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#141
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I'm actually not whining about the beta patch but about the whole situation here... we all have paid for this sim... but the whole forum looks like a linux development thread. If the game was for free it would be fun to develop it all together just like open source.
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#142
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prop pitch of the E4 behaves strangely.
the first few minutes it works like it used to when set to manual. but after a while, the speed you can in or decrease the pitch is way slower!and it keeps changing the pitch even if you already stopped pushing the relevant button for a few more seconds. i tested it with all variants of the bf109s and only the E4 is affected. this behaviour occurs after 2 to 3minutes of playing in my case. |
#143
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I just might put that in my sig. |
#144
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outside view seem not to work well, at least on ground
it also crashed my pc
__________________
3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#145
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Using no head tracking of any kind I ran into this issue :
The cockpit view intermittently goes to the seat and return back to the front. Then had a crash and report, here is the crash report and conf.ini : Code:
[BOB] EpilepsyFilter=0 AntiEpilepsy=0 [window] DepthBits=24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1200 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=3 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=7 vgVoice=7 vgMusic=7 |
#146
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-Steam: checked cache integrety
-deleted all files in cache folder -deleted all files from "shaders" folder -all settings to medium,1920x1200 -no AA,SSAO nor Vsync I guess i am now in the last official patch. Flew quick mission over Kent, in one Hurri: FPS 33 avarage Patched to 15866, installed Hotfix Flew same mission with same settings: FPS 18 avarage ! ! ! ! ! i7 quadcore 965 @ 3.20 Ghz Nvidia GTX 295 6 gig DDR3 RAM Win 7 Home Premium 64 bit Becoming afraid my FPS will go under 10 with next patch |
#147
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__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#148
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-deleted all files in cache folder
is this the same as "defragment cache files where is the "shaders" file Denis |
#149
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same mission, same settings,empty cach folder,empty Shaders folder: avarage FPS: 17 |
#150
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OK, love the new patch (+ patchpatch), cockpit is high contrast by I like it, love the terrain colors and the new Spit sound too.
There are 5 or 6 naysayers on this forum that need to have their head examined, hooting and hollering for a new patch and when it comes, hooting and hollering some more. Like a constant sucker punch. And no positive feedback ever, just the negative and almost always laid on too thick. But everybody else is pretty cool...even if they criticize. The problem is not reporting bugs or adjustments, its HOW you report the bugs. The explosion bug: with the patchpatch instead of crashing on the explosion, the sound cuts. Memory management issues I believe. On its first year DCS A10C is a solid sim now. On its first year, COD will be awesome.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 Last edited by louisv; 10-06-2011 at 01:56 PM. |
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