#141
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Quote:
First of all u need to duplicate native unit's model. After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess). Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one. After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS). |
#142
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Quote:
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#143
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Exactlly.
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#144
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I finaly figured out what caused problem i mentioned in first post on 4th page of this tread, about instantly killing every troop with 1 hit (1 peasant killing 2 EGD for instance).
It`s something with skill.txt skill.lua and eng_skill.lng files. As soon i learned 1 lvl of dark commander in might tree, this problem started. Bladeking you also said you encountered this problem before, so just to let you know what caused it. As for fixing it i have no idea how Last edited by Fatt_Shade; 08-27-2011 at 11:51 AM. |
#145
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btw, I have a warning for any person who want to create new talents for monsters like bladeking77 ( e.g "sapphire scale" of Azure Dragon) You have to edit arena.lua file to create a "guide" for AI of the enemy or they will never use this talent even it available for use. There are some talent dont require doing this but most of talent which we have to create in the special_attacks.lua or addon_special_attacks.lua require editing arena.lua for AI usage Last edited by infernal1800; 08-29-2011 at 08:30 AM. |
#146
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Thx for this infernal, i wanted to add champions to red sands, but had no idea how. Also i`ll try to give them push like cyclops skill so they have some active skill like any other 5th lvl unit.
As for my problem with 0dmg - 1 hit kill, i didnt change any special_attack in game, started normaly fought couple battles on debir, kited to verona to see what`s available and on my way back took 1 lvl dark commander and first fight after that problem started without any changinig by my to game files. I`m not saying you didnt have same problem but with other reason then me. Since editor is buged and crash like crazy, players started moding game files by hounch and from mod to mod some problems carry around. Just look my last post on this page, and consider this are from official KB-AP file without any player moding : http://forum.1cpublishing.eu/showthr...t=25587&page=4 |
#147
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I`ve tried to make new composite item but got stuck, if any1 who did this before see problem in my changes pls advice to fix it. Here`s what i`ve added in items.txt
Code:
sacrificial_chest { category=o image=heroitem_gefestion_bag.png hint_config=object_item label=itm_sacrificial_chest_name hint=itm_sacrificial_chest_hint information_label=itm_sacrificial_chest_info maphint= mapinfo= atoms { 1 { atom= lu=template_item_mb label= } } price=90000 maxcount=0 level=5 race=human use {} mods { sp_addexp_spirit=count,15 sp_addexp_battle=count,15 } propbits=artefact,usable,rare params {} actions { onuse=200000000000000020000000100000001000000020000000E000000455845435554455F53435249505402000000030000000300000005000000666E616D650C0000007365745F69746D5F6E616D65030000007061720B00000077696E6E65725F62656C7402000000070000004D425F53484F57050000000200000005000000030000000400000004000000050000006C6162656C1200000067006C006F0062007300740072005F0031003700300039003400380037003400340033000300000066727A03000000030000006C756E050000002473656C66030000006E7965E8030000030000006E6E6FFFFFFFFF onupg=60000000000000000000000 apacify=60000000000000000000000 custom0=2000000000000000400000001000000010000000100000001000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E09000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0A000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0B000000020000000B00000052454D4F56455F4954454D03000000030000000500000003000000030000005441470B00000077696E6E65725F62656C7403000000434E5401000000030000004F574E05000000246865726F @=0 } } Code:
itm_sacrificial_chest_name=Sacrificial chest itm_sacrificial_chest_taken=^?^ itm_sacrificial_chest_minfo=^?^ itm_sacrificial_chest_mhint=^?^ itm_sacrificial_chest_info=^?^A powerful artefact, created over a thousand years ago. Used by best army commanders who sought personal growth, instead material gain.<br><br><font=ft1_14><color=254,249,118>Consists of:<br>- Shark's Tooth<br>- Memoirs of the Marshal<br>- Magnifying Glass itm_sacrificial_chest_hint=^?^Chest for offering gold to needie, but gaining so much more in return.<br>[s]+15% hero and pet dragon exp in battle<br>[sys]Special: [d]a composite artefact.<br>[sys]Use: [d]breaks the artifact into its respective pieces. |
#148
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Quote:
Try running game in debug mode - launch game with paramter -dev. |
#149
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steam help
my game is in steam, where do i put the files for the mod?
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#150
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Mod files should go into : game_folder/Kings Bounty Armored Princess/sessions/adventure
Only difference is where you installed your original game. Good luck, have fun |
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