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#151
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The real issue is porting of games. It is not a trivial and cheap task. Valve can boast about linux porting, because lots of their games were created with intention to provide multiplatform support. This is not the case with majority of other older games, in which there is a more tight coupling between game parts and OS specific APIs. |
#152
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I agree that we shouldn't expect many older games to be ported. The majority of my favourite games work great in WINE (or Dosbox!), but that is just good luck. GOG.com have moved into the Mac market recently, and it will be interesting to see whether they take that a step beyond offering Dosbox games and how the rest of the PC gaming market reacts to Valve's move. One of the promising things about the many Kickstarter-like projects and indeed many indie games is the prevalence of a Linux/Mac OS port in the planned feature list. If that is actually followed through and catches on it would certainly have a positive effect. |
#153
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Hi there,
thanks for your replies. In fact Windows 8 gives no boost to games. According to some article I read on tomshardware, 8 is as fast as 7 in most situations. So: No, there is no need to switch to 8, when using 7. If you are interested in additional features which are offered by the 8 pro version (e.g. hyper-v, faster boot etc.), this might be a point for someone to switch. If you still run XP you may take the chance of getting a cheap 8 (til end of January 2013). Interesting fact is: Only CloD does not work. Every other game (I own) does its job quite well @8. @Airhog: If you uninstall all previous installations of .net Framework @8, the installer does its job, but CloD only starts for a second (steam says "Playing Cliffs of dover") then quits. Last edited by mcdaniels; 11-05-2012 at 12:17 PM. |
#154
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I looked into the .NET issue at work last week. I set up a Windows 7 and Windows 8 box. On the Windows 7 machine, I skipped installing .NET 4 and went straight to 4.5, since that would be closer to the environment in Windows 8. I used procmon on both machines to see what Launcher.exe is doing. COD worked just fine on Windows 7, but it was still a no-go on Windows 8. I could not find anything in the capture spew from procmon that would lead me to believe anything was wrong in Windows 8. I haven't had any more time to look into it. |
#155
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having looked into the 2 public keys below in NET the .publickeytoken = (8B 68 39 72 5E 48 40 4F ) doesn't exist in the key list, could this have anything to do with the problem?
also the keys in the lists are in this format PublicKeyToken="b77a5c561934e089" no gaps, i know code can be jittery at best of times, could this be an issue? Quote:
Last edited by jojimbo; 11-05-2012 at 03:25 PM. |
#156
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@jojimbo: I dont know if this might be an issue...
I tried to look what Steam is "telling me" before CloD (launcher.exe) gets terminated. Seems like it is trying to sync with the cloud, than crashes? |
#157
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Uninstalling the .NET packages will only force them to be reinstalled by Win8 itself, and you can't use the individual installers like in Win7. It was interesting that .NET 3.5 wasn't listed in the active packages via add/remove AFTER CoD/Steam invoked the installer. So I done a force install of the packages and I also used the .NET repair tool for Win8 but still nothing.
Without the source code to everything its near impossible to debug this. The manifest file you're reading just describes the assembies being used. Each manifest will be different depending on how you code your app. But it's not actual running code, it's meant for the CLR. |
#158
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#159
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#160
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