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IL-2 Sturmovik The famous combat flight simulator.

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  #1551  
Old 11-17-2008, 11:45 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by dflion View Post
The attention to detail is fantastic. Thanks for this update Oleg. Radar was certainly a critical part of the British defence system during the BOB - are you also working on the much larger British Radar towers located along the coastline?

Keep up the good work - we are all patiently waiting for the release of BOB.

DFLion
You mean like this:

http://img207.imageshack.us/my.php?image=046ti.jpg
(SOW:BOB from 2005)

Or these?


(IIRC from 1946 DVD)

Or this?

(Another early shot)

Nah, I'd expect they'll simply drop it.

Last edited by Feuerfalke; 11-17-2008 at 11:48 PM.
  #1552  
Old 11-18-2008, 02:52 AM
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zapatista zapatista is offline
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Oleg,

thx for providing another update ! having the various radar/searchlight/AA-guns components all linked together to be in working effective order is a great idea, knocking out one element of the chain then makes the whole unit dysfunctional until the broken unit is replaced X amount of time later (i hope the X time delay will vary depending on the type of parts/components damaged)

can you plz answer this question:

i hope your idea is taken one logical step further in the dynamic campaign !

in the dynamic campaign we should be able to disrupt/block the supply chain to airfields and frontline troops as well, so that new munitions and replacement parts (new search lights, generators, fuel, aircraft parts etc..) are not being replaced instantly by "magic" like it is now in il2.

in the BoB dynamic campaign any new supplies and fuel etc (including new search lights if they have been completely destroyed) needs to be first re-supplied to that location by road or rail (or air), before they can become functional again. obviously minor structural damage (electricity lines, ammunition for an AA gun etc) only need a simple X time delay for minor repair, but if a whole searchlight is bombed, it should mean a new searchlight needs to be transported to that location, if all bridges and railway tracks to that sector are destroyed, then it should mean no new searchlight will re-appear at that location till these roads/bridges/railway-lines are repaired (taking Z time for ex).

iirc in mig alley you could disrupt the enemy supply lines by destroying bridges, railway lines, truck convoys etc, and it took the enemy X amount of time to repair/rebuilt them. if you kept them disrupted/damaged (by bombing a specific bridge one per day, or hitting truck convoys every night on the same road),then eventually the front line troops started to run out of munitions and it weakened their fighting strength, just as it did during the korean war in real life when the supply lines were deliberately targeted by the UN.

in your flightsim this should mean we can block the resupply of fuel and parts replacement aircraft being available) to a frontline airfield, and force the enemy to only start using other airfields. this is exactly relevant to BoB, where the germans by mistake (on orders of goering), stopped attacking repeatedly the english bases in the south of england, and switch to attacking cities instead, hence allowing the brittish some "breathing space" to recover and repair their southern most bases in england (which is what allowed them to win BoB eventually)

this is how a dynamic campaign should work, i hope it will be done like this in BoB

Last edited by zapatista; 11-18-2008 at 02:58 AM.
  #1553  
Old 11-18-2008, 08:18 AM
III/JG11_Tiger III/JG11_Tiger is offline
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Zapatista, most of what you want is available now if you use the scorched earth campaign engine
  #1554  
Old 11-18-2008, 09:02 AM
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Robert Robert is offline
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Radar, shmadar...... I'm waiting for the carrot mod. ;o)

Thanks for the update Oleg and crew. I still maintain we're in a great time to be a flight simmer.
  #1555  
Old 11-18-2008, 11:54 AM
Skarphol Skarphol is offline
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Quote:
Originally Posted by Jaws2002 View Post
Are we going to be able to use the whole ranging/aiming system while we man the guns, for those guns that had it, or the gunsight will be simply fixed with the barell?
As a sidenote: I was in the Norwegian Coastal Artillery in 1988-1990 and we had the Bofors 40mm/L60 as pictured. Even then the sights was fixed with the barrel. We would (sometimes) get info over radio from radarstations as to where planes was supposed to emerge from, but mostly there would be no information at all.
I think the 40mm/L60 was phased out a very short time after I quit in 1990, but the slightly more advanced Bofors 40mm/L70 lingered one for another 10 years or so.

I remember once on an exersize we got message over radio "the area is now clear of enemy planes!" and as the last word was spoken 4 'enemy' Vought A-7 Corsairs flew so low over our cannon that we allmost had to duck. So much for Norwegian air defence radars...

Skarphol
  #1556  
Old 11-18-2008, 12:48 PM
Flying_Nutcase Flying_Nutcase is offline
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Question 8-core processors

Hi Oleg,

Awesome screenshots!

As you will know, the Intel Core i7 is almost here. Apparently in the middle of next year they'll be introducing an 8-core beast. Will Storm of War be optimised for 8-core processors? It's clearly the future!

Happy coding,


Flying Nutcase
  #1557  
Old 11-18-2008, 12:50 PM
Wolf_Rider Wolf_Rider is offline
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LOL Oleg... wot's with the cranky bunny in your last screenshots release?


http://files.games.1c.ru/il2pict/vvv-03_02.jpg
  #1558  
Old 11-18-2008, 01:14 PM
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proton45 proton45 is offline
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A Question For Oleg.



1) This is sort of an odd, specific question regarding ground objects...but, will power lines, and telephone poles/lines be modeled?

And...

2) Will the urban infrastructure be modeled into campaign mode?? To be specific...will power/electricity and water lines/pipes be modeled into the campaign dynamics/damage modeling... EXAMPLE: if you take out a dam or the city's "water mains" the fire dept can not put out burning fires (from bombing), thus effecting moral and production.

Thanks Oleg...
  #1559  
Old 11-18-2008, 03:14 PM
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brando brando is offline
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Quote:
Originally Posted by proton45 View Post
A Question For Oleg.



1) This is sort of an odd, specific question regarding ground objects...but, will power lines, and telephone poles/lines be modeled?

And...

2) Will the urban infrastructure be modeled into campaign mode?? To be specific...will power/electricity and water lines/pipes be modeled into the campaign dynamics/damage modeling... EXAMPLE: if you take out a dam or the city's "water mains" the fire dept can not put out burning fires (from bombing), thus effecting moral and production.

Thanks Oleg...
Modelling morale? You can't be serious? And tying that to productivity is fairly tenuous as well, as the strategies of both Goering, re London and elsewhere, and Harris, re Germany, proved. The only true way to deter productivity is to obliterate the factories, not the workers' morale.

B
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  #1560  
Old 11-18-2008, 06:36 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by proton45 View Post
2) Will the urban infrastructure be modeled into campaign mode?? To be specific...will power/electricity and water lines/pipes be modeled into the campaign dynamics/damage modeling... EXAMPLE: if you take out a dam or the city's "water mains" the fire dept can not put out burning fires (from bombing), thus effecting moral and production.
If you destroy the fresh water pipes sanitation will become worse, more workers get ill and productivity will decrease. Or better, if you drop any kind of poison in their lake and leave the dam intact all workers and firefighters will be out of action for a while and productivity will be decreased even more.

Seriously where do you want to draw a line? It's a flight sim , not the ultimate WWII strategy game. Why not implement the feature to write propaganda leaflets and drop them above enemy cities. If you are convincing enough peole may overthrow their government and change sides.
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