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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 04-16-2011, 07:33 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by reflected View Post
I don't know guys, but the merlins cutting out in level flight because of turbulence sure wasn't right....
From the quote of the infamours Hurricane I pilot:
Quote:
I have never, though, experienced any misfiring in turbulence; albeit, were the turbulence severe enough to produce g spikes to less than zero g, I would not rule out the possibility of the odd cough from the engine.
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  #142  
Old 04-16-2011, 07:36 AM
reflected reflected is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
From the quote of the infamours Hurricane I pilot:
So it's right as it is now it seems...
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  #143  
Old 04-16-2011, 07:43 AM
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Extreme_One Extreme_One is offline
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+1

There are switches to allow people to fly with aids etc. please don't enforce the dumbing down for those that choose to fly full real.
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  #144  
Old 04-16-2011, 07:49 AM
Ikarus Ikarus is offline
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Originally Posted by FlyingShark View Post
I fully agree, realism all the way, we are simmers not just gamers.

~S~
+1
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  #145  
Old 04-16-2011, 07:59 AM
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NaBkin NaBkin is offline
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+1 i want realism!
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  #146  
Old 04-16-2011, 08:02 AM
jdbecks jdbecks is offline
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I think before any changes are made to the realisim of the sim..it should only be backed by techical evidence, not what players feel is right. If they tone down any of the game settings then this should be a clickable option. Pilot notes are not accurate as they can vary from person to person and are open to misinturpuration, and someone trying to remember what described what it was like 40/50 years ago is not accurate neither. Aces High 2 is very good at this, and will make changes to the FM when someone provides hard evidence.

I have never come accross this about the gauges, and would be intersted to read some information on it. I have driven a 432 and scimitar tank and from what I remember the gauges did not bounce around and they were mechanical gauges for the RPM.

Last edited by jdbecks; 04-16-2011 at 08:43 AM.
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  #147  
Old 04-16-2011, 08:07 AM
tranquillity tranquillity is offline
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well, we must keep in our mind , that the devs might have received new information and thus changed the behaviour(->in order to have it closer to reality) with the neg g cutouts.
If that is the case, we shall accept it, even if it makes it easier..if its more realistic and easier that is fine i guess?
well I hope devs will always keep realism as their priority.
(same as with mechanical tachometer, I hope they improve the mechanical tachometer code to exchange the electrical ones later.)
Always stay open minded, don't insist on the old system if it was less realistic
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  #148  
Old 04-16-2011, 08:34 AM
Triggaaar Triggaaar is offline
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Originally Posted by tranquillity View Post
Always stay open minded, don't insist on the old system if it was less realistic
Of all the hundreds of threads I've read on this forum, this one is unique in how everyone has agreed with each other. Look at the thread title, and the countless posts that say we all want realism (where it's sensible to have it).

Regarding the needles, surely they wouldn't have gone to all the effort of making them bounce if they didn't do that in real life, so I would be surprised if it's realistic to suddenly remove the bouncing effect. Although if they bounced a lot in real life, I think it's good idea to reduce the effect a little because it's much harder to read the dials on a small PC screen that it would have been in real life.
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  #149  
Old 04-16-2011, 08:44 AM
Buzpilot Buzpilot is offline
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+10
If it's not broken, don't fix it
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  #150  
Old 04-16-2011, 08:49 AM
fantated fantated is offline
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+1

Agree 100% with OP.

Cheers

/Ted

PS

I waited over a year to post on something really worthwhile and important.
I´ve always had faith in the developers to make this sim shine, so taking something away is a bit, well, sad really.

Anyway, keep up the good job.

Last edited by fantated; 04-16-2011 at 08:53 AM.
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