#151
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Type of improvement: Small white smoke plume to FMB
Explanation of proposals: Small white smoke plume in FMB could be used to depict a more lifelike landscape with stubble burning that could look very cool from air. Just playing with FMB and missing that a lot. Another option could be a generic smoke plume with parameters like size, color diameter etc, so we can build any smoke plume we need from countryside, burning cities to battlefields. Benefits: Inmersion
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#152
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Quote:
Explanation of proposal: Facilitate in "set-up" a "tick box" for users with colour blind problems, especially in the red green spectrum. Benefits: Colour blind users would be more able to identify "friend or foe" when flying for the Axis forces. IE: Not trying to sight red icons against a green back drop. Also make AC colour icons more visually apparent at a distance. |
#153
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Type of improvement: Smoth FOV change - Zoom IN & Zoom OUT
Explanation: It's very annoying to use only 3 FOV settings ( wide, normal, gunsight) like it was in old IL2. Most nowadays simulators use smoth ZOOM settings. Benefits: More practical and better immersion |
#154
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Vehicle Convoys
Type of improvement: Convoy Commander Role
Explanation of proposals: As playable role, a single player selects a mission, then determines make-up of convoy and route. Commander controls departure/stops/route changes, coordinates crossing open spaces, bridges, or other higher-threat areas. Commands to unclude setting up/striking organic AA, requesting intel, requesting air support, ordering stop/cover/camoflage, including repositioning errant AI vehicles, sending detached recon ahead and recalling, making minor vehicle repairs. Penalty to include forced rest/maintenace stops, increased for heavily-equipped units, and inability to cross certain areas for those heavier units. Completion of mission gives side an advantage (temporary increase/availability of higher-octane A/C fuel, uprated A/C engines, more effective airfield defenses, continued progress of combatant units). Aifields, train depots, combatant units in the field (especially if their ammo/fuel has limits), or factories would be destination. Latter suggests mixed civilian/military units, which again determines terrain limits/alternate routes. Mixed could also allow second player role, where Military commander concentrates on protection, while civilian leader herds the sheep. Benefits: More useful/welcome to flying units. Greater challenge to pilots with less impact on player seats and possibility for more widespread/realistic impact on battlefield (e.g., 5 players could field as many convoys/complimentary missions). Rewards pilots who assist even when not their primary mission. Overall, a more constructive/cooperative "meeting" of ground and air units. Last edited by Buster_Dee; 02-24-2012 at 10:08 PM. |
#155
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Type of improvement:Graphics
Explanation of proposal: The low grass looks rather bad; it's better not to have it unless it's about a foot tall. The ground textures are nice and should be seen. Tall grass and wheat look great. benifits: Added FPS and it looks better. |
#156
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Type of improvement: Interface
Explanation of proposal: Make the user-face look better and more user-friendly, get rid of the aircraft icons; replace with list form, enable easy quick missons like 1946. Il-2 1946 functionality crossed with the presentation of ROF. Some film clips of gun-cam and appropriate theatre footage in the background of the menus would look fantastic. Benefits: I will buy the entire series. Last edited by Ace Cheese; 02-26-2012 at 08:36 AM. |
#157
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Type of improvement:Graphics
Explanation of proposal: Far too much long grass on areas of airfields where it would have been mown. These are not rough Landing Grounds rushed into action in France during 'Overlord' they are properly maintained airfields. Unnecessary graphics loading. Please reduce height and general size (its grass not wheat) and reduce the cartoon waving effect. benifits: Improved FPS and more realistic appearance.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 02-27-2012 at 07:08 AM. |
#158
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Type of improvement:
1. Su26 2. Software's stability Explanation of proposals: 1. Make it flyable, as fragged few days before the release. 2. No more launcher.exe issue. Benefits: 1. Being able to enjoy FMs, waited by all aerobatics users from IL2. 2. Being able to JUST play this game... Yes, that's all |
#159
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Not long I hope... B6 replied to the earlier version of the thread and said the suggestions had been looked through and found useful. Good enough for me.
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#160
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The funniest thing about users inserting small jabs that break the rules here and there and then deleting their own posts to prevent banning, is that they think we can't see them.
And while deleting a rule breaking post makes it acceptable (since the majority of users can't see anything breaking the rules) it doesn't help with the moderating team's perception of who is inciting trouble, which means it's even easier for us to make decisions regarding the access privileges of certain members here. In other words, in the event that a "should we give him another chance?" question pops up, shenanigans like these tend to influence the outcome in favor of a negative decision. Mind your manners, state your opinion and let others have theirs, nobody has to share yours if they don't want to. Most of all, in threads like these that serve a specific purpose and are not discussion threads, stick to the topic and the specified format. Furbs i'm looking at you. |
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