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#141
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All Il2 aircraft without wing slats do, so why would you want the spitfire to be an exception? Last edited by ImpalerNL; 02-09-2011 at 09:52 AM. |
#142
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Hi Tihi long time.
I agree with much that you say, the Spitfires have been dealt a tougher set of cards in 4.10 but perhaps Oleg the dealer favoured them too much in the past. It reminds me of a class of misbehaving schoolchildren, the new teacher picks on one, a past favourite, not necessarily the worst and gives him a good thrashing. Some of the kids are pleased, others worried if they are next. Lets face it, there are plenty of aircraft candidates in IL2 that could and perhaps should be next. I know that you fly all planes and have no side per se. The guys giving you a hard time are likely not so evenhanded. Sigs tell a lot ![]() The longer I fly this sim the less it seems about a battle between red vs blue and more about pilots who fly only one side vs pilots who fly either. Red and Blue only pilots are interchangable to me. Same words, same agenda, different colour. Lastly the next poster who suggest you're a red 'Spitwhiner' and need to learn to fly, I suggest you invite him to a 'dance' in a blue plane of his choice. I'd like to see that ![]() Last edited by Gadje; 02-09-2011 at 10:33 AM. |
#143
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a) FM changes swing both ways and they've done so for years b) it's still a game on a PC and compromises have to be made c) there are ways you can still enjoy it, plus the problem could be fixed by adjusting the opposition's FM in a future patch instead of making the Spit as it was in 4.09 (maybe they want to make more realistic FMs for other aircraft as well) and finally d) we'll have a new simulator pretty soon where most of these things will be reworked from the ground up and the board will be completely redrawn due to the new engine management, so everything we knew about how easy or hard it is to fly a certain match-up will have to be reevaluted to take into account the ease or difficulty of managing the aircraft's systems while flying it. In that sense, i view the further updates of IL2 in this way: if they have references to make things more realistic let them do it, even if they do it in parts instead of all at once and that means disadvantages for certain aircraft from one patch to the next. You are free to have your own opinion obviously, but i wouldn't expect miracles (maybe a tweak of the FM if there are obvious mistakes to be corrected but not going back to the 4.09 FM), since for most people CoD is around the corner and that's all that currently matters until we see what it can do. |
#144
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If you cant find any difference in the stability between the planes you mention and the new Spit, than you probably haven't been flying here long enough. |
#145
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Ive been flying il2 for 5 years. The spitfire already outclimbs and outturns the LW fighters, but you dont agree with a bit more lively FM? Last edited by ImpalerNL; 02-09-2011 at 08:18 PM. |
#146
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I agree with PE_Tihi, the Spit has become a very nervous instable platform, in constant need of elevator trim.
In no way realistic. It was generally only needed to trim elevator during cruise. I'm sure this will be solved in future. The Sputterfire will be a Spitfire again. |
#147
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![]() What I mean- La7 climbed at some 33m/s, then 30, and at the end it has been 27. The RL value - this neutral line-is 22-23 m/s. has never been touched, not to speak of crossing it. No one ever seen a La7 with 19 m/s max climb, for example. Similarily, there has once been a german bomber in the game, ![]() ![]() ![]() ![]() With all the swinging, the tendencies in the FM's have been stone steady. The german fighters stayed undermodelled in turn; Soviet and Lend-Lease fighters overmodeled in climb and turn, and the Japanese always kept their boosted climb. What did change was the extent only, aberrations mostly getting more moderate in time. Compromises are always necessary; there are always things difficult or impossible to simulate. A fair aproach where all such compromises do not (by some chance ![]() I understand the people in the DT too, in a part; this was the last chance to release something that would actually be used. Anything they would release in, say, april would've been a private release, more or less. I do not think anybody ll ever do much more on the game, let alone radicaly rework 250 plane FM's in the game. And even if he does - who ll fly it. I would be the last one to oppose more realism in the sim. But the 4.10 creates a situation which never existed in life, where the Spit compares very badly with its contemporaries regarding stabillity. This dosesnt bring more realism into the game, on the contrary. Looking at the spit alone, only then you can say: This is, possibly, more realistic. But who flies the Spit alone? Totaly drunken manner the plane does a Hammerhead makes me think the DT may have overdone things, but can't say for sure, of course. A pilot with experience in flying high-power single engine prop planes would be in a good position to say what feels real there, and what not. Il2 has a couple of months only before it departs. It makes me a bit nostalgic, I confess. The game stayed with me, or rather I did stay with it, for some 9 years.. a nice chunk of life. Having said this, it would be impossible not to admit the game has been (and still is, what's more)a great one; a brilliant Flight-sim, with all the due respect and thanks to all it's creators headed by Oleg Maddox. I better don't say here what I think about the honesty of his FM's ![]() Ten years makes the game a part of one's life experience for it's the players, not to speak about it's creators. It is nice to see the last chapter of this book leading into the new one, too. Let me hope we all learned something from the book still in our hands, to let us write and read the coming one with more ease and less of the bad old mistakes. The long version history of the game has had more than enough contested novelties, and more than enough things that may well have been felt as unfair. I would think it nice if the game version representing our farewell to Stormovik stays unburdened with such feelings. After all, to many of us it has been a part of life for a decade, and more than just a game. Last edited by PE_Tihi; 02-10-2011 at 03:32 PM. |
#148
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Spit always outturned the LW fighters. Outclimbing LW? Stay away from 25Lbs Servers like I do. Lively FM ![]() |
#149
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Fly 400 km/h IAS at 1000m alt. Trim the aircraft for level flight. Shortly apply rudder for 15° of slip and release. Try with a Spitfire of your choice, a Fw 190, an F6F and a P-51.
How often does each plane go back and forth before it stops oscillating? How large is the first amplitude to the other side for each plane? How much time is needed for each plane to settle back to a steady condition? Do that and you'll see that the Spitfire is just as stable as other planes, it simply has more effective controls. It is possible to compensate for that with a proper joystick set-up or simply by being less ham-fisted. |
#150
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![]() Point the planes nose vertically upwards, and wait till the speed drops to about 100 kmh, then and kick the rudder to help the nose start falling down. Then tell me later will it fall. Let the plane climb further (you ll have no other choice, anyway) to zero speed. Then later, if you still feel like it, tell me how did your hammerhead look like? ![]() Call me ham-fisted, huh? A good pal of mine, called ham, could hit at 700 m almost at will and any deflection ![]() ![]() ![]() Last edited by PE_Tihi; 02-10-2011 at 04:08 PM. |
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