem, so ....

Look at this thread please:
http://forum.1cpublishing.eu/showthread.php?t=6144

if you can give me some useful suggestions ,thanks a lot!

  #1658  
Old 02-02-2009, 01:11 PM
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zakkandrachoff zakkandrachoff is offline
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Exclamation Defiant is A.I.?why?

why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
  #1659  
Old 02-02-2009, 02:04 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by 99th_Flyby View Post
dear Proton,
Are you saying that SOW will not run in DX mode ala IL2? WIll it support OGL 3.0? I'll do a search and see what I can find, but my question to Oleg still stands as I think it's an appropriate on.
Flyby out
Ya, I think Oleg said that SOW will be optimized for OpenGL...sorry
  #1660  
Old 02-02-2009, 02:27 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by zakkandrachoff View Post
why the Day and Night-fighter Defiant F. Mk I is A.I.(not flyable)??? and the Gladiator is flyable, if the Gladiator was not in combat in the battle of britain and the Defiant shot down many Bf110 and bombers.
Defiant Flyable pls!
Olegg, please , check it!!!
Probably because the Defiant was not a pilot's fighting aircraft. The pilot was a taxi driver in the Defiant, it was the rear-gunner who did all the shooting in that plane. I don't believe they even tried fitting forward firing guns to it, so there's not even a one-off historical prototype to base a plane on, unlike the i15p. If you wanted to fly the Defiant, you'd either sit there and let the gunner do the shooting, or like the IL*2 itself, let the AI fly while you take over the guns. The Defiant wasn't like the WW1 Bristol Fighter.
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