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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 12-10-2011, 05:48 PM
Ze-Jamz Ze-Jamz is offline
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Make way for the multi quotes.....again
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  #152  
Old 12-10-2011, 05:53 PM
Chivas Chivas is offline
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Originally Posted by Tavingon View Post
I hope any improvements are implimented for CLOD too..
This is a given. All theaters use the same game engine and features, the only thing that changes are maps.
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  #153  
Old 12-10-2011, 05:56 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Chivas View Post
This is a given. All theaters use the same game engine and features, the only thing that changes are maps.
Bingo!

It's too bad that some people here are too young or were not around to remember how 1C handled IL-2

Over IL-2's 10+ years we received dozens of free updates that not only fixed bugs but added new planes and maps

And included several sequels that we paid for. Where each sequel not only added new planes, maps, features, but it also included all the resources (planes, maps, ect) from the previous versions.. An all in one package that resulted in maps from all around the world and some 500+ planes to fly

Had these people only been old enough to experience all this I think they would not be so worried/upset by the news that 1C is working on a sequel.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #154  
Old 12-10-2011, 06:05 PM
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Frequent_Flyer Frequent_Flyer is offline
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9. Can we have a Spitfire with Hispano Suiza 20mm cannon?

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We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.


In the Battle of Moscow,it will be interesting to see how historically accurate the , unreliable, underpowered, overheating to the point of combustion, oil spewing Yaks and LaGG's are modeled. Including the the yellow windscreen and canopy "feature".

I hope the Developers " discuss with some members of the community" the next theater . I know they certainly do not owe us this courtesy but it could generate some additional interest, at present this appears to be waning.
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  #155  
Old 12-10-2011, 06:13 PM
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Originally Posted by Chivas View Post
I agree to some extent. The developers bank account and the publishers are probably pushing the developers to do another paid sequel as soon as possible. Then they will have more time and money to flesh out the missing or unworking features. Of course a few of the missing and unworking features should be working by the time the Battle for Moscow comes out. This scenario will probably evolve the same way with each added theater. Overtime average computers will be more powerfull allowing for larger theaters, and more advanced features. This has been a long hard road for the developer, and I don't see it getting much easier until the game engine is more refined and capable.
COD has infinately better damage models( compared toIL-2 1946), ballistics appear to be historically accurate and the aircraft models are stunning. However, I think it will be awhile before the complexities of for example the Pacific theater can be " simulated" within this engine.
Weather and clouds would vastly improve the current state of COD,hopefully soon.
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  #156  
Old 12-10-2011, 06:18 PM
Chivas Chivas is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Bingo!

It's too bad that some people here are too young or were not around to remember how 1C handled IL-2

Over IL-2's 10+ years we received dozens of free updates that not only fixed bugs but added new planes and maps

And included several sequels that we paid for. Where each sequel not only added new planes, maps, features, but it also included all the resources (planes, maps, ect) from the previous versions.. An all in one package that resulted in maps from all around the world and some 500+ planes to fly

Had these people only been old enough to experience all this I think they would not be so worried/upset by the news that 1C is working on a sequel.
I agree, hopefully the development will survive this very rough start to accomplish all thats possible. The Battle of Britain scenario was a great place to start, but probably wasn't as big a seller in Russia as the Battle for Moscow would have been. The release of the Battle for Moscow should put the development in a much more stable financial situation that will make what we all want from the sim more likely. Many people are not going to be happy, but you have to look at the big picture, especially on a project as complex, and time consuming as this one. Never mind having to rewrite basic features. I've never seen a project have so many setbacks, but understand how it can happen.
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  #157  
Old 12-10-2011, 06:22 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Frequent_Flyer View Post
COD has infinately better damage models( compared toIL-2 1946), ballistics appear to be historically accurate and the aircraft models are stunning. However, I think it will be awhile before the complexities of for example the Pacific theater can be " simulated" within this engine.
Weather and clouds would vastly improve the current state of COD,hopefully soon.
I agree, I've never understood how the development was going to add all the features they've talked about on todays computers. Nevermind trying to do this on much larger maps, but if they survive, things will only get better.
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  #158  
Old 12-10-2011, 06:26 PM
Jumo211 Jumo211 is offline
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Hmmm....new patch ?
some of you are expecting new patch ? for BoB obsolete version ?
If the game engine code was fuked up and needs rewritting of engine
code I strongly believe the new game engine will be released with the
new BoM fixing BoB older version at the same time .
If it is true about game engine code rewritting and who knows what that
exactly means that I can't believe in my right mind this will be done in
" two weeks " .
It might make more sense for developer to scratch BoB update and get it
right again with new game engine for BoM release forcing you to get BoM
in order to update BoB ( conspiracy theory )
No matter how I look at it after so many years of waiting I feel I got
screwed anyway even if they fix everything tomorrow.
As sad as it might sound this is what I think is happening and I hope I am
wrong !

S! HG
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  #159  
Old 12-10-2011, 06:27 PM
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Simple maths

The more it looks like real world the more things you will find that are different.

When it starts to look almost real, the number of differences are nearing infinity and so also the potential things to complain about.


The problem a lot of people have is not with the game, it is that they are getting older an don´t have the imagination they had a few years back.

I think I remember a time when just playing with a toy plane was
"totally immersive"
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  #160  
Old 12-10-2011, 06:45 PM
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Quote:
Originally Posted by Chivas View Post
I agree, I've never understood how the development was going to add all the features they've talked about on todays computers. Nevermind trying to do this on much larger maps, but if they survive, things will only get better.
Part of the discontent from the consumer of COD is a significant percentage play primarily off line. Understandable, with the major renovation of code and sound etc. not much has been done from release date to present to improve this function. Heres hoping 1c will stand the test of time.
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