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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 10-25-2009, 10:34 AM
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mazex mazex is offline
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Quote:
Originally Posted by zakkandrachoff View Post
are that 3 pics,
i cant find any more

Nice! That looks like the same village as back in 2007 (?) - but it has evolved! Love the smoke from the chimneys and the shadows cast by the 3D objects. Not sure if I like the blur effect, but that is hard to judge on a still picture. The houses are also to light I think? The shadow side of a red brick English home should be rather dark on an image like this I think (at least it would look good I think). All such things are naturally WIP, but hey, this is a comment thread for the pics so... After they have tuned the colors and shading bit and added some additional effects (haze etc) it will be even better!

/Mazex
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  #142  
Old 10-25-2009, 10:43 AM
Reisman Reisman is offline
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The cockpit, planes, ground vehicles and clouds look great. Water/beach doesn't look as good as in that early video and the ground detail/lighting isn't on par with Birds of Prey yet but this is still WIP so I know that'll change. My only concern is if the other maps have flat terrain like this one, but I guess they don't...

Big thanks for the update, keep up the good work!

Last edited by Reisman; 10-25-2009 at 11:19 AM.
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  #143  
Old 10-25-2009, 11:05 AM
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Aircraft look fantastic absolutely the best in the business.

But for the colours used for ground and ground objects I have my doubts.
And I wonder how London will look like in the game.

In comparison with other games:

IL-2 Birds of prey, the ground of this game is really good:






New game from ??? posted on SimHQ:



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Last edited by Bloblast; 10-25-2009 at 12:38 PM.
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  #144  
Old 10-25-2009, 11:21 AM
Insuber Insuber is offline
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Originally Posted by krz9000 View Post
the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

- do clouds cast realtime shadows
- will there be volumetric effects? (sunbeams through clouds,...)
- do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
- are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"

+1.

Ins
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  #145  
Old 10-25-2009, 12:28 PM
henriksultan henriksultan is offline
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Looking really god Maddox, keep working hard on that game and I can promise you that this is a sure buy

Thanks for the update!
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  #146  
Old 10-25-2009, 01:09 PM
HFC_Dolphin HFC_Dolphin is offline
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All I can say is that visuals seem fantastic.
This cockpit, oh my, what a joy

I'm really looking forward to know more about other important parts of the game
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  #147  
Old 10-25-2009, 02:06 PM
MorgothNL MorgothNL is offline
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Its prob just me, but I think this game looks pretty bad .
I've been playing Il-2 1946 a lot over the years, and lately also some BOP on xbox. I almost preffer the way the 1946 planes look . When I see the outside picture of the spit, I think it looks strange, it looks like it does not belong in the surroundings and it looks fake.

Also the ground, just looks lame to me. The ground in BOP is insanely great, the ground in 1946 is very basic. But I actually like the 1946 ground more the the sow ground. The sow ground looks like the ground of a old adventure game .

I'd rather see a BOP port to PC. And after porting, just improve the flight models a bit to be more like 1946.

I reallllly like the first screen of the cockpit:http://files.games.1c.ru/il2pict/grab0100.jpg

but the 2nd screen just makes me laugh:http://files.games.1c.ru/il2pict/grab0101.jpg

http://files.games.1c.ru/il2pict/grab0126.jpg <-- in those spit exterior screens, you can see every moddel layer or something :S. anyways, I think it just looks weird :S. Also the lighting looks strange

I think I read somewhere that lighting etc was still getting improved? so if thats the case, than by all mean ignore the comments about that


Dont get me wrong, If the gameplay is better than that of 1946, Its the game for me, but the looks of the game kind of anoy me
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  #148  
Old 10-25-2009, 02:19 PM
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MorgothNL(QUOTE)
but the 2nd screen just makes me laugh:http://files.games.1c.ru/il2pict/grab0101.jpg



I think that that map is intended to be a on-line furball quick action map...but I understand what you are saying, you are seeking realism, and are a simer at heart, as am I
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  #149  
Old 10-25-2009, 02:23 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Morgoth, that's probably because we've got used to those weathered skins on IL-2. Check Oleg's news topic, it has some pictures showing how weathering will work.

It will look better after some sorties, don't worry .

Plus, if you don't like the defaults, you can make your own skins, as we're used to do on IL-2.

And, at last, it's not even beta, and if I got it right, the graphics are going to look way better than now.
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  #150  
Old 10-25-2009, 02:31 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by SlipBall View Post
MorgothNL(QUOTE)
but the 2nd screen just makes me laugh:http://files.games.1c.ru/il2pict/grab0101.jpg



I think that that map is intended to be a on-line furball quick action map...but I understand what you are saying, you are seeking realism, and are a simer at heart, as am I
Looks like a scene from Shrek.


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