#141
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I was watching screenshots form AoV in Elite-Games site with new basic mothership with 3x turret and 3x system (can i ask those who knows russian language to translate on english that ship name?). He seems realy nice.
There also few screenshots with nice looking space stations. As i write earlier, it would be nice if there was a possibility of controlling the space station. Stations can be acquired by the retake in hard battle from the hands of pirates, or as a reward for services to the empire or the corporate, or rebuild ruined station. Player would be able to dock the ship in own and choose another mothership taht he have docked at the station. Addition, if a player has hired more pilots, he can choose form station the suitable members on a mission. Unfortunately it sounds too good to be real could Last edited by Xanathos; 10-25-2011 at 09:30 AM. |
#142
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Actually, it's real even now. I was working on very similar idea for my motherships mod. A small part of the test code was implemented in unreleased 0.28 version. The whole idea was:
1. You have to buy/find/acquire a base modules like storage, factory, hangar, etc. 2. You have to have a pilot with special engineer skill that allows to construct a base. Additionally, to start building a base, you have to equip your mothership with some special construction modules. 3. If you have the skill and all needed equipment you can build your base anywhere you want. Base appears in front of your ms 100 clicks away. The same way you can build defensive turrets around your base. Player's base (and ms) can have one unique module called "town portal module" which allows to freely travel between your base and a sector you're currently in. That was the whole idea. The main problem was saving your base after you left a sector. It's possible but very complicated. Now, I'm waiting for AoV. I hope AoV will be even more modable than old titles. |
#143
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Goblin Wizard i hope you show more about this mod
I hope that developer post in this forum some kind of FAQ about Ashes of Victory. I have seen overdatet (Jan 2011) AoV faq in elite games site but in russian language. Few interesting things that i can translate with help of google was: 1) Player can buy motherships 2) Player control still only six heroes 3) Stalingrad and Stone Arrow will not avaiable, only with mods 4) Money obtain mainly from loots Last edited by Xanathos; 10-25-2011 at 11:47 AM. |
#144
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Hmm.. I don't think so. I've stopped working on this mod nearly year ago and I prefer to wait till AoV. I really hope that devs will make some significant changes to the engine which will give us more possibilities.
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#145
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looks like AoV was delayed until Q1 2012?
Kinda sucks . |
#146
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I am curious as to what they plan on adding to the sequel. Alongside the stuff that was removed from SW2 like randomly-generated missions, I would like to see support for more pilots into the game. Being stuck with a six pilot cap makes it feel like I am heavily undermanned most of the game, especially since you are stuck with 2-4 pilots for most of the game.
Also, having reasons to actually assign pilots to the mothership would be good too, at the moment assigning them to the mothership is a waste because they cannot use their special abilities, and usually means you have one less fighter in space, not a good thing. |
#147
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If it is only 6 pilots, which the player will be able to control at same time, at least it should be their lot to choose from, each of the original photo-avatar, biography, and unique skills.
In Civil War, early in game, thera was cool trained mercenary team with leader in Black Stormcrow. It's a waste that you can't join him on to the team. |
#148
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Two nice screenies from Elite Games Team forum
stonearrowmk21c.jpgstonearrowmk21f.jpg About pilots - this picture clearly shows that nothing has changed. album_pic.jpeg Last edited by Goblin Wizard; 10-27-2011 at 09:16 AM. |
#149
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Quote:
Quote:
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#150
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Cayman
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