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#1561
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Let's put it this way: In a mod nobodycares about a few holes in the cockpit here and there but woe betide Daidalos if we'd introduce 6DOF with these issues. We'd be fried to charcoal by the public outcry what a lousy job we've done there.
Bottom line: Every friggin' cockpit would have to be checked and corrected if necessary, but given the number of cockpits in the game that is a task that would be far too great even for Maddox Games. |
#1562
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 10-02-2010 at 05:12 AM. |
#1563
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S!
6DOF can be used anyways in form of a player created content after 4.10 and beyond. Nobody complains except those without TrackIR or similar, but again everyone can save up for one or have we forgotten childhood when used to save up for something you really wanted? ![]() So TD has made the choice not to include 6DOF due the cockpits and tremendous work to fix them all. Understandable also the viewpoint of getting a crapton of shinola raining on them if releasing 6DOF without fixing cockpits. Fair enough. The choice is yours, you can use player made content for it or use the normal view system and stop whining about 6DOF ![]() |
#1564
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I don't actually like the 6dof, I usually fly with the standart sistem even when I have the option of using 6dof. The 6dof is anoying when you are trying to follow a plane with your sight.
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#1565
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It is not that we don't want 6DOF, like some here suggests,we just need to obey some game industry standards. In mod world you can do whatever you want but on professional level some things are not acceptable. FC
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#1566
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Yes, texture clipping is not very beautiful. But, even on a professional level some errors still exist in 4.09 like the wings of the 109 & 190 on a wide FOV. Something the modders have corrected. I wouldn't put 6DOF in it, too much work and there are matters that are more interesting IMHO.
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#1567
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http://www.mediafire.com/file/n0qmjhzhdim/one2one.xml That is exelent news. Thank you for this great one. ~S~ |
#1568
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I agree with your take on the 6DoF.. in fact that is another thing that I mentioned that will keep me ... flavored. Quote:
I totally disagree.. I think that it can be done within the confines of what we have.. just as it is now... perhaps tightened up a bit. I think that for many who have TIR that will also be an issue. The 6DoF is done pretty well in this sim. Not perfect, but pretty darned good. I don't think so.. I don't think there's one person who flies IL2 now who wont have SoW on their HD in a week after it's release.. I just hope that it doesn't get hacked or that there is some measure to insure that 1C gets paid.. |
#1569
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I guess the gag was really correct.Is patch going to be released Monday?
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#1570
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My word, it never happen with Il2. Because in TD nobody was engaged, not engaged and does not intend to engage in pit fixing task. Not any new cockpits already builded and WIP and just planned support 6DOF. At least SaQSoN and me consulted 3dpartys not to do it. If you ask why, little comparsion, for example PE-8 pit w/o 6DOF support weighs 8500 triangles, with 6DOF 15000 tris. It just can't fit with tech specs. Overload Il2 engine out of range mesh & textures couse to game crash. Very easy thing which don't want undestand many modders. BTW famous "paratrooper fail" just such example. I think it coud be absolutely clear. Last edited by Psy06; 10-03-2010 at 05:13 AM. |
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