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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 11-16-2011, 06:20 AM
jimbop jimbop is offline
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Originally Posted by swiss View Post
You seem to be into potis and that stuff?
Speaking of Saitek: As I have two of those x52-bastards, I decided to disassemble one throttle. Those potis inside look rather cheap and the spiking annoys the hell out of me.
Now, the question is:
Are they available in higher quality, if so, where can I get them and finally: will they be compatible with the saitek software/PCB?
Thx.
My X52 Pro had hall sensors, not potentiometers (and still not impressed with it). Does the non-pro version use pots? Surprising.
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  #142  
Old 11-16-2011, 06:31 AM
albx albx is offline
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Originally Posted by jimbop View Post
My X52 Pro had hall sensors, not potentiometers (and still not impressed with it). Does the non-pro version use pots? Surprising.
the pots are in the throttle, all x52 (pro and not) have hall sensor in the stick
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  #143  
Old 11-16-2011, 06:36 AM
jimbop jimbop is offline
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Originally Posted by albx View Post
the pots are in the throttle, all x52 (pro and not) have hall sensor in the stick
Ah, thanks.
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  #144  
Old 11-16-2011, 07:24 AM
ingsoc84 ingsoc84 is offline
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Well..the new engine/fix will be here when its here, and thats really all there is to it. My only concern..will not a "new" graphics engine bring with it potentially an entire "new" set of issues and problems? I'm not sophisticated enough to know how these engines work, however, I have to believe an entire reinventing of the wheel so to speak of the graphics engine will inevitably involve a whole new set of issues...I could be totally wrong..off base. I'm glad we are kept "in the loop" ...Im just wondering why all these issues were not apparent in the testing of the graphic engine as it exists now...and why it took "the community" to test drive this current engine on....will be be "test driving" the new engine, or is there some sort of reasonable certainty that the new engine will perform quite up to par.
Just some thoughts...these games are not cheap, and the current economy does not lend itself well to buying as often as before. The only saving grace is..by the time the new engine is up to speed and hopefully fairly bug free..I'll have moved up to a new generation of graphics cards..with more vram and power...more than likely the gtx 580 with 3gigs vram..unless nvidia unleashes a whole new beast.

Last edited by ingsoc84; 11-16-2011 at 07:26 AM.
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  #145  
Old 11-16-2011, 08:00 AM
Pluto Pluto is offline
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Thumbs down what,...

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Originally Posted by jayrc View Post
Thanks for the update Luthier, keep up the good work, best sim in the world as I see it
... best sim in the world ? You sure havent seen much so far. For Cliffs of Dover it`s still a long way to the top!
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  #146  
Old 11-16-2011, 08:23 AM
Pluto Pluto is offline
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Originally Posted by Avimimus View Post
Any word on whether Battle of Moscow is in development or delayed?
... who cares, they should rather get this one first fixed, it is still not at the point where I would say it`s enjoyable, sorry.

But still, thanks Luthier for the update.
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  #147  
Old 11-16-2011, 10:24 AM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by baronWastelan View Post
Thanks Ilya I'm glad you are still alive and kicking! PLEASE bring back the reflective paint in the new graphics engine
First things first, Although I believe that this particular and other image effects contribute to the immersion of the flying experience it, is far more important tho look at the graphic engine in terms of performance/stability rather to it's contents in terms of effects. There are several issues far more important to deal in the mean time. e.g. performance/stability increase, buildings poping/disappearing and sluggish smoothness flying low over villages/cities, lack of AA, shimmering shadows and of course those annoying lines on the horizon AMD users are experiencing.

After getting a bullet prof graphic engine, then "we" can start worrying about puting it more realistic/beautiful to our eyes.


Regards.
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  #148  
Old 11-16-2011, 12:36 PM
Rattlehead Rattlehead is offline
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Glad to see nothing has changed around here.
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  #149  
Old 11-16-2011, 12:49 PM
Red Dragon-DK Red Dragon-DK is offline
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Originally Posted by Tree_UK View Post
lol, I once nipped across to my corner shop to grab some milk with my trackir cap on complete with vector clip!! I realised when I was in the shop but decided to front it out despite the odd looks!! Ive got one of those pro clips now to save further embarrasment.
LOL
When I go from the PC to the livingromme and want to watch TV I forget TIR is not working at all.
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  #150  
Old 11-16-2011, 02:21 PM
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mazex mazex is offline
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Originally Posted by addman View Post
P.S I'm sure this must bother real programmers on this forum more than me.
Yup

Mazex
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