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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 10-01-2010, 05:47 PM
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proton45 proton45 is offline
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Its kind of a small detail...but I really like how the pilots move forward and back (in their seats) as the aeroplane pitches forward.
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  #142  
Old 10-01-2010, 05:49 PM
Tree_UK
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Im not being confrontational im just being honest, I think Oleg would rather hear that than all the wows, whoops, fantastics and cheering. The terrain doesn't look good, at this time, feel free to disagree with me on this subject.
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  #143  
Old 10-01-2010, 05:50 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by AWL_Spinner View Post
Enough about REX clouds already. They look awesome as a backdrop to a static screenshot, undoubtedly, but look bloody awful if you try flying around them and through them (that's not a criticism of REX, which is a wonderful product, but an acknowledgement of the limitations of the FSX engine which simply cannot deliver a decent volumetric cloud experience). REX is essentially a 2D photo library of beautiful clouds and NOT what I would wish to see in something like SoW.

Very impressed with the first cloud shot of the SoW Wellington, the first time we've seen something approaching an overcast (although I see in a later image that was a limited patch of cloud).

Looking forward to seeing more where that came from. Overcast, drizzle and fog please!

Cheers, Spinner
No I agree. But ReX just looks realistic, doesn't it? I think it could be achieved for 3D clouds, but we'll see.
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  #144  
Old 10-01-2010, 05:52 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by MD_Titus View Post
because it's meant to be a teaser, a work in progress, not a collection of screenshots for the back of the box.
I know, and I wasn't complaining either.
I was attempting to politely point out to Tree that there's probably a very good reason why we maybe haven't been shown the full terrain.
In earlier update posts I've also pointed out that I'd be more than happy if this was the final result.
I don't have any gripe at all my friend, so stop being so hasty. Thanks.
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  #145  
Old 10-01-2010, 06:01 PM
Tree_UK
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Some people need to be reminded that this is a thread for discussion of screenshots, I think the terrain looks bad, now try and discuss without getting personal.
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  #146  
Old 10-01-2010, 06:01 PM
Splitter Splitter is offline
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Originally Posted by Tree_UK View Post
Im not being confrontational im just being honest....
So when your lady asks, "Do these pants make my backside look fat?", what do you say? lol. "It's not the pants...." is a bad idea, trust me.

Splitter
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  #147  
Old 10-01-2010, 06:02 PM
Tree_UK
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So when your lady asks, "Do these pants make my backside look fat?", what do you say? lol. "It's not the pants...." is a bad idea, trust me.

Splitter
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  #148  
Old 10-01-2010, 06:02 PM
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philip.ed philip.ed is offline
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Saves her making the same mistake twice...
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  #149  
Old 10-01-2010, 06:05 PM
Jumo211 Jumo211 is offline
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Thank you Oleg for new update , everything is coming alone very nicely

Please , I would like to ask four questions as some other guys probably would
also like to know , if some similar IL-2 stuff graphics was carried over to the
BoB:SoW so we can know what to expect :

1. is the aircraft fuel leak effects in 2D with also some of the aircraft damage smokes in 2D ?

2. are clouds going to pop out suddenly from distance ?

3. is there color flickering with clouds ( dark/bright ) when looking at them from various angles ?

4. is there clouds jerking movement when flying around them as it is happening in IL-2 ?

Thank you so much , very appreciate that
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  #150  
Old 10-01-2010, 06:07 PM
AWL_Spinner AWL_Spinner is offline
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Originally Posted by philip.ed View Post
No I agree. But ReX just looks realistic, doesn't it? I think it could be achieved for 3D clouds, but we'll see.

Well yes, it looks realistic because it's photographs of real clouds

Although the library is large, you do see the same clouds (in 2D plates!) again and again and...

I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather).

Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster.

Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings
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