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#1451
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I suppose one way to be sure is to run a special session with skins on and see what happens but for now I'd prefer them to be off.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#1452
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Damn right you do - that yellow nose is hugely helpful!
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#1453
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#1454
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I don't think they are too scared when they see me bumbling around the sky...
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#1455
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We tried turning them back on a few weeks after the latest patch came out, and I'd almost forgotten just how bad it is with them turned on. Trust me, I can't wait till we can use all those skins as well. |
#1456
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It's just as easy for you. All you have to do is NOT see a yellow nose. There's no advantage.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#1457
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I understand what your saying but just from my experience I find it easier... when flying blue you have to worry about what the target is... spit, hurri, or a bomber.... for red its.. speck of yellow and you instantly know its a 109.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 01-24-2012 at 04:05 PM. |
#1458
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What about historical correctness?
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#1459
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What about it? What we are doing now online is hardly historic anyway.
Not every 109 squadron had yellow noses in 1940. If there is a way of having skins without causing problems then it would be great to see them online. Apparently it is not currently possible. I can only hope that one day the devs will go down the 'skinpack' route that 777 uses. |
#1460
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I hope they don't go down the ROF path. One of the greatest things about the IL2 series is all the options that we have to control virtually everything (like view distance etc.) I wouldn't want anyone other than the server provider allowing what skins are deemed usable or not. But the biggest thing with ROF skins are only 5 of em can be viewed at once. That means when you have 5 drawn planes in your FOV (meaning the LOD is big enough to actually draw the plane) the 6th plane or any thereafter starts flickering like crazy as only the closest 5 planes will have custom skins. So basically as you turn your head to scan a sky full of cons or as planes get further away (saying a plane that has it's skin drawn moves away so another plane is closer) that skin jumps to a default skin while the closer plane jumps to having a custom skin. It just ruins it for me.
So just imagine getting a big formation of bombers up (say 20 of em) and as you looked around skins would be popping on/off all the time. That sort of thing kinda kills the atmosphere to me. But I have faith that the skin issue, like many others, will be implemented/fixed in all due time anyhow. |
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