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7,62 Tactical action game, sequel to Brigade E5

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  #141  
Old 07-20-2010, 12:00 PM
LovelyPencils LovelyPencils is offline
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Hi R@S,

I did a clean installation, installed the unofficial 1.06 patch following by the BSM 1.02. when I launch the game, it CTD.

Heres what the log shows.

Log started at 18.07.2010 22:49
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.003 ERROR [0] .\OldPackFile.cpp (99) Package not found: Patch_1_12.azp
00:00.014 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.015 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.456 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.686 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:03.282 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:03.903 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:12.906 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected
00:12.907 WARNING1 [0] .\CameraPos.cpp (115) false
00:38.455 ERROR [0] .\Items\items.cpp (697) Item not found by name: 'Unique Sniper Rifle SKS (7.62x39)'
00:38.456 FATAL [0] .\Shop\ShopEconomics.cpp (324) Invalid item in economy: 'Unique Sniper Rifle SKS (7.62x39)', shop: Emiliano Calderon_7532
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  #142  
Old 07-20-2010, 05:21 PM
R@S R@S is offline
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There must've been some issues with the patch installation, but I'm not sure what. According to the log you're using some old files and that causes the CTD. I'll try to get to the bottom of this by throwing a bunch of possibles at you

Check your game directory, is the a folder called ShopINI? If there is, they're either a left-over from a previous installation or the directories are set as read-only and wasn't deleted by the patch script. If this is the case you need to start over, uninstall the game and install it in another directory, one that isn't affected by your OS or virus-protection systems.

When you run the PatchMe.bat script, pay attention to what the script says at the end, it indicates if any of the files or folders are write protected and couldn't be deleted.
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  #143  
Old 07-24-2010, 10:46 AM
Flakt Flakt is offline
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hi. i've been reading the forums for a while, and i'm an avid user of BSM, but i have a problem. after completing the first battle for ciudad de oro (painstakingly hard), and selling all the loot, i've come across a problem. when i hit leave, and go to the map, everythings fine. as soon as i click on the map to move somewhere, it crashes. i looked at the crash logs, and the first one said it had something to do with bloomfilter so i disabled bloom, and restarted. now it's saying something else. i'll include the log in the post below.
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  #144  
Old 07-24-2010, 10:52 AM
Flakt Flakt is offline
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Log started at 24.07.2010 11:54
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.011 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.012 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.196 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.288 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:02.633 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:03.026 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:05.255 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Fast2.286.azp
00:05.659 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:05.660 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:05.661 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:05.663 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:05.717 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:05.950 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.883 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\CIUDADDEORO'
00:06.917 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.918 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.918 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.937 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.938 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.938 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:06.975 WARNING1 [0] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:06.975 WARNING1 [1] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:06.976 WARNING1 [2] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:06.976 WARNING1 [3] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:12.738 INFO [0] .\LoadGame.cpp (1209) Game loaded.
>-----------------------------------------------------------
> Exception C0000005 at 0x004AD87A
>-------------------- Call stack ---------------------------

