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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 03-26-2012, 09:23 PM
Insuber Insuber is offline
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Force10, you totally.. and I mean totally ignore all the positives that come with the new CoD missions ... It is evident from your example that you don't even want to read those few self explaining crystal clear fool proof C# lines. I'm disgusted ... .
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  #142  
Old 03-26-2012, 09:37 PM
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Quote:
Originally Posted by Force10 View Post
Furbs, you should be ashamed. Below is a small sample script of getting co-op to work.It is actually much larger but there is a 50,000 character limit here.

As you can clearly see, it practically writes itself! Not sure why this would discourage any newcomers to the COD family.

;

I hope the team can offer up what some old school designers want but
your example is just the point of the whole argument...some kind sole has already made that coop for anyone and all to use. All that is needed is to edit any change that you would like to see implemented, or use it as is, till skills are developed amongst the squad for C#. Coops is not like going out to get a burger
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Last edited by SlipBall; 03-26-2012 at 10:57 PM.
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  #143  
Old 03-26-2012, 09:39 PM
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Dont forget that quite a few things that were avaílable in old IL2, and now are requested here for CoD, were done by enthusiastic flightsimmers after old Il2 was on the scene a few years already.

Now here with CoD, where much is different, you want it done instantly by MG, which never did it in first place.
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  #144  
Old 03-26-2012, 09:43 PM
Force10 Force10 is offline
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I'm not taking away anything from the person who created the script. If anything, it shows how much work he put into it and he should be applauded for his efforts for the community. But the crowd who is telling us "Just make it yourself" and that it's "easy" are the ones taking away from the guy who created it.
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  #145  
Old 03-26-2012, 09:52 PM
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Quote:
Originally Posted by robtek View Post
Dont forget that quite a few things that were avaílable in old IL2, and now are requested here for CoD, were done by enthusiastic flightsimmers after old Il2 was on the scene a few years already.

Now here with CoD, where much is different, you want it done instantly by MG, which never did it in first place.

Robtek, instantly? where did anyone say that?

So again, were not allowed to ask?
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Last edited by furbs; 03-26-2012 at 09:59 PM.
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  #146  
Old 03-26-2012, 10:05 PM
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It does no harm to ask, in fact it would be very easy for them to add it, I think/unknown...I just would like to hear from someone who is using this coop now. Maybe others would try it then, and have fun with it.
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  #147  
Old 03-26-2012, 10:07 PM
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Ibis Ibis is offline
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Quote:
Originally Posted by ElAurens View Post
Frankly a simplified GUI for making DF missions is needed as well.

I used to make a lot of DF and a few CoOp missions for the BlitzPigs, but I can't even place a base on a map in CloD.

You should not have to understand a programming language, or whatever it's called, to be able to make missions at least at a basic level.

I think that developers often fall into a trap that has them thinking that their customers are developers as well. It's easy to do if you work with it all day long. Not seeing the forest for the trees.

I don't work in IT.

I'm not a programmer.

I do (or at least used to) enjoy making missions, from the research to the placement of objects. I derived a great amount of satisfaction from seeing my work come to life online.

So how about a simple GUI option for the FMB for those of us that don't want to write scripts and dink about with all that computer boffin stuff?
I know I'm not alone in thinking this. At the very least just implement the ability to use IL2 FMB controls.
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_______________________________________________

Precisely why my squad and many others have given up on CoD and gone back to il2.
We were all prepared to switch but the lack of a simple interface and the complicated mission building has killed it for us.

Pretty pictures are fine but we want to get on with the war and when no one in our squad is prepared to go to IT school to learn to write decent missions then it's a turkey.

I have bought multiples of everything that Oleg produced along with three copies of CoD, I'm sorry but it doesn't work for the average simmer.
cheers,
Ibis.
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  #148  
Old 03-26-2012, 10:32 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see.
How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops .
I have to agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup.
Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this.
On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied.

Last edited by 6BL Bird-Dog; 03-26-2012 at 10:51 PM.
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  #149  
Old 03-26-2012, 10:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ibis View Post
-----------------------------------------------------
_______________________________________________

Precisely why my squad and many others have given up on CoD and gone back to il2.
We were all prepared to switch but the lack of a simple interface and the complicated mission building has killed it for us.

Pretty pictures are fine but we want to get on with the war and when no one in our squad is prepared to go to IT school to learn to write decent missions then it's a turkey.

I have bought multiples of everything that Oleg produced along with three copies of CoD, I'm sorry but it doesn't work for the average simmer.
cheers,
Ibis.
I can only scratch my head here. The new FMB in IL2COD is much more user friendly, or should I say, "makes sense" compared to the old one. It takes 20 seconds to setup 2 airfields and the selected planes to spawn from.

If this is the reason people like you aren't playing, then I highly doubt you've spent 10 seconds in the FMB. Mission building hasn't changed. The features of the old game haven't changed in the FMB (albeit some things are broken). The only thing that's changed is having the ability to do more.

If you or El would have asked how to do something, especially something as simple as placing a spawn area, you would have gotten an answer fairly quickly. I don't understand how you'd give up on something just because you can't figure it out. Again, to me, as someone who's has 1000's of hours in the new FMB, I greatly prefer it over the old one. This one actually makes sense.
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  #150  
Old 03-26-2012, 10:35 PM
Tavingon Tavingon is offline
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I really want to see more aggressive bomber gunners a la 1946 / wings
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