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#151
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The detail put in to this is amazing and will make Storm of War a great game, thank you for all the effort.
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#152
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A couple of things I do know about the 109 supercharger is that it is run by a clutch system not gearing to save energy. Also when an axillary fuel tank is carried it is pressurized by the supercharger. All of the fuel is sent into the main tank as fuel is used, no fuel line goes into the axillary tank. You can tell when the tank is empty by that glass tube next to your right forearm. When the tank is empty the tube will be clear.
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#153
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Oleg,
the colors of the flames look much better now, but they shouldnt be so visible during the daytime !! (much to visible right now in the most recent daytime screenshots posted) on certain engine start conditions during the daytime they might be visible (and some significant flames/smoke maybe) , but not in flight like that unless something is seriously wrong with the engine. normally you should only be able to see them so clearly at night. for night flying the current visual effects are great, and historically some pilots would even use the color of exhaust flames to fine tune their engines and trim the mixture |
#154
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It's a game, if you want realism, fly the real thing.
![]() By the way, every fryday there is something new to whine about, i am quite sure Oleg and team will do their best to make it as realistic as possible but not losing to much fps ingame. You want to be able to fly the darn thing, are you? Ultrarealistic will also mean huge hit on pc! Oleg allready said that ultrarealistic is not for the moment, otherwise no current pc is able to run this game! Quote:
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#155
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I would like so ! Maybe you can, me no..
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Looking at the work done, and what we're sure to get with, i believe Oleg became a bit more optimistic on this subject (for instance, SSD wasn't expected at the time..) : He said that the whole realism would be shared in one part that the PC could looking for (upgrading the options, like we upgraded IL-2 with conf.ini) and the rest later, when the technology has improved. But i think, now, he really wants to give us the best potential since the start of the series. And it's a normal thing as like any applications, it needs to think all we want for the future before or at least during the developpement of the thing. |
#156
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Historical accuracy is really important to many of us and fictional effects however well intentioned will spoil the overall impact of the title. |
#157
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... Not just a game ... ![]() |
#158
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Think they will not be so clearly visible during action. they can be visible only in screenshot state. They flashes in a short time moment and disappears in smoke puffs... so in action we will not see anything. maybe only in night time the overall glow.
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#159
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When you are sitting in cockpit are you going to see little fire and smoke? When you engage the enemy are you going to see little fire and smoke? You will see little fire and smoke when you do outside closeup views. That is fine with me, because I do enjoy flicking around seeing the aircraft during missions and such. Often I just turn on autopilot and use my mouse to enjoy the action. So there is value |
#160
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Difference between a game and a flight simulator: Real Flight Simulator – How Realistic Is It? http://www.realflightsimulator.net/ - So just how realistic is a real flight simulator? Here are 5 examples of how the lines between a real flight simulator and a real aircraft have become blurred thanks to modern computer software technology: - The flight instrument panel in a typical flight simulator program is programmed to look and operate exactly like the instrumentation panel in the flight simulation’s real world aircraft counterpart. Every button, every dial, every knob, every instrument looks, behaves, and responds exactly the same way as its real world counterpart does. - The simulated aircraft’s control surfaces can be manipulated in exactly the same way that a real aircraft’s control surfaces can be manipulated by using the control yoke, wing flaps, rudder pedals, throttle, and trim controls. - The aircraft in a real flight simulator responds to simulated weather phenomena such as winds, precipitation, temperature variations, and icing, in exactly the same way that its real life aircraft counterpart would. - In a real flight simulator, the aircraft is also programmed to respond to and be subject to external and internal forces, such as weight and balance considerations, center of gravity, and G-forces. - Anything that could damage the aircraft in real life can also “damage” the virtual aircraft in a real flight simulator. - The computer software engineering technology behind the development of simulation programs has evolved, and continues to evolve, over the years to become more and more real. Flight simulator technology is widely used as a means to supplement real-world flight training. |
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