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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 02-04-2011, 05:36 PM
Tvrdi
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Luthier, arghhh give me the damn sim now man! I preordered and I cant wait anymore. Im serious! hah
seriously, thank you for all the work and passion you, Oleg and team invested into this sim...thanks guys
  #152  
Old 02-04-2011, 05:45 PM
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major_setback major_setback is offline
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Thanks.
Screenshots are getting better all the time. I like the colours.

I'm very pleased to hear that the clouds might be improved in the future.
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  #153  
Old 02-04-2011, 05:46 PM
nearmiss nearmiss is offline
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It would be nice to have some explanation or discusson on AI performance
  #154  
Old 02-04-2011, 05:51 PM
Slechtvalk Slechtvalk is offline
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Quote:
Originally Posted by nearmiss View Post
Sad commentary, but it's a fact. Ignore their whines, complaints and other negative jabber. The community at large appreciates all the feedback, and discussion with the Oleg and yourself.

It is just a fact, you cannot please everyone.

One thing is sure. This community loves the update threads and many people get up early each Friday monrning to get a quick peak at what is new.
Fans/we are junkies/spoiled kids, not the nicest people often, but when they have their drugs at least for a short term, you don't hear them anymore.
Since they love this product/genre so much, anything that isn't as good as they wished for, they get upset/afraid.

Now I do think Oleg and friends are not the best at selling/presenting their product(s) at the best way possible, so I'm sure it will good enough for them (for most) when they got it themself (at last).

It's just with il-2 the bar was raised pretty high + all the waiting + the previous I mentioned, you just get this..

But in the end they all happy I bet, and il2 is a very different il-2 now then when it was first released, probaly this will be the same, which will make it long lasting and populair probaly as well.

Last edited by Slechtvalk; 02-04-2011 at 05:55 PM.
  #155  
Old 02-04-2011, 05:54 PM
Peffi Peffi is offline
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What we haven't seen yet and never will really "see" is one of the absolutely most important sides of CoD: The characteristics of the airplanes in CoD and how this is simulated. Very few of us have flown these aircraft and are not able to judge how real the simulation will be. The bf109 for example was a lot less aerobatic than the Spitfire, from what I understand. This much because of heavy controls when speed started to pick up. How are heavy controls simulated? Some are stronger than others. The 109 could also be a bitch to handle on the ground. The Spit didn't like negative G-too much, which the bf-pilots soon found out. How all of this will be replicated in CoD is more interresting to me than how clouds look, how green the grass is supposed to be, the reds of the British insignia etc. I hope 1C has put these issues above the "how it looks" issues, even if most of us wouldn't be able to really appreciate the finer details that makes as Spit a Spit and a 109 a 109.
  #156  
Old 02-04-2011, 06:02 PM
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Quote:
Originally Posted by nearmiss View Post
It would be nice to have some explanation or discusson on AI performance
I asked if the A.I still sees through clouds a couple of pages ago. We already know that the A.I doesn't have "spiderman sense" anymore but does that include it not being able to see through clouds? I just finished read Christer Bergströms "Luftstrid över kanalen" (http://www.amazon.com/Luftstrid-Over...8&sr=1-1-fkmr0) about the Battle of Britain and most accounts from pilots indicated that surprise attacks were the rule rather than the exception. Many by chance of course but I was really surprised that most accounts contained the words "They hadn't even seen us, I lined up behind one of them closed in to about 100 meters (!) and fired all my guns. It went down in smoke but the others didn't react so I shot down another one".

This not a direct quote but a long those lines was many accounts that I read about. I'm really interested also what Oleg and team has in store for us A.I wise.
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  #157  
Old 02-04-2011, 06:12 PM
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major_setback major_setback is offline
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That looks like a woods/forest in the last screenshot. That is the first time we have seen such a concentration of trees.
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  #158  
Old 02-04-2011, 06:14 PM
Tree_UK
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Hi Luthier, Thanks for the screenies I think they are the best we have seen so far, I understand that you have had problems with various features, but now these have been disabled within the game what kind of FPS can we hope to see if we turn on AA + AF in high res, does the game run smoothly at all times or are there any Black death track moments when the two planes collide. I can certainly live without all the features if the game is able to run real smooth. If you could just show us all some proper video (in cockpit, doesnt have to be fancy) and then give us the system specs it would help all of us who are waiting to spend our hard earned cash on upgrades or new systems just to run your game.

Thank you.
  #159  
Old 02-04-2011, 06:14 PM
sk065 sk065 is offline
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OK a few concerns.

1. hardly any gameplay videos after 6 years of development time....are the devs hiding something? Most games have a plethera of information out on the game by this stage.

2. Rubbish release statement with misleading information.

3. Main attractive features of this 'sim' not included on release. i.e. dynamic campaign, dynamic weather andpotentially correct engine sounds (as they seem to be covert about this aspect).

4. Published by Ubi.....DRM crap

5. Silent Hunter 5 philosophy of releasing a half-finished product with the intention of introducing said features in point 3 at a later date (possibly by means of a paid addon) however if the game does not sell well it may be abondoned by Ubi like SH5.

IMO it would seem that Il2 1946 still surpases this title in all but AI (which has yet to be proven) and graphics.

Therefore, not a day 1 punchase for me...

They havent sold it to me with all the backtracking they seem to be doing
  #160  
Old 02-04-2011, 06:15 PM
Chivas Chivas is offline
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Thanks Oleg-Luthier....for the info and the video is amazingly life like.

It is sad how people can come off as completely immature asshats. Some people have no concept of the pitfalls and delays of complex development projects. Its no wonder that most developers can't be bothered posting info and having to weed thru crap posts like some here.
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