E6.exe 0x00400000 0x004AD87A

E6.exe 0x00400000 0x004AEC1D

E6.exe 0x00400000 0x006C1DF0

E6.exe 0x00400000 0x006CAE6E

E6.exe 0x00400000 0x00517198

E6.exe 0x00400000 0x0054EAD3

E6.exe 0x00400000 0x006C4690

E6.exe 0x00400000 0x0051381C

E6.exe 0x00400000 0x0051381C

E6.exe 0x00400000 0x00513850

E6.exe 0x00400000 0x00517198

E6.exe 0x00400000 0x0054EAD3

E6.exe 0x00400000 0x0054EAD3

E6.exe 0x00400000 0x004BE2E0

E6.exe 0x00400000 0x004C0124

E6.exe 0x00400000 0x0048B065

E6.exe 0x00400000 0x0048B0C9

E6.exe 0x00400000 0x004B1FAB

E6.exe 0x00400000 0x0049E920

E6.exe 0x00400000 0x005AF2A7

ntdll.dll 0x77080000 0x770AFA88

ntdll.dll 0x77080000 0x770AFA88

ntdll.dll 0x77080000 0x770AFA88

ntdll.dll 0x77080000 0x770AFA88

E6.exe 0x00400000 0x006BD7C5

E6.exe 0x00400000 0x006A2DD2

E6.exe 0x00400000 0x006BD70A

E6.exe 0x00400000 0x00697E84

E6.exe 0x00400000 0x006BD70A

E6.exe 0x00400000 0x006A39B2

> Crash dump successfully saved to Log\2010_07_24_11_54.dmp
00:17.057 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
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  #145  
Old 07-24-2010, 01:56 PM
R@S R@S is offline
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There's no errror in the log that would cause a CTD, and from your decription it sounds like a memory leak problem. Since the CdO fight takes a long time to finish it's the most likely reason, and the only way around it is to load a save from before the fight and do it all over. I would guess the most likely cause for the CTD is some mix-up with the ownership of the map, that's what gets checked when you travel away from a map you've just conquered. I've had similar issues, even in vanilla, and it's always after a fight where I take the ownership of a city. The last time it happened was in the player base and the only way to fix it was loading an earlier save.
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  #146  
Old 07-24-2010, 02:35 PM
Flakt Flakt is offline
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Quote:
Originally Posted by R@S View Post
There's no errror in the log that would cause a CTD, and from your decription it sounds like a memory leak problem. Since the CdO fight takes a long time to finish it's the most likely reason, and the only way around it is to load a save from before the fight and do it all over. I would guess the most likely cause for the CTD is some mix-up with the ownership of the map, that's what gets checked when you travel away from a map you've just conquered. I've had similar issues, even in vanilla, and it's always after a fight where I take the ownership of a city. The last time it happened was in the player base and the only way to fix it was loading an earlier save.
i dont have an earlier save and i've amassed way too much wealth and gear to restart. is there really no other way? perhaps waiting on the map unpaused for a set amount of time?
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  #147  
Old 07-24-2010, 05:59 PM
R@S R@S is offline
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You could try it, but I don't think it'll work. Do you have a save when you're still in combat? Then try retreating from the sector and see if the CTD happens then as well. If it's the ownership thingy that's causing it that might do the trick. You'll fail the mission, but at least you'll be able to continue the campaign.
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  #148  
Old 07-25-2010, 01:03 AM
Flakt Flakt is offline
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Quote:
Originally Posted by R@S View Post
You could try it, but I don't think it'll work. Do you have a save when you're still in combat? Then try retreating from the sector and see if the CTD happens then as well. If it's the ownership thingy that's causing it that might do the trick. You'll fail the mission, but at least you'll be able to continue the campaign.
i gave in and just restarted. i have a few requests though, dont know if you'll listen or not.

1 - foregrip as a bipod, so i can add it to different weapons.
2 - make rico faster at getting you requested cars.
3 - differently colored backpacks, different models maybe?
4 - more uniforms if you can make them.

Last edited by Flakt; 08-03-2011 at 12:06 AM.
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  #149  
Old 07-25-2010, 08:02 AM
R@S R@S is offline
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1: There are several reasons I haven't made the grip attachable, the left hand wont grip it when attached, the weapon stats will get the bipod settings and it will displace the position of the bipod on that weapon since one has to edit it's poisition in the *.act.inf file. These are all due to engine limitations and it can't be changed, if it was possible I would have done it already.

2: Rico always gives you the car you buy directly, the whole ordering business is just a scam and a waste of 1000 eldos.

3: There already are 4 kinds of backpacks that looks different, the ones with small pics is just for storing purposes, not carrying. To add them to the models is too much work for something that isn't supposed to be done.

4: I like the idea of new uniforms, and it will be done for the next release, I don't know how many there'll be, but at least 2 new ones. Maybe this is something you can help with?
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  #150  
Old 07-25-2010, 12:14 PM
Flakt Flakt is offline
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Quote:
Originally Posted by R@S View Post
1: There are several reasons I haven't made the grip attachable, the left hand wont grip it when attached, the weapon stats will get the bipod settings and it will displace the position of the bipod on that weapon since one has to edit it's poisition in the *.act.inf file. These are all due to engine limitations and it can't be changed, if it was possible I would have done it already.

2: Rico always gives you the car you buy directly, the whole ordering business is just a scam and a waste of 1000 eldos.

3: There already are 4 kinds of backpacks that looks different, the ones with small pics is just for storing purposes, not carrying. To add them to the models is too much work for something that isn't supposed to be done.

4: I like the idea of new uniforms, and it will be done for the next release, I don't know how many there'll be, but at least 2 new ones. Maybe this is something you can help with?
1 - god damnit.

2 - god damnit.

3 - i mean as in, have smaller backpacks or so, that weigh less but also carry less maybe. or have black backpacks, i have a civil guard uniform and it kinda bugs me to have a green backpack with it.

4 - i'll assist you as best as i can. just add me on msn and we'll talk, i can texture but i know next to nothing about modding.
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