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#141
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IMHO people should pass judgement until we see an actual gameplay video,showing smoke,fire,ground detail,I think Oleg and the team know what they are doing
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#142
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Oleg also said something about bugs in the system and how they were using the reduced detail distant models at the moment, which would explain the poor trees in the most recent shots. |
#143
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Comparing screenshots to one and another never gives any fair results.
Just wait til you have the game in motion and on your computers until you judge. |
#144
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Megan Fox must be included in the Collector´s Edition, of course. This is just the minimum I require from a realistic flight simulator. ![]() |
#145
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Now looks really scary to burn...
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#146
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Not to offend anyone, but I can't believe the nitpicking on the scenery.
I have bought software since it came on cassette tape. I have seen good graphics (for whatever time period) on bad games and "OK" graphics on very good games. Poor games don't get played for very long. Good games with OK graphics were (and are) played for many hours. The are many things that go into actual "game play" that are more important than being able to take photo realistic screen shots. I know from competing that most people have to sacrifice some aesthetics for frame rate. People are bringing up RoF as an example of what happens when a product is released too early but looked pretty. I would also point out that Crysis was a good game, and gorgeous, but many end users couldn't play it on their systems. The graphics were too good for all but the most powerful systems. So I would say that the greater danger is in SoW becoming another Crysis....stunning but unplayable for many. In the US we have an expression: boondoggle. Programmers chasing their tails tweaking graphics and delaying release dates equals a boondoggle. Games staying in development for years on end equals a boondoggle (Team Fortress 2 anyone?). Releasing a solid, great game that is used as a platform on which to improve further updates and releases equals a WIN for the end users and the publisher. We're talking about the tree shade colors? Seriously? Were I Olegg I wouldn't be publishing these updates at all. I am waiting on the release of a new version of my favorite flight sim and the owner of that company gives almost no details so as to avoid discussions like this. That sim is still getting buzz in their community....especially because the current customers are hanging onto every rumor and tidbit of information that leaks out. The fire has too much red in it? Seriously? The graphics look almost good enough for release, if the gameplay is outstanding then we won't be griping when it is released. The expression "you can't have everything" comes to mind, especially when we are talking about a $50 product. Splitter Last edited by Splitter; 07-17-2010 at 07:36 PM. |
#147
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Well, those crane should do something like this ? ![]() ![]() He 59 B, Seenotflugkommandos 3 , Boulogne-sur-Mer. 2nd half of 1940. ![]() Any news about the He 59 project ? ![]() ... Last edited by Rodolphe; 07-17-2010 at 08:07 PM. |
#148
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All I have to say about this and all similar comments: OMG Giving critique to the developers about screen updates is not an insult. It's just help to make everything better. When will you people understand? Don't you know the saying: Two heads are better than one? Oleg and his team are not all knowing. |
#149
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Splitter speaks the wisdom here.
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#150
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Hello Oleg Maddox!
I have a question for you. The damaged planes look very similar to the ones in IL-2 (lot of Alpha-Channel use). I have seen many very good damage models in other games which look much better as on your screenshots. For example many racing games. or the damage model of rise of flight, i knew your answer, but SOW will be released way after ROF and it should be better in my eyes. Is the damage model in SOW again relativly simple as in IL-2? Like having tree different damage models for every part of the plane and if this particular part is hit by bullets it will always look the same? I know you have the dynamic weathering effects, thats not what I want to hear ![]() I have the feeling, also in other new games that some parts are not really beeing improved. More poygons, highter res of textures and more effects.. yeah thats nice, but thats not a game mechanics improvement. As I first saw some screens of SOW i just thought.. oh no.. they use too much from il2 in this new game. I know you are basicly the same programmers but IL-2 looks very similar to SOW and not only the graphics.. also the above mentioned doubts of the new damage modell. Can you release a more professional made video of SOW?? Videos are not the strength of your team or not in your interest or both. |
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