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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 03-31-2012, 05:53 PM
flyingblind flyingblind is offline
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No that still won't do it although upping the ram to 64 Gb might be getting close.
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  #152  
Old 03-31-2012, 07:34 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Foo'bar View Post
MG is a victim of their own quality. Today we see that 46's quality was far ahead. What they've done is to keep all positive aspects from FB/46 and put more details into it.

That's why today's screenshots look very similar to old ones. But if you'd take a closer look you'll see the difference. And if you'd think twice you'd realize that there's much more work required to make a very good product even better.
And lets not forget that as additions to FB/1946 we got an improved flight model that was designed for Clod and new clouds too (improved quality clouds, and an overcast cloud cover). If the Maddox team hadn't given away all that free stuff we would have been totally overwhelmed by the detail in CloD.


Many thanks to all involved with the update, it is much appreciated. Carry on the good work!
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Last edited by major_setback; 03-31-2012 at 07:36 PM.
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  #153  
Old 03-31-2012, 08:26 PM
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Love the screenshots,Thanks very much for your Honesty,I'm sure when the patch is released it will be Brilliant!
Cheers!
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  #154  
Old 03-31-2012, 08:59 PM
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Going to have to release the Beta patch at some time fellas. It's not a BETA patch if everything works.
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  #155  
Old 03-31-2012, 10:28 PM
Ploughman Ploughman is offline
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Yes, but for me the micro-stutters caused by particles are the game shagger. No solution to that and it's all a bit pointless from my perspective, but if there's a solution for the CTDs and some other issues why not stagger the patch? Why not a patch that generally improves FPS, deals with the CTDs that so irritate on-line players etc, but I'll have to wait for the solution to the micro-stutters that plague my off-line play? That seems less ambitious perhaps but would incrementally improve player's experience.
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  #156  
Old 03-31-2012, 10:45 PM
machoo
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The micro stutters are in the game as it is , if you have other improvements then why not release what they have like when they first brought out this beta product. What is the difference.

I'm a beta tester for 'Project Cars' and they have updates every week.
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  #157  
Old 04-01-2012, 02:00 AM
Ace Cheese Ace Cheese is offline
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Anyone know if or why the windscreen is divided up?
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  #158  
Old 04-01-2012, 04:07 AM
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Originally Posted by Ace Cheese View Post
Anyone know if or why the windscreen is divided up?

I'm assuming you mean the sections in the new Il2 model's windscreen?

I'm suspecting that is an early type of Russian armored glass.

Fire up original IL2 and look through the front pane of the cockpit glass, you will see a diamond shape line. Same thing, just not modeled in the fidelity of the CloD engine.
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  #159  
Old 04-01-2012, 04:16 AM
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If the current issue is particle effects, then what good would releasing a beta do now? Each round produces a bullit's particle effect at the end of the weapon. If you're in a pattern of four Hurricanes that's potentially 24 guns. Flying against a squadron of He111's adds up to a whole lot of particle effects rendering at the same time. IDK about you, but I plan on bringing down a lot of those big boys down - which will cause even more particle effect and stutter/freezes. Add in varying taxi dust, AA fire and what not, you can see how much the effect is involved in the game. I'd imagine on many PC's this would amount to a veritable slide show.

I didn't catch (and probably should look to confirm) but if correcting the REVI/tracer effect potentially caused or is linked to the particle effect, then what could possibly be next in the potential chain of issues - reflections, lighting effects, grass? If that's the potential problem that could compound week after week, I think they are right to not release it.

I've heard it said here that tracking down errors and perfecting an engine takes 90% of developement time. (someone could probably quote this more accurately quote than I, but you get the idea)

While I'm disappointed the patch isn't on my hard drive yet, I think this is the most prudent position for the team to take. To them I say good luck.

Last edited by Robert; 04-01-2012 at 04:19 AM.
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  #160  
Old 04-01-2012, 04:21 AM
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Quote:
Originally Posted by ElAurens View Post
I'm assuming you mean the sections in the new Il2 model's windscreen?

I'm suspecting that is an early type of Russian armored glass.

Fire up original IL2 and look through the front pane of the cockpit glass, you will see a diamond shape line. Same thing, just not modeled in the fidelity of the CloD engine.
THAT'S what that is? IDK why, but I assumed it was some strange gunsight or markers. I didn't fly the Sturmo often so I never gave it thought. Learn something new every day. Ha!
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