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#141
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It is also desirable to count destroyed ground targets and ships in the netstats as well.
Sorry if already mentioned before somewhere else. |
#142
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Thanks blacksix, your time here is much appreciated, your English is fine!!
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#143
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Thank you Black Six, your efforts are much appreciated.
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#144
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The list is not final and will continue to be adjusted. |
#145
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S!
Also this strange thing in Multiplayer. You shoot at a plane but he returns to base. All is OK until he exits the plane when game shows AI has been shot down. Same applies to you too, if you get hit and land then exit plane = game tells someone shot AI plane down. |
#146
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Would just like to add my thanks for your efforts Blacksix
![]() While we're discussing things that need adding or adjusting how about some control issues such as zoom on a slider or axis and progressive wheel brakes for those that don't have a spare axis for them.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#147
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Just get used to press-release the brake key quickly, it will do the job as long as you do not have a spare axis to use.... ~S~ |
#148
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Sorry, I understand what you are saying but there is no harm in adding the option is there? I should not have to hammer away at a key just to use the brakes, IL2 worked perfectly so why change.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 Last edited by Dano; 12-06-2011 at 12:07 PM. |
#149
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#150
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for realism sake.
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