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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 04-08-2011, 09:24 PM
Rattlehead Rattlehead is offline
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Here is my report:

System:

Intel dual core E6850 (stock speed)
Ati Radeon 5870 (Catalyst 11.3 drivers)
4 gb Ram
Windows 7 32-bit

Resolution: 1920x1080
Antialiasing: x2

test 1A: Free flight over England

Model detail: High
building detail: Low
land detail: low
forest: Low
visual effects: High
damage decals: High
buildings amount: Low
land shading: low
Grass, roads, shadows all on

FPS: on average 40+
Microstuttering: very low (but still a little bit)

Verdict:

Performance increase is negligable in test 1A from pre-patch.

Test 1B: Free flight over England

Model detail: High
building detail: medium
land detail: medium
forest: medium
visual effects: High
damage decals: High
buildings amount: medium
land shading: medium
Grass, roads, shadows all on

FPS: between 28 and 34 fps.
Microstuttering: high

Verdict:

An increase in performance over pre-patch, but the microstuttering makes it difficult to play. Without microstutter, the game would be generally smooth at these settings.


Test 2A: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land

(Settings as Test 1A)

FPS: high 30's on average
Microstuttering: very little, but still some

Verdict:

A big increase in performance when attacking bombers over pre-patch. Before, the game would crawl when close to bombers, but now the frame rate dips only a little. Much improved.


Test 2B: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land

(Settings as Test 1B)

FPS: high 30's on average
Microstuttering: very little, but still some

Verdict:

An increase in performance over pre-patch, but stutter when attacking bombers at these settings is considerably worse than in test 2A)

The biggest performance increase came when flying over London. (settings as in test 1A)
Pre-patch, it was completely unplayable, but now for the first time I was seeing sometimes more than 30 fps. This is a huge improvement. Sadly, there is still a fair amount of stutter.

Overall verdict:

In general, there is an increase in performance over pre-patched game. Microstutter once trees and buildings is set to 'medium' is considerable, but with trees and buildings set to 'low' it is almost gone.

The game would be smooth at respectable detail levels but for the stutter, which is still high.

The visual artifacts and glitches I was seeing before are all gone now, which is much improved from the game pre-patch.

There is still pixellating of the Spitfire's rear view mirror.

The Heinkels seem very easy to shoot down now...much easier than in pre-patch game. I shot down 3 on a single pass.


Thanks team for the patch. I feel in general things have been improved, but there might still be some work to do regarding the stutter.
But overall I am pleased with the results.

Last edited by Rattlehead; 04-08-2011 at 09:31 PM.
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  #142  
Old 04-08-2011, 09:31 PM
Pudenfuhrer Pudenfuhrer is offline
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Posts: 8
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Quote:
Originally Posted by flyingblind View Post

Asus M4N98TD EVO NF 980a SLI AM3 Motherboard
Phenome II 965 Quad Core
Asus Nvidia GeForce GTX 560 Ti
4gb DDR3
Interesting - I just picked high for most options as very high seemed overkill and it says in the manual that lower settings are not recommended as they won't necessarily bring much improvement. Your and my systems are similar, same processor and mobo - I'll post exactly what my settings are later as well as my conf.ini

You are running on a decent 64bit OS right? - Windows 7 64bit pro and better offers about as much physical memory addressing as anyone can use and that's what I'm using.

For once I think this is a game that tests your entire system - not just the GPU. Only problem just now is it's not using all our cores and multi GPUs..

Runs as well for me as, say Fallout New Vegas - or Shogun 2 (and still no DX11 there )
Well - that's enough from me for tonight - I must sound like a fanboy - but this is the most modern and exciting game engine - and it's only going to expand and grow - good times ahead and keep the faith!

