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#1461
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Something, that would be great for 4.11:
The possibility to assign skins to (player) planes in FMB. Combined with a checkbox like the one we have with weapons (where the editor can choose changeable or unchangeable for the players). This way missionbuilders could for example clearly define which plane - out of a bunch of the same planes - is the recon plane (cause it wears for ex. a "bare metal and cameras" skin). You could also assure, that everyone ist flying for ex. RAAF Roundels instead of RAF Roundels. You could even prevent people from flying desert skins over england. Would add much to immersion - just my 2 cents.
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#1462
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Yes yes New York is important during ww2 is a primary target of German and Italian.
New York border coast enemy U-boat and secret raid is in project. New York rappresent all America for european New York is a city over european escape from europe and land to sea port of new york yes yes the Port of New York is important. and another map important is the coast of california for japanese raid or the coast north america canada. Los Angeles San Francisco ecc.ec. BUT NEW YORK IS PRYMARY IS IMPORTANT. Last edited by Xilon_x; 07-21-2010 at 02:15 PM. |
#1463
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Hi, there are two planes i would like to bring in attention
ki44 Shoki ( a mid-war japanese interceptor, would be a great enrichment for the japanese planeset) H8K1/2 (Il2 needs a flyable flying boat, it can serve as a well defended japanese bomber as well, flyable it would see a lot of use) - although not build in great numbers it played an important role throughout the war So, any chance TD? ![]() |
#1464
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is there any chance that we can have stationary ships 3 and 4 with an option for either air start or ground start, at present you can only get air start with these when use as bases.
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#1465
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Please is possible make this effects in the new patch:
Please!!! Make one control for "open parachute" (many pilots open then parachutes in low altitude for don´t be a target for enemy pilots) ... And if is possible make the bailing out in first person. Many tank´s |
#1466
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Oh yes!I remembered what plane I was going to ask.
The He-177.It was said that was a death trap,but,looked like to been produced in large numbers. |
#1467
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That would require, that every player has every skin of that mission on his HD before the mission starts. Its not a very practical way. I think its better to care for proper default skins for immersions, so skin download can be kept off. Its also better for traffic issues. If anyone pleases to fly dessert skins above England (what?) ... ehm Normandy, then he can just do so and noone else will notice this.
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#1468
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You are sure right regarding net traffic. And yes, I like your idea about the default skins. But somthimes player want to use their own skins. For example in a LAN Party (where we enable Skin download): Let's say 4 Players have to wear the Skin with the white spinner on their Spitties and with the letter codes A to D. At the same time 6 other Players have to wear the Skin with the red spinner on their Spitties and with the letter codes E to J. This way, the player chooses his plane at the beginning not only by type, but also by his personal markings (some skins in our squadron are reserved for "their" players, sometimes even with killmarkings). And the reason, why I would really like to see something like this in a future patch: After every flight on our LAN-parties we watch the .ntrk on a beamer (drink a beer ![]() So in our squadron everybody has all our Albatross-skins (we have our own "skin releas cycle" for this). The problem of lacking skins as you describe it could be resolved by taking the default skin for every player, who lacks of the requested skin. I know it's kind of a special wish, but who is not interessted in seeing his own aircraft on the screenshots in our squadron newspaper (yes, we have one)? I can understand, if it's not possible to fullfill my request (I guess it depends on how much work this will be - no idea), but it would be reeeeaaaaallly great. So please have a second look at it. Btw: Thanks TD for your superb efforts! ![]()
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#1469
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Perhaps this might seem a bit of a stupid question, but with the moving dogfight server that will be (at least as far as I know it's still going to be in!) in 4.10, I seem to remember reading we'd be able to fly alongside AI.
Does that mean though that AI will count towards server population? For example, if I have a server with 10 slots in it, and have 6 AI aircraft, does that mean there are only 4 slots available for human players? Or do AI not count towards that? |
#1470
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I agree... I think user defined defaults is best.. that's why I use that skin thingy... I know some were concerned that people would turn all the enemy defaults to pink or something.. but a crappy pilot will get shot down by a better one.. even if he sees it coming... We just allow skin downloads... lest face it... at this point if your rig chokes on skin downloads then you need an upgrade.. a bare bones rig of 2010 will be better than a top of the line rig of 2001, when all this deliciousness started.. Last edited by Bearcat; 07-23-2010 at 11:56 PM. |
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