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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #141  
Old 06-23-2016, 06:37 AM
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nocalora29 nocalora29 is offline
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Default Something...

There will be something small released today, nothing huge, its not the new update, but its supposed to give you all something to have fun with.

I will edit this post when it gets released, and I will also edit the main thread, and will include it into the optionals section of it.



Please excuse me that this update takes a bit longer than it should, its just Im still not finished with the Content, I really hope it will be worth the effort Im putting into this in the end.

EDIT:
Download: Click
ALSO: At the front page.
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  #142  
Old 06-23-2016, 02:31 PM
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nocalora29 nocalora29 is offline
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Default

Be veeeeery sure to check out the Available pilots at Goblin Wizard's Canteen

Report bugs/glitches and or other crap ASAP.


Come to think of it, since im releasing this small content pack, I might aswell tell you guys about the status of 0.6.1.9P.

Its going smoothly, im about 85% Done.
It WILL be released either at the end of this month, or early july.
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  #143  
Old 06-24-2016, 12:51 AM
Lotrek Lotrek is offline
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Default

Sorry I haven't checked in lately been busy with work. I look forward to the next update and am cheering you on!
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  #144  
Old 06-24-2016, 01:41 PM
oxygenes oxygenes is offline
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Hi. I am just new with 3dsmax (IMD plugin installed), for little view "into" i use IMDeditor + blender, this is good enough for me.

Different formats conversion works, but still i am not able create regulary imd file with parameter bnd_triangles. When test output from converted imd in obj file, collisions boudary parameter is lost. Please, is there some specific order of steps, howto integrate this?
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  #145  
Old 06-24-2016, 02:43 PM
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nocalora29 nocalora29 is offline
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bnd_triangles? whats that?
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  #146  
Old 06-24-2016, 06:34 PM
oxygenes oxygenes is offline
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sorry, i mixed names
if you make export from origo imd via IMDeditor - export (choice - export imd as obj + triangles), you get file named ala ship.obj + ship.mtl + ship.ref. Look to file .obj and at the end is section "g BND_SPHERES" - these data are, by my opinion, real collision bounary.
1.This section i can not extract from imported ships.
2. How can it be create and integrate into mesh in 3dsmax?
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  #147  
Old 06-24-2016, 07:41 PM
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nocalora29 nocalora29 is offline
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Why even the extra hassle with IMDEditorv3, if you installed the IMD plugin into 3ds max, the IMDEditor is completely obsolete.

Be sure to check ALL checkboxes when you Import .IMD's into 3ds max.
Because they have no Text, heres the representation (Or what I could get from it)
[ ] = Create New Project/Scene?
[ ] = Flip/Rotate the Model
[ ] = Import References
[ ] = Import GBND(Collision Spheres)
[ ] = Import GELP(Protection Shield Sphere)

GBND and GELP are Spheres, you can have as many GBND's as you want, but there needs to be atleast one huge Sphere covering the WHOLE ship(Mastersphere)

And you cannot have more than one GELP(Protection Shield sphere)

to create one: Top right in 3ds max, at "Object Type", press Sphere. scale it like you want it to be, be sure to NOT scale it into one direction, it needs to be scaled completely, or else the engine will crash.

Then rename the Sphere to "GBND", the same goes for creating a shield-sphere, in that case you need to rename it to "GELP"

I hope this will help you.
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  #148  
Old 06-24-2016, 08:27 PM
oxygenes oxygenes is offline
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Well. i forgot notice this, these import parameters i saw just with ? marks, i made some experiments, but probbably miss some important. Using IMDeditor is innercial, because i had nothing else and because "the manner is an iron shirt".
As i wrote, i have no experience with 3dsmax. Whole matter with addon is for me just about creating spheres for new/changed shapes of ships, look into original ships i can make good enough with IMDeditor (despite of mixed Y/Z axes)+ blender.
Enough talking, thanks you much, must go testing, give feedback.
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  #149  
Old 06-25-2016, 01:40 PM
Blacky Blacky is offline
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Default Hi ;)

Hi everyone i´m new here and i LOVE this mod Really great work.

I have a Problem.i can´t equip the new ships like Butcher T, the Stone Arrow and the Bastard completly (guns and turrets) and i can´t drop the Butcher T into the Hangar -becouse it´s a Corvette-

that´s all for now thanks
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  #150  
Old 06-29-2016, 11:50 PM
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nocalora29 nocalora29 is offline
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Default Rc14

Not the "P" Update.... not yet ladies and gents!

But a small Patch, which REQUIRES RC13.
-Changelog-
-Custom Pilots are now dismissable
-Stone Arrow(MS) is now able to dock and undock pilots
-Hyperjumps triada fixed
-Laboratory is now buildable (Basebuilding)

And also: A huuuuge thanks to Blacky, he greatly helped me find several bugs which I didn't even knew did exist!

Enjoy, A NOTE: I will be inactive until the 11th july, due to vacation
also: I do NOT plan to release any other stuff until 0.6.1.9P.
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