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#141
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#142
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the pots are in the throttle, all x52 (pro and not) have hall sensor in the stick
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#143
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Ah, thanks.
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#144
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Well..the new engine/fix will be here when its here, and thats really all there is to it. My only concern..will not a "new" graphics engine bring with it potentially an entire "new" set of issues and problems? I'm not sophisticated enough to know how these engines work, however, I have to believe an entire reinventing of the wheel so to speak of the graphics engine will inevitably involve a whole new set of issues...I could be totally wrong..off base. I'm glad we are kept "in the loop" ...Im just wondering why all these issues were not apparent in the testing of the graphic engine as it exists now...and why it took "the community" to test drive this current engine on....will be be "test driving" the new engine, or is there some sort of reasonable certainty that the new engine will perform quite up to par.
Just some thoughts...these games are not cheap, and the current economy does not lend itself well to buying as often as before. The only saving grace is..by the time the new engine is up to speed and hopefully fairly bug free..I'll have moved up to a new generation of graphics cards..with more vram and power...more than likely the gtx 580 with 3gigs vram..unless nvidia unleashes a whole new beast. Last edited by ingsoc84; 11-16-2011 at 07:26 AM. |
#145
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#146
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But still, thanks Luthier for the update. ![]() |
#147
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After getting a bullet prof graphic engine, then "we" can start worrying about puting it more realistic/beautiful to our eyes. Regards. |
#148
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Glad to see nothing has changed around here.
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#149
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When I go from the PC to the livingromme and want to watch TV I forget TIR is not working at all. |
#150
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![]() Mazex
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