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#141
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Here is my report:
System: Intel dual core E6850 (stock speed) Ati Radeon 5870 (Catalyst 11.3 drivers) 4 gb Ram Windows 7 32-bit Resolution: 1920x1080 Antialiasing: x2 test 1A: Free flight over England Model detail: High building detail: Low land detail: low forest: Low visual effects: High damage decals: High buildings amount: Low land shading: low Grass, roads, shadows all on FPS: on average 40+ Microstuttering: very low (but still a little bit) Verdict: Performance increase is negligable in test 1A from pre-patch. Test 1B: Free flight over England Model detail: High building detail: medium land detail: medium forest: medium visual effects: High damage decals: High buildings amount: medium land shading: medium Grass, roads, shadows all on FPS: between 28 and 34 fps. Microstuttering: high Verdict: An increase in performance over pre-patch, but the microstuttering makes it difficult to play. Without microstutter, the game would be generally smooth at these settings. Test 2A: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land (Settings as Test 1A) FPS: high 30's on average Microstuttering: very little, but still some Verdict: A big increase in performance when attacking bombers over pre-patch. Before, the game would crawl when close to bombers, but now the frame rate dips only a little. Much improved. Test 2B: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land (Settings as Test 1B) FPS: high 30's on average Microstuttering: very little, but still some Verdict: An increase in performance over pre-patch, but stutter when attacking bombers at these settings is considerably worse than in test 2A) The biggest performance increase came when flying over London. (settings as in test 1A) Pre-patch, it was completely unplayable, but now for the first time I was seeing sometimes more than 30 fps. This is a huge improvement. Sadly, there is still a fair amount of stutter. Overall verdict: In general, there is an increase in performance over pre-patched game. Microstutter once trees and buildings is set to 'medium' is considerable, but with trees and buildings set to 'low' it is almost gone. The game would be smooth at respectable detail levels but for the stutter, which is still high. The visual artifacts and glitches I was seeing before are all gone now, which is much improved from the game pre-patch. There is still pixellating of the Spitfire's rear view mirror. The Heinkels seem very easy to shoot down now...much easier than in pre-patch game. I shot down 3 on a single pass. ![]() Thanks team for the patch. I feel in general things have been improved, but there might still be some work to do regarding the stutter. But overall I am pleased with the results. Last edited by Rattlehead; 04-08-2011 at 09:31 PM. |
#142
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You are running on a decent 64bit OS right? - Windows 7 64bit pro and better offers about as much physical memory addressing as anyone can use and that's what I'm using. For once I think this is a game that tests your entire system - not just the GPU. Only problem just now is it's not using all our cores and multi GPUs.. Runs as well for me as, say Fallout New Vegas - or Shogun 2 (and still no DX11 there ![]() Well - that's enough from me for tonight - I must sound like a fanboy - but this is the most modern and exciting game engine - and it's only going to expand and grow - good times ahead and keep the faith! All the best with everyone persevering with this - p |
#143
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Quick last post for the night (sorry) I think your video card is chewing up a lot of address space - you are going to running with probably 2gig of addressable ram or so. That may be causing stutter - I still hope they improve the way it loads assets to help you out but sadly I'd have to recommend going 64bit. I would also suggest looking at using junctions to maybe split asset folders across more than one hard disk, bigger, fixed size virtual RAM, that sort of caper. p |
#144
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you forgot the part about the dedicated server. this is crucially important.
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#145
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filefront link? I don't like steam nor trust it
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#146
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if you want constancies
there is still a Vram bottleneck heavily impacting gtx 200-460 cards 1920 is still touchy and unpredictable, 1680 is a better test |
#147
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@luthier
thanks for your patch and hard work, my fps increase a little bit, but (micro) stutters over London and other citys. Sad to see that you remove realism of Plane Movement (rubber bands) in Il2 COD. I recognized the smoother movement during the fight with other Player Planes which make the flight more realism. Can´t it be fixed in other way (issue with tracers)? AIRCRAFT * Removed “rubber bands” from player aircraft that made its movement smoother by delaying graphical representation of the plane behind its physical position, with the rare unintended consequence of making tracers appear to fly out sideways; Hardware Core2Quad 9550 2.8 GHZ - OC to 3.4GHZ 4 GB RAM Ati HD6970 2 GB |
#148
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Can't concord with this. I have a GTX 275 and it runs over ocean with 40-60 fps, over land in average 35. Not high settings and some stuff turned off but still very nice looking and yet good performance. The only issue is with some stutters over land that increased with patch but I just down turned the visibility distance in the conf file and now everythings fine. So definitely playable and enjoyable with a GTX 275
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#149
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I did try reproduce it ... same settings ... mission ... etc, but no luck. The mission was 010 - Bomber Intercept - Channel, but using Spitfire I. was shooting to the bombers tail and every time that hited his main body (or tail) instead a piece of fuselage drop is a tree spawned, a big one ![]() Last edited by Buchon; 04-08-2011 at 11:07 PM. |
#150
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