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#151
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Meh. I'm keeping the faith, but I am also playing other games more than I anticipated. The real bugger is the recent appearance, for me, of the launcher crashes which have rendered the game quite literally unplayable. I had been having short blasts of amusement in the quick missions up to that point.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
#152
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A few annoying bugs I've encountered:
- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix! - some buttons/command are not working from the first push (for example the prop pitch down in a newly spawned Bf-109 it NEVER works from the first press, but only after a release and a second try, then it works normally) - player's airplane markings are that of a Schwarm leader, even if he's on 4th position. this might be related with the fact that AI almost never considers the player as being part of his Schwarm (when the player is the leader, the AI planes are "detached" and act as an independent Schwarm of their own, and ignore all leader's commands) requests: - add Ground Attack target area option for a Waypoint (instead of a single target) requests already passed (via russian forum) to programmers: - add a Wait (an ammount of time, for another AirGroup) option for a Waypoint - add CustomSayToAirgroup function (so that we need to can put text in mouth of existent actors (AiAircraft or AiCart), or general (for control tower / radar / etc. speaking), also it would be very useful to can also optionally assign an audio file Last edited by adonys; 07-09-2011 at 10:21 AM. |
#153
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![]() EDIT: Indeed, the engine keeps running and the prop keeps spinning but you can't change any engine or airplane settings although the clicks of some button still sound through the speakers. You still can look around and the game menus keep responding like they should. And as mentioned, the dogfights continue without me as happens when hanging in a parachute. Last edited by RE77ACTION; 07-09-2011 at 11:32 AM. |
#154
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Tonight, playing the CoD Campaign (with the Spitfire in the later missions), I starting seeing the RPM drop from ~3500 to ~2100 w/o me moving my throttle. This would seem to happen right after I had taken off from Manston, and as I crossed the coast. I couldn't find anything to get it to go up again.
Then, the ASI started acting funny. It would show a speed much lower than I knew it could be. Finally, with full power in a Spitfire IIA, what my throttle should should be full on was really showing ~2100 with an airspeed >70. I rapidly mused into the water. I have been using the latest patch and, until now, had good luck with it. binky9
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Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
#155
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Oil and Engine Temps Rad open Running too long on max RPM even with the Rad open I'm assuming Complex Engine Managenment is on. You shouldn't run the RPM at max all the time and the max rated RPM for the Merlin is around 3,000. 3,500 is far too high. Take off on max but immediately climb is established reduce RPM to around 2600 (actully you can get away with as much as 2800). Also do not run boost at +6 for too long - there are full figures elsewhere but these should get you sorted. I usually reduce to around 4.7 max for climbout.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#156
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Don't know if it's posted already here, but the Motor of Spitfire and Hurricane is still running (or at least they sound like that) even in steep dive-forward, although it should stutter because it doesn't get any fuel. One could even make an forward inverse looping with these planes.
Please fix the Anti-Aliassing so that I can turn 16x AA on. |
#157
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#158
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AA is messed totally in this game. |
#159
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binky9
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Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
#160
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Ah, sorry, that's a place I haven't been.
But wouldn't that be correct if CEM isn't being modelled? Good luck with it anyway.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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