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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1491  
Old 02-16-2012, 02:49 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi fellas,

I've been away for a few weeks with traveling on business and had a death in the family. I figured we would have had a patch by now so I could throw some other missions in, but I guess that's not happening for another few weeks (I hope!) So in the time being, I'm going to modify some of these missions to be able to run them in the current format of the game (launcher crash time constraints). I understand the same thing gets old all the time.

There will be some also be some maps with the IIa/E4 (both limited) and some early morning/late in the day stuff just to change it up a bit. Hoping the 1st one can get done sometime this weekend, and that we can incorporate it into a red wins = map A, blue wins = map B etc., type thing. No promises, but that's what's being worked on atm. Making a mission work right in this state of the game isn't very easy lol. So hold on to your shorts

It also looks like the steam stats thingy took a crap.
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  #1492  
Old 02-16-2012, 03:48 AM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Welcome back Bliss
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  #1493  
Old 02-19-2012, 06:44 AM
ATAG_Bliss ATAG_Bliss is offline
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New mission up on Server 2. Yes it's the same battle area and shares many of the same airfields etc. Not much I can do on that front until the CTD's are solved. But it has a slightly different planeset and different objectives.

It starts at the butt crack of dawn (the forward fields have runway lights). And the new objectives include ships. Sadly ships aren't grouped together like airplanes in this sim yet, so I had to code 17 objectives just for the ships alone .

Anyhow it's 90% done (it still shares the same AI flights as server 1 currently) but I would appreciate any feedback. The objectives aren't going to be easy
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  #1494  
Old 02-19-2012, 08:13 AM
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klem klem is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
New mission up on Server 2. Yes it's the same battle area and shares many of the same airfields etc. Not much I can do on that front until the CTD's are solved. But it has a slightly different planeset and different objectives.

It starts at the butt crack of dawn (the forward fields have runway lights). And the new objectives include ships. Sadly ships aren't grouped together like airplanes in this sim yet, so I had to code 17 objectives just for the ships alone .

Anyhow it's 90% done (it still shares the same AI flights as server 1 currently) but I would appreciate any feedback. The objectives aren't going to be easy
Bliss, does the setting in FMB for the battle area have an effect on CDTs? Are they worse the larger the Battle Area?
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  #1495  
Old 02-19-2012, 08:24 AM
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Hi Bliss, was flying on your server last night and wanted my squad mates to have the same skin, not custom skins but skins within the game, because we wanted to be able to identify each other. However no matter what we tried we could only see one skin (109E3) a bright shiney skin with no weathering which looked terrible. I understand removing custom skins because of stutter but could you allow stock skins within the game and weathering.

Thank you.
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  #1496  
Old 02-19-2012, 09:07 PM
SEE SEE is offline
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Unfortunately Tree, only the default skin is applied and available when Custom skins are disabled. This is a game limitation and I'm sure Bliss highlighted this problem to the Devs. May be the next update performance improvements will allow custom skins (if the option to use Stock Game skins but still exclude custom skins for MP isn't included).
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  #1497  
Old 02-20-2012, 04:45 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by klem View Post
Bliss, does the setting in FMB for the battle area have an effect on CDTs? Are they worse the larger the Battle Area?
I don't think so. What I was referring to was just the area for the mission. I think it's pointless to run a mission using the channel map unless it's main concentration/area is where England and France are closest together. Using anything north or south of that area for other scenarios just won't work right now with the CTD issues. I've got quite a few missions that are done, but can't use them / add them because of it.

Quote:
Originally Posted by Tree_UK View Post
Hi Bliss, was flying on your server last night and wanted my squad mates to have the same skin, not custom skins but skins within the game, because we wanted to be able to identify each other. However no matter what we tried we could only see one skin (109E3) a bright shiney skin with no weathering which looked terrible. I understand removing custom skins because of stutter but could you allow stock skins within the game and weathering.

Thank you.
I wish I could. I've kinda cheated per say, to disable custom skins. I added a command from the confs.ini of old IL246 that just so happened to start working after the latest official patch that disabled skins. If there's another command that's proper to IL2COD that will disable skins and allow all the default one's to work, I don't know it. But living without custom skins is much better than the result of them being on right now.

Hopefully some of this stuff will actually be addressed or added to the confs.ini along with a 100 other things it needs to be up to IL246's standards.

Quote:
Originally Posted by SEE View Post
Unfortunately Tree, only the default skin is applied and available when Custom skins are disabled. This is a game limitation and I'm sure Bliss highlighted this problem to the Devs. May be the next update performance improvements will allow custom skins (if the option to use Stock Game skins but still exclude custom skins for MP isn't included).
Yep, I sure have. Hopefully some of this graphic work fixes this issue. When B6 was talking about a last minute skin issue holding them back on the patch, makes me at least want to believe something is being done about it
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  #1498  
Old 02-20-2012, 07:29 AM
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Untamo Untamo is offline
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S!

Have been enjoying many flights on the ATAG Axis&Allies server and it has been much fun. A couple of questions:

Where is the server located? Here in Finnieland we get pings well above 150, which causes some jumpy movements when formation flying.

Anyone else get timeouts? I get about 1 per night. So, not on every sortie, but every now and then.
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  #1499  
Old 02-20-2012, 09:26 AM
5./JG27.Farber 5./JG27.Farber is offline
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Their server is in Chigago USA. Im from england and dont get time outs. ALthough are you sure thats just not the server restarting?
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  #1500  
Old 02-20-2012, 11:45 AM
bravoalpha bravoalpha is offline
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S!
Around the radar stations and south(?) of the Hq, where are the guys has the launcher freezing I have "only" 1fps bug, but for minutes.
Do you use any extra 3d objects or the "local weather(–cumuls field)" in FMB around this areas?
I can reproduce the problem offline with the weather objects only.
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