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#1441
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Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...
Why he is bothering to include such detail (he won't say) is anyone's guess at this point... I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure. ![]() |
#1442
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Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.
More interaction with the terrain would be great, but then again I like flying JU52 supply missions ![]() |
#1443
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Ah, some out themselves as ego shooters
![]() And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ![]() |
#1444
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The sides on the small squares on the map are 10km long. Did you ever walk 10km? It will propably take an hour if you can walk on a road, even longer when you have to walk through a forrest, river, hedges, jungle ...
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#1445
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Capture a car/truck then or even take the train
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#1446
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![]() Quote:
In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died". I'd like an option of only flying one mission once. I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank. |
#1447
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Mr. Maddox. Could you please give a brief overview of the online features of SoW:BoB? I don't mean on-line features like playable AAA and other, I'm talking about dedicated server software. Would the broad community be enforced to write their own server commanders(SC by Gennadich team) of there will be something native. Will the dedicated server have some web stats engine? And how detailes this stats will be? Thanks.
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#1448
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Hi Oleg,
This is my big question: What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world. What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture. Thanks! |
#1449
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Those were times when civilian aircraft circulation was a bit restricted, you know...this not FS-X! Random military aircraft, on the other hand (transport, trainers, liaison, ferry...) would make indeed a lot of sense!
JV |
#1450
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/Mazex |
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