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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 12-20-2010, 04:12 PM
giovanni the ace giovanni the ace is offline
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The detail put in to this is amazing and will make Storm of War a great game, thank you for all the effort.
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  #152  
Old 12-20-2010, 07:34 PM
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Richie Richie is offline
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A couple of things I do know about the 109 supercharger is that it is run by a clutch system not gearing to save energy. Also when an axillary fuel tank is carried it is pressurized by the supercharger. All of the fuel is sent into the main tank as fuel is used, no fuel line goes into the axillary tank. You can tell when the tank is empty by that glass tube next to your right forearm. When the tank is empty the tube will be clear.
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  #153  
Old 12-21-2010, 01:05 AM
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zapatista zapatista is offline
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Oleg,

the colors of the flames look much better now, but they shouldnt be so visible during the daytime !! (much to visible right now in the most recent daytime screenshots posted)

on certain engine start conditions during the daytime they might be visible (and some significant flames/smoke maybe) , but not in flight like that unless something is seriously wrong with the engine. normally you should only be able to see them so clearly at night.

for night flying the current visual effects are great, and historically some pilots would even use the color of exhaust flames to fine tune their engines and trim the mixture
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  #154  
Old 12-21-2010, 07:21 AM
tourmaline tourmaline is offline
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It's a game, if you want realism, fly the real thing.

By the way, every fryday there is something new to whine about, i am quite sure Oleg and team will do their best to make it as realistic as possible but not losing to much fps ingame. You want to be able to fly the darn thing, are you? Ultrarealistic will also mean huge hit on pc!
Oleg allready said that ultrarealistic is not for the moment, otherwise no current pc is able to run this game!

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Originally Posted by IbnSolmyr View Post
So buy a CFS3 and let us this one
We're not complaining, just trying to answer the Oleg's questions in order to help a bit the building of the best WW2 Air Simulation ever. If Oleg and co need hundreds of hours to upgrade a bit something wich can be considered as not the most important, they will analyse that by themselves, and skip this work. But if we reasonably can upgrade something, why not ? It's Oleg's philosophy. And our too. And finally, it's not just a game. If you want "just a game", buy those which allready exist, it will be sufficient. What we want is a part of the human history, and this a really important part...
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  #155  
Old 12-21-2010, 08:33 AM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by tourmaline View Post
It's a game, if you want realism, fly the real thing.
I would like so ! Maybe you can, me no.. And i couldn't defend the England against the luftwaffe, it seems...

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Originally Posted by tourmaline View Post
By the way, every fryday there is something new to whine about, i am quite sure Oleg and team will do their best to make it as realistic as possible but not losing to much fps ingame. You want to be able to fly the darn thing, are you? Ultrarealistic will also mean huge hit on pc!
Oh yes ! We know that it will be very hard about fps, but we know that since 5 or 6 years (for me)

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Originally Posted by tourmaline View Post
Oleg allready said that ultrarealistic is not for the moment, otherwise no current pc is able to run this game!
Looking at the work done, and what we're sure to get with, i believe Oleg became a bit more optimistic on this subject (for instance, SSD wasn't expected at the time..) : He said that the whole realism would be shared in one part that the PC could looking for (upgrading the options, like we upgraded IL-2 with conf.ini) and the rest later, when the technology has improved. But i think, now, he really wants to give us the best potential since the start of the series. And it's a normal thing as like any applications, it needs to think all we want for the future before or at least during the developpement of the thing.
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  #156  
Old 12-21-2010, 09:58 AM
Sutts Sutts is offline
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Quote:
Originally Posted by tourmaline View Post
It's a game, if you want realism, fly the real thing.

By the way, every fryday there is something new to whine about, i am quite sure Oleg and team will do their best to make it as realistic as possible but not losing to much fps ingame. You want to be able to fly the darn thing, are you? Ultrarealistic will also mean huge hit on pc!
Oleg allready said that ultrarealistic is not for the moment, otherwise no current pc is able to run this game!
I wish you lot would stop referring to SoW as a simple game...it's not. It's a simulation of a very important piece of history (certainly to us British). Many of us grew up on wartime stories and the accounts of our grandparents of this particular period. I for one have always longed to experience what it must have been like to be there (from the ground and the air).

Historical accuracy is really important to many of us and fictional effects however well intentioned will spoil the overall impact of the title.
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  #157  
Old 12-21-2010, 11:27 AM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by Sutts View Post
I wish you lot would stop referring to SoW as a simple game...it's not. It's a simulation of a very important piece of history (certainly to us British). Many of us grew up on wartime stories and the accounts of our grandparents of this particular period. I for one have always longed to experience what it must have been like to be there (from the ground and the air).

Historical accuracy is really important to many of us and fictional effects however well intentioned will spoil the overall impact of the title.
As i said yet, i totally agree with this. I'm french and my father and his family were on the road from the north to the south-west of the country in June 40. He was almost 11 and saw the Stukas' machine gunning. He almost became a fighter pilot at the end of the war, as he was near 16. Hopefully he just became civilian pilot.
... Not just a game ...
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  #158  
Old 12-21-2010, 12:47 PM
=WF=RAW =WF=RAW is offline
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Think they will not be so clearly visible during action. they can be visible only in screenshot state. They flashes in a short time moment and disappears in smoke puffs... so in action we will not see anything. maybe only in night time the overall glow.
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  #159  
Old 12-21-2010, 01:42 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by =WF=RAW View Post
Think they will not be so clearly visible during action. they can be visible only in screenshot state. They flashes in a short time moment and disappears in smoke puffs... so in action we will not see anything. maybe only in night time the overall glow.
Good points

When you are sitting in cockpit are you going to see little fire and smoke?

When you engage the enemy are you going to see little fire and smoke?

You will see little fire and smoke when you do outside closeup views.

That is fine with me, because I do enjoy flicking around seeing the aircraft during missions and such. Often I just turn on autopilot and use my mouse to enjoy the action.

So there is value
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  #160  
Old 12-21-2010, 01:52 PM
Redwan Redwan is offline
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Quote:
Originally Posted by Sutts View Post
I wish you lot would stop referring to SoW as a simple game...it's not. It's a simulation of a very important piece of history (certainly to us British).
BoB is just a game and not a simulator (in a real flight simulator, the complexity of dynamics would make BoB look like a mario bros on PS1 ...

Difference between a game and a flight simulator:

Real Flight Simulator – How Realistic Is It?

http://www.realflightsimulator.net/

- So just how realistic is a real flight simulator? Here are 5 examples of how the lines between a real flight simulator and a real aircraft have become blurred thanks to modern computer software technology:
- The flight instrument panel in a typical flight simulator program is programmed to look and operate exactly like the instrumentation panel in the flight simulation’s real world aircraft counterpart. Every button, every dial, every knob, every instrument looks, behaves, and responds exactly the same way as its real world counterpart does.
- The simulated aircraft’s control surfaces can be manipulated in exactly the same way that a real aircraft’s control surfaces can be manipulated by using the control yoke, wing flaps, rudder pedals, throttle, and trim controls.
- The aircraft in a real flight simulator responds to simulated weather phenomena such as winds, precipitation, temperature variations, and icing, in exactly the same way that its real life aircraft counterpart would.
- In a real flight simulator, the aircraft is also programmed to respond to and be subject to external and internal forces, such as weight and balance considerations, center of gravity, and G-forces.
- Anything that could damage the aircraft in real life can also “damage” the virtual aircraft in a real flight simulator.
- The computer software engineering technology behind the development of simulation programs has evolved, and continues to evolve, over the years to become more and more real. Flight simulator technology is widely used as a means to supplement real-world flight training.
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