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IL-2 Sturmovik The famous combat flight simulator.

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  #1521  
Old 11-10-2008, 11:45 PM
Baco Baco is offline
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Originally Posted by Bobb4 View Post
Obviously people have not read what Qleg has said on the matter.
Basically it is a compromise for the online community who would not enjoy spending ten to twenty minutes going through realistic starts up procedures.
.
Sorry mate, everybody that posted afte rme is an On line Onlly il2 pilot, as well as me. Some of us just want a little extra condiment, for our on line coops.
I seat infront of my compter to pretend I am a WWII Pilot, not to learn how to win in a new game with planes in a DF arena...

You talk about not wanting to wait till my flight is ready to take off.. Well its the same argument for taxiing and taking off instead of caranking WEP at 110% and just take off on the grass on the heading you apear in the game...
Then aggain, why even wait to take off?...

That argument is not consistent. If you can wait to taxi and take off, you can also wait 5 minutes to turn on your engine.. You cna go Black Sharks way wicth has a compleatlly cold star but has a switch taht will enable the IA to turn the helicopter on for you. In an on line session that ,means a little time to coordinate the mission via TS or the like...
By the way the shark doesn´t take more than a couple of minutes to be ready to fly.. and its a bit more complex than a WWII machine...

I am not talking about waiting 20 minutes ti´ll the plane is ready, I mean flicking a few more swithces that actually do something usefull, not like magnetos on il2. And if that is how its going to be, Well GRATE! thas all we are asking for...

About transfering fuel. Man that should be mandatory. It is damage modeling too, and even better, damage control modeling....witch to me is as important as balistics on cannons and machingunes or rates of turn... The ability to conserve and save fuel was the diifference between a hot bunk or a cold trench if luky, out in the enemies side of the lines... and what made self sealing tanks such and important feacture in late WWII fighters adn bombers. Also dictated doctrine, on witch tanks to use first in order to gain an advantage with your plane....

And A friend asked me to ask, so here is an easy to answer question: Is data going to be managed like in Il2 via a .TXT log? The reason I ask is becouse lots of campaigns n line use that that a to create a dynamic world and ot would be grate if SOW series used a simmilar way to extract information about what hapened in a givne mission. Specialy to be able to control tournament missions and stuff like on lien wars...

Thank you in advance.

Last edited by Baco; 11-10-2008 at 11:49 PM.
  #1522  
Old 11-11-2008, 04:44 AM
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robtek robtek is offline
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In addition to my previous post i would like to see a realistic simulated workload for the pilot because the german planes generally were not as demanding as the allied planes at this time, also the seat position in german planes allowed higher g-loads before blackening out then in the allied planes. That i would like to see simulated too.
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  #1523  
Old 11-11-2008, 05:16 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Originally Posted by robtek View Post
In addition to my previous post i would like to see a realistic simulated workload for the pilot because the german planes generally were not as demanding as the allied planes at this time, also the seat position in german planes allowed higher g-loads before blackening out then in the allied planes. That i would like to see simulated too.
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  #1524  
Old 11-11-2008, 11:04 AM
Bobb4 Bobb4 is offline
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The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
This is what Oleg had to say on the subject of complex start-up

2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"...
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure...
  #1525  
Old 11-11-2008, 12:48 PM
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Quote:
Originally Posted by Bobb4 View Post
The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
This is what Oleg had to say on the subject of complex start-up

2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"...
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure...


Yes I remember the disapointment that I felt when reading that...I don't see why they could'nt just put it on a difficulty switch...then everyone would be happy
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  #1526  
Old 11-11-2008, 01:02 PM
C6_Krasno C6_Krasno is offline
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Originally Posted by SlipBall View Post
Yes I remember the disapointment that I felt when reading that...I don't see why they could'nt just put it on a difficulty switch...then everyone would be happy
You have the answer in the post you quoted : "Fist becasue it is tioo much time eater in development. "

Is it so difficult to understand ?
  #1527  
Old 11-11-2008, 03:50 PM
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I don't know....I may be wrong.... But it seems a little late in the game to say, "I would like to see." As if they are still in the design faze?

I would think that what is going to be "seen" is done. The buttons to be pushed, and the levers to be pulled, the check lists to be checked, fuel mixtures to be mixed, which wing to mix them in, and whether or not you want it on the rocks with a straw, are probably mute topics.

I would hope they're past that point by now......I could be wrong...but I hope not
  #1528  
Old 11-11-2008, 05:34 PM
C6_Krasno C6_Krasno is offline
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Originally Posted by [RS]Lazarus View Post
I would hope they're past that point by now......I could be wrong...but I hope not
IIRC, Oleg said that all switches were animated, but that they hadn't written the code so that we can use all of them in game, and that he let it to "masochists".
  #1529  
Old 11-11-2008, 06:52 PM
Antoninus Antoninus is offline
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Originally Posted by Bobb4 View Post
The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
I don't think people waste their time when they ask for certain features again and again even if Oleg has already answered the questions before. At least they show him that there are people who care for realism and maybe he will consider some of our wishes in future SOW sims or add ons.

Oleg also said that it will be possible for 3rd party add on makers to make more complex aircraft with more realistic procedures, just as they do for MSFS. At least I am satisfied with this and don't expect that I can get a complete sim with several douzend highly detailed flyables for the price of one or two highly detailed MSFS add ons, especially since his team seems to be very small.
  #1530  
Old 11-11-2008, 07:11 PM
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Quote:
Originally Posted by C6_Krasno View Post
You have the answer in the post you quoted : "Fist becasue it is tioo much time eater in development. "

Is it so difficult to understand ?

In fact it is...take the time, invest the energy, to produce a sim that is a desent simulator.
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