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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 04-16-2011, 08:51 AM
HamishUK HamishUK is offline
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I am kind of getting fed up with this. We go from one extreme to another in these patches. A few people moan about something and suddenly it is changed...not just a small amount but drastically.

The whole negative G cutout was not an issue per sa more of a very slight tweak so it wasn't on such a hairline when flying straight and level in a well trimmed aircraft. What we have now is a Spitfire that can match the 109 in a dive.

The bouncy instruments is probably a compromise. No one can validate whether the needles bounced as much as they do in the game so rather than drastically get rid of the bounce completely just reduce the amount of bounce slightly.

It's a game of compromise not one of extremes. I want realism but at the same time not one of us can validate the exact details of a Spit Mk1.

So Luthier get a grip and rather than go from one extreme to another just tweak slightly for the greater good!
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  #152  
Old 04-16-2011, 09:06 AM
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SV_MadisonV44 SV_MadisonV44 is offline
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+1 for sure

If people asked for digital display in cockpit would you do so ?
please keep on track ...
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  #153  
Old 04-16-2011, 09:10 AM
Jotaele Jotaele is offline
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+1
Im with HamishUK, If peoples complain about mechanical instruments do not means that we want electrical one, this is the oposite extreme. Mechanical intrument aould have been programed much better, and do not vibrate for all the event in the game in same intensity, wind guts, engine failures etc...
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  #154  
Old 04-16-2011, 09:45 AM
engarde engarde is offline
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Quote:
Originally Posted by JG52Uther View Post
With news in the beta patch thread that the Spitfire cut out has been changed from real values,and mechanical guages have been made electric because players don't like the way they move I think going down this road would be a mistake.
CoD is shaping up to be the best WW2 flight sim ever,and it would be a real shame to introduce unrealistic elements into the game just because some people are confused.
Thank GOD for you and this post.

And im not religious.

Please dont let this become the sim that becomes known for the accuracy of its ignorance to historical values, purely from console types whining about nonsense.

Please, dont end up with the lunatics running the asylum.
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  #155  
Old 04-16-2011, 09:45 AM
utu utu is offline
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Yes, keep the realism, the cut out was not a problem here. But I'm wondering why the Spit and the other planes are shaking the epileptic dance above 10.000ft. Since the last patch the shaking is slightly improved, I think it is caused by the carburetor, but how to avoid the shaking? I don't think that the real pilots were sitting on epileptic machines...
Also the instruments shaking is useful, in the real erly Spit, if the rpm needle shakes -100/+100 rpm it means there is a problem with one of the magnetos.

ps
the shaking problem is at full CEM. When you set the full automatic pilot, the shaking disappears, as well the cut out. Maybe the Ai is flying without full CEM?

Last edited by utu; 04-16-2011 at 09:51 AM.
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  #156  
Old 04-16-2011, 09:55 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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+1

Please keep the realism,it's what brings the sim to life,do away with it and it becomes just a game not a sim.

Everyone can fly in a game,but to fly a sim is far more challenging,and personally it's why I purchased the COD.

I hope your reading all of these threads Luthier you're customers are politely telling you something that is dear to their hearts.
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  #157  
Old 04-16-2011, 10:03 AM
41Sqn_Stormcrow
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Quote:
Originally Posted by 41Sqn_Banks View Post
Quote: Originally Posted by reflected
I don't know guys, but the merlins cutting out in level flight because of turbulence sure wasn't right....

From the quote of the infamours Hurricane I pilot:
Quote: I have never, though, experienced any misfiring in turbulence; albeit, were the turbulence severe enough to produce g spikes to less than zero g, I would not rule out the possibility of the odd cough from the engine.
I agree to this (and not only because he's the Old Man) that perhaps the cut out modelling left out inertial behaviour. Ingame it had formerly cut out instantly when the correspondig g was achieved while according to my understanding of the Hurri pilot's quote it was more inert and took some time to take effect.

So if I were dev I would have tried the following:
keep the historic g values for the different modes of cut outs. Apply the corresponding effect in full extent (100%) on engine performance with a time delay of 2secs as described in another thread to be the experienced delay in RL. Apply a smooth transition of mixture leaning between the moment of appearing g level and the full effect of mixture ratio. But this smooth transition should be not linear but rather parabolic or exponential with time. For simplicity one could approach this non linear behaviour by segmenting the transition curve let's say into three of four segments and inbetween the segments it is linear. This allows small gradients in the initial stage and steep gradients when approaching 100% effect of the corresponding cut out level. Then test if it is still sensitive to turbulences and small trim tab movements.
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  #158  
Old 04-16-2011, 10:05 AM
F19_Deathlok F19_Deathlok is offline
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+1 Agree!

1. Realism should always be first priority. Each step away from realism should be an option where we can choose whether or not we want it in game.

War was NOT fair, choose other means than dumbing down realism in case of gameplay balance.
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  #159  
Old 04-16-2011, 10:45 AM
IvanK IvanK is offline
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"What we have now is a Spitfire that can match the 109 in a dive."

BS.... go on line and prove it. See if you can hold the same distance from a 109 with both of you performing the same manoeuvre. You have the 109 Maintaining its ATA and RPM with the Hurris and Spitfire both having RPM rapidly drop to <1600RPM and Boost dropping to zero. The 109 pulling combat power and the Hurri and spit pulling stuff all !

If you don't want to go On line then replicate the manoeuvre individually as best as you can starting from the same IAS hold the push for say 15 seconds and then note the IAS ... both the same ?

In the brief tests I have done here are the results. Using the Quick Flight Over Dover as the start point.

BF109E3 Wait for prop pitch to get to the 12 O,Clock setting.
Start from 200Kmh select Max Max ATA
At 300KMH Push progressively forward until 90 degree nose down is achieved over a period of 8 secs
Increase in IAS achieved 100KMH
Av acceleration 12.5KMH per second

Spitfire IIA Prop Full Increase
Start from 100MPH
Select Max Boost
at 140MPH Push progressively forward until 90 degree nose down over a period of 8 secs
Increase in IAS 20MPH
Av acceleration 2.5MPH per Sec

So the Spit gets around 2.5MPH per second and the 109 around 15.5MPH per sec.
Or the BF109 gets a round a 50MPH gain over the Spit in the manoeuver ... hardly "staying with the 109"

Last edited by IvanK; 04-16-2011 at 11:05 AM.
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  #160  
Old 04-16-2011, 11:15 AM
LcSummers LcSummers is offline
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Yes agree, realism must be saved.

If its hard work onit:::
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