All the best with everyone persevering with this -
p
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  #143  
Old 04-08-2011, 09:39 PM
Pudenfuhrer Pudenfuhrer is offline
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Posts: 8
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Quote:
Originally Posted by Rattlehead View Post
Here is my report:

System:

Intel dual core E6850 (stock speed)
Ati Radeon 5870 (Catalyst 11.3 drivers)
4 gb Ram
Windows 7 32-bit

Resolution: 1920x1080
Antialiasing: x2

Quick last post for the night (sorry) I think your video card is chewing up a lot of address space - you are going to running with probably 2gig of addressable ram or so. That may be causing stutter - I still hope they improve the way it loads assets to help you out but sadly I'd have to recommend going 64bit. I would also suggest looking at using junctions to maybe split asset folders across more than one hard disk, bigger, fixed size virtual RAM, that sort of caper.

p
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  #144  
Old 04-08-2011, 09:42 PM
madrebel madrebel is offline
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Quote:
Originally Posted by luthier View Post
WHAT TO EXPECT FOR US IN THE COMING DAYS AND WEEKS:

* SLI and Crossfire support;
* Improved multicore support;
* Additional optimization;
* New multiplayer maps;
* Additional variants of existing aircraft;
* New missions and campaigns!
you forgot the part about the dedicated server. this is crucially important.
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  #145  
Old 04-08-2011, 09:48 PM
orangefood orangefood is offline
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filefront link? I don't like steam nor trust it
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  #146  
Old 04-08-2011, 09:48 PM
jibo jibo is offline
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Posts: 230
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if you want constancies
there is still a Vram bottleneck heavily impacting gtx 200-460 cards
1920 is still touchy and unpredictable, 1680 is a better test
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  #147  
Old 04-08-2011, 10:11 PM
tobruk tobruk is offline
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Posts: 2
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@luthier

thanks for your patch and hard work, my fps increase a little bit, but
(micro) stutters over London and other citys.

Sad to see that you remove realism of Plane Movement (rubber bands) in
Il2 COD. I recognized the smoother movement during the fight with other
Player Planes which make the flight more realism. Can´t it be fixed in
other way (issue with tracers)?

AIRCRAFT
* Removed “rubber bands” from player aircraft that made its movement smoother by delaying graphical representation of the plane behind its physical position,
with the rare unintended consequence of making tracers appear to fly out sideways;

Hardware
Core2Quad 9550 2.8 GHZ - OC to 3.4GHZ
4 GB RAM
Ati HD6970 2 GB
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  #148  
Old 04-08-2011, 10:55 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by fruitbat View Post
nope, 280 isn't good enough, speaking form personal experience.

got to be 4 series or better.
Can't concord with this. I have a GTX 275 and it runs over ocean with 40-60 fps, over land in average 35. Not high settings and some stuff turned off but still very nice looking and yet good performance. The only issue is with some stutters over land that increased with patch but I just down turned the visibility distance in the conf file and now everythings fine. So definitely playable and enjoyable with a GTX 275
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  #149  
Old 04-08-2011, 11:04 PM
Buchon Buchon is offline
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Quote:
Originally Posted by Malc29 View Post
I had this occur when I heavily damaged a Dornier. It may have been there before the patch and I hadn't managed to do this much damage before!

This will be a great game and is well worth the patience needed to let the guys have the time to fix the current issues.

This bizarre bug happen to me just now.

I did try reproduce it ... same settings ... mission ... etc, but no luck.

The mission was 010 - Bomber Intercept - Channel, but using Spitfire I.

was shooting to the bombers tail and every time that hited his main body (or tail) instead a piece of fuselage drop is a tree spawned, a big one

Last edited by Buchon; 04-08-2011 at 11:07 PM.
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  #150  
Old 04-08-2011, 11:08 PM
Helrza Helrza is offline
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Quote:
Originally Posted by Malc29 View Post
I had this occur when I heavily damaged a Dornier. It may have been there before the patch and I hadn't managed to do this much damage before!

This will be a great game and is well worth the patience needed to let the guys have the time to fix the current issues.

Thats all part of the RAF's enviromental incentives scheme. For every dornier you shoot down, they'll plant a tree
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