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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 08-07-2010, 09:03 AM
slick118 slick118 is offline
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Originally Posted by luthier View Post
The trees are all a standard size, inside cities or outside. We can either have tall trees in cities, or tiny regulated runts in the woods. If we had to have different types of trees and check where they grow, we'd lose way too much FPS.
Just adding my two pence, I'd rather see fewer trees in towns and cities than in that second shot. It detracts from the sleepy little village feel that you got (and in fact still get today) when flying over towns and villages the south of England. Reminds me more of Milton Keynes, a new town (or is it a city nowadays...?) just north of London where they seem to have tried to plant one tree for every building there! Whereas the more established towns and villages of England are mainly concentrations of old buildings with parks and avenues etc elsewhere where trees are permitted to grow.
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  #142  
Old 08-07-2010, 09:09 AM
Endy Endy is offline
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Fantastic screen shots, looking at those pics, just amazing.

I know my old computer would struggle with this, but one day!
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  #143  
Old 08-07-2010, 09:18 AM
_RAAF_Stupot _RAAF_Stupot is offline
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I've been flying sims for a while, and trees are <still> a bonus for me.

Screenshots look great!
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  #144  
Old 08-07-2010, 09:24 AM
JVM JVM is offline
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Originally Posted by Chivas View Post
I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive.
And yet we saw nothing from the German side...The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!

JV
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  #145  
Old 08-07-2010, 09:36 AM
tourmaline tourmaline is offline
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Originally Posted by Tbag View Post
Are those also speedtree?





Look like the perfect flight-sim trees if you ask me!
I think it's not so much a matter of trees, but a matter of lighting...
The trees are the same, but lighting is different...

Remember that the summer of '40 was very hot and thus much lighter then usual...Lots of sun.
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  #146  
Old 08-07-2010, 10:51 AM
zauii zauii is offline
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Jeez , all this talk about trees like its the main thing of the game...
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  #147  
Old 08-07-2010, 11:13 AM
engarde engarde is offline
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Originally Posted by zauii View Post
Jeez , all this talk about trees like its the main thing of the game...
im surprised noone has brought up why cant we see the individual leaves moving in perfect unison with the atmospheric effects?

or perhaps there should be squirrels visible inside the trees, with perfectly reproduced anatomical systems that respond correctly to gunfire?

wait, why dont they model each and every hair on the squirrels!

yeah the sim is absolutely worthless without realistic squirrel hair!

WE WANT PERFECT SQUIRRELS! WAAAAGH SQUIRRELS !
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  #148  
Old 08-07-2010, 12:15 PM
swiss swiss is offline
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And moles and molehills, you know, after the rain all the meadows are full of them.
Moles are very important to me, they add a lot to the total immersion feeling.
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  #149  
Old 08-07-2010, 01:08 PM
Tigertooo Tigertooo is offline
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Originally Posted by swiss View Post
And moles and molehills, you know, after the rain all the meadows are full of them.
Moles are very important to me, they add a lot to the total immersion feeling.


and will we be able to see the earth-worms after the rain . Can i be informed on the colour and the size of them please?

To Oleg's team: keep the good work up , you have my 200 % support for whatever you are making
Salute
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  #150  
Old 08-07-2010, 01:37 PM
daHeld daHeld is offline
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As can be seen in these aerial photographs, you normally can't see tree trunks from the air. It's rather the exception than the rule.
So for me, it looks certainly good enough. Did you actually realize how far back to the horizon we are able to see the trees in the sim?
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