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#151
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I am kind of getting fed up with this. We go from one extreme to another in these patches. A few people moan about something and suddenly it is changed...not just a small amount but drastically.
The whole negative G cutout was not an issue per sa more of a very slight tweak so it wasn't on such a hairline when flying straight and level in a well trimmed aircraft. What we have now is a Spitfire that can match the 109 in a dive. The bouncy instruments is probably a compromise. No one can validate whether the needles bounced as much as they do in the game so rather than drastically get rid of the bounce completely just reduce the amount of bounce slightly. It's a game of compromise not one of extremes. I want realism but at the same time not one of us can validate the exact details of a Spit Mk1. So Luthier get a grip and rather than go from one extreme to another just tweak slightly for the greater good! |
#152
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+1 for sure
If people asked for digital display in cockpit would you do so ? please keep on track ... ![]() |
#153
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+1
Im with HamishUK, If peoples complain about mechanical instruments do not means that we want electrical one, this is the oposite extreme. Mechanical intrument aould have been programed much better, and do not vibrate for all the event in the game in same intensity, wind guts, engine failures etc... |
#154
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And im not religious. Please dont let this become the sim that becomes known for the accuracy of its ignorance to historical values, purely from console types whining about nonsense. Please, dont end up with the lunatics running the asylum. |
#155
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Yes, keep the realism, the cut out was not a problem here. But I'm wondering why the Spit and the other planes are shaking the epileptic dance above 10.000ft. Since the last patch the shaking is slightly improved, I think it is caused by the carburetor, but how to avoid the shaking? I don't think that the real pilots were sitting on epileptic machines...
![]() Also the instruments shaking is useful, in the real erly Spit, if the rpm needle shakes -100/+100 rpm it means there is a problem with one of the magnetos. ps the shaking problem is at full CEM. When you set the full automatic pilot, the shaking disappears, as well the cut out. Maybe the Ai is flying without full CEM? Last edited by utu; 04-16-2011 at 09:51 AM. |
#156
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+1
Please keep the realism,it's what brings the sim to life,do away with it and it becomes just a game not a sim. Everyone can fly in a game,but to fly a sim is far more challenging,and personally it's why I purchased the COD. I hope your reading all of these threads Luthier you're customers are politely telling you something that is dear to their hearts. ![]()
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#157
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So if I were dev I would have tried the following: keep the historic g values for the different modes of cut outs. Apply the corresponding effect in full extent (100%) on engine performance with a time delay of 2secs as described in another thread to be the experienced delay in RL. Apply a smooth transition of mixture leaning between the moment of appearing g level and the full effect of mixture ratio. But this smooth transition should be not linear but rather parabolic or exponential with time. For simplicity one could approach this non linear behaviour by segmenting the transition curve let's say into three of four segments and inbetween the segments it is linear. This allows small gradients in the initial stage and steep gradients when approaching 100% effect of the corresponding cut out level. Then test if it is still sensitive to turbulences and small trim tab movements. |
#158
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+1 Agree!
1. Realism should always be first priority. Each step away from realism should be an option where we can choose whether or not we want it in game. War was NOT fair, choose other means than dumbing down realism in case of gameplay balance. |
#159
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"What we have now is a Spitfire that can match the 109 in a dive."
BS.... go on line and prove it. See if you can hold the same distance from a 109 with both of you performing the same manoeuvre. You have the 109 Maintaining its ATA and RPM with the Hurris and Spitfire both having RPM rapidly drop to <1600RPM and Boost dropping to zero. The 109 pulling combat power and the Hurri and spit pulling stuff all ! If you don't want to go On line then replicate the manoeuvre individually as best as you can starting from the same IAS hold the push for say 15 seconds and then note the IAS ... both the same ? In the brief tests I have done here are the results. Using the Quick Flight Over Dover as the start point. BF109E3 Wait for prop pitch to get to the 12 O,Clock setting. Start from 200Kmh select Max Max ATA At 300KMH Push progressively forward until 90 degree nose down is achieved over a period of 8 secs Increase in IAS achieved 100KMH Av acceleration 12.5KMH per second Spitfire IIA Prop Full Increase Start from 100MPH Select Max Boost at 140MPH Push progressively forward until 90 degree nose down over a period of 8 secs Increase in IAS 20MPH Av acceleration 2.5MPH per Sec So the Spit gets around 2.5MPH per second and the 109 around 15.5MPH per sec. Or the BF109 gets a round a 50MPH gain over the Spit in the manoeuver ... hardly "staying with the 109" Last edited by IvanK; 04-16-2011 at 11:05 AM. |
#160
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Yes agree, realism must be saved.
If its hard work onit::: ![]() |
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