#141
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New submarine warfare game by 505
Dear All
505 are releasing a submarine warfare simulator (WWII) so have e-mailed them asking how can I be sure they will support it after not supporting BOP. Suggest you might wish to do the same and keep the pressure on. Regards Jimn10 |
#142
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cool that sounds interesting. let the hunt for red october begin.
Last edited by BRIGGBOY; 04-02-2010 at 10:00 PM. |
#143
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Is this for the consoles or PC? If consoles, it'll be interesting to see how they make it work. If PC, we already have Silent Hunter, why would we need their crappy version of sub warfare?
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#144
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It's on the 360
Regards Jimn10 |
#145
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I had the original Silent Hunter PC version and it bored the pants of me after a short while......so 505 are publishing it? Hmm....bad mix here...........Torpedo's and no patch for the holes in the game = Another 505 Title Sunk! ...not on my shopping list for sure....
Last edited by SEE; 04-03-2010 at 01:20 AM. |
#146
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was it that bad
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#147
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It was ok but repetitive.....raise periscope, spot ship, fire torps....ship sinks with endless sailing and navigating across maps. Not a lot of strategy but games have moved on since then so it may be ok. IIRC, a second updated version was released but I didn't buy it! Best to wait for the demo....and wether it needs patching............
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#148
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thats a good idea
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#149
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Quote:
I'll admit there is a lot of down time - just sailing around. Of course, that's not too far off. Lots of time was spent at sea just getting from A to B or patrolling and waiting for something to cross your path. Fortunately, there's time compression so it doesn't take too long. What settings did you play it on? I used to truck around with most of the helps on, which made hitting targets pretty easy, but less rewarding. Now, I've been playing with manual targeting on - which means figuring out the firing solution myself - target speed, AOB, range and bearing. It's a lot more challenging. Very frustrating at first, until you learn the finer points of how your equipment works and how to find all that missing information. It took me a few patrols before a good percentage of my torpedoes started finding their marks. Now, if I can keep stealthy, I can usually set up a high percentage shot and hit a spot on the target within about 20 meters. So far, I've been playing it safe and hunting where I'm bound to find single, unescorted ships - building my skill before I go take on a convoy with escort. Then, there will be the fun/challenge of sneaking past a destroyer screen, or if spotted, evading them before they put you on the bottom. |
#150
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Meh, that sub game looks like pure arcade rubbish. Type VII subs with US markings and torps that float on the surface. I'll stick with Silent Hunter 3 GWX on my PC.
Plus I WOULD NEVER BUY ANOTHER 505 GAMES PRODUCT, BECAUSE THEY REFUSED TO PATCH THE BROKEN MULTIPLAYER IN THIS GAME. |
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