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IL-2 Sturmovik The famous combat flight simulator.

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  #1421  
Old 10-05-2008, 02:02 AM
41Sqn_Stormcrow
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Point 3 from Lancelot#s post would definitely add something, the others I am less sure. I think this only would lead to tear more planes to one spot as soon as another pilot of one's own side has detected an opponent. This would make life of a bomber a miserable one.

Last edited by 41Sqn_Stormcrow; 10-05-2008 at 02:04 AM.
  #1422  
Old 10-05-2008, 03:04 PM
Asheshouse Asheshouse is offline
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Default Map Tools

Its interesting to see the map tools which it is planned to be available with the sim.

Will it be possible to overlay scans of real maps so that these can be used as a guide when creating the terrain model, laying out roads, rail, towns, woods, waterways etc?

Will it be possible to import satellite height data (SRTM Data) to create the initial terrain model?

Will it be possible to automatically fill ground textures with buildings and objects, based on standard templates? If so can the standard templates be edited by the map maker?

Will there be any fixed limits on the size of map which can be created?

Will it be possible to copy and paste groups of objects in a map?

Will it be possible to copy and paste groups of objects from one map to another map.

Automatic aligning and spacing of objects?

Will it be possible for rivers/bridges to be above sea level. On IL-2 maps the water surfaces and bridges are all at zero level.

Will it be possible to create more complex rail systems including rail sidings, rail junctions, embankments, cuttings, more realistic looking bridges (without approach ramps), tunnels, rail over road bridges, road over rail bridges?

Will it be possible to make steps in a river, to create waterfalls, river weirs, lock systems, enclosed harbours etc.

Will the sea be tidal with more land exposed at low tide?

Will you be able to crop out part of a large map to easily create a small custom map for online use.

Will you be able to extend the boundaries of an existing map to cover a larger geographical area?

Just a few thoughts.

Last edited by Asheshouse; 10-05-2008 at 04:12 PM.
  #1423  
Old 10-05-2008, 03:36 PM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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If you ever want to read some answers to your Qs, please stop here !!
Just kidding...
  #1424  
Old 10-05-2008, 03:53 PM
41Sqn_Stormcrow
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As far as I understood, the users will be able to build maps up to a certain size, the bigger ones reserved to Oleg's Team or 3rd party developers.

And I hope there'll be no photo texturing since this makes maps look really dull and flat.
  #1425  
Old 10-06-2008, 09:07 AM
Bobb4 Bobb4 is offline
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Default Tanks, numberplates and open hatches

Tanks, numberplates and open hatches - WoW the detail is amazing but something is missing! Where are the people, will they be rendered, will we see tank crews around parked tanks. Crews manning AA guns. Truck drivers etc...
Or will everything be empty?
  #1426  
Old 10-06-2008, 10:49 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Asheshouse View Post
Its interesting to see the map tools which it is planned to be available with the sim.

Will it be possible to overlay scans of real maps so that these can be used as a guide when creating the terrain model, laying out roads, rail, towns, woods, waterways etc?

Will it be possible to import satellite height data (SRTM Data) to create the initial terrain model?

Will it be possible to automatically fill ground textures with buildings and objects, based on standard templates? If so can the standard templates be edited by the map maker?

Will there be any fixed limits on the size of map which can be created?

Will it be possible to copy and paste groups of objects in a map?

Will it be possible to copy and paste groups of objects from one map to another map.

Automatic aligning and spacing of objects?

Will it be possible for rivers/bridges to be above sea level. On IL-2 maps the water surfaces and bridges are all at zero level.

Will it be possible to create more complex rail systems including rail sidings, rail junctions, embankments, cuttings, more realistic looking bridges (without approach ramps), tunnels, rail over road bridges, road over rail bridges?

Will it be possible to make steps in a river, to create waterfalls, river weirs, lock systems, enclosed harbours etc.

Will the sea be tidal with more land exposed at low tide?

Will you be able to crop out part of a large map to easily create a small custom map for online use.

Will you be able to extend the boundaries of an existing map to cover a larger geographical area?

Just a few thoughts.
You would like to know to much and too early.
Right now I would say that most of requested by you features are used for internal tools.
For the end user some of them will be removed due to many commercial reasons.

100% answer can be done for the size of map. For the end users it will be limited in size. Because the great size map will will keep only for us, as a developrs of the next after BoB new sim or/nad map + objects addons on a payware basis.
So in general enduser will be able to make own maps say for online gameplay in proportions like it is done for Il-2.
  #1427  
Old 10-06-2008, 11:00 AM
HFC_Dolphin HFC_Dolphin is offline
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So, Oleg, how large can these user-made maps be?
Can we get a minimum of 100x100 kms?
  #1428  
Old 10-06-2008, 12:12 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Point 3 from Lancelot#s post would definitely add something, the others I am less sure. I think this only would lead to tear more planes to one spot as soon as another pilot of one's own side has detected an opponent. This would make life of a bomber a miserable one.

Bomber pilots would not be afected if this is limited to ground targets only. Not a bad idea there but somehow switching between many static cameras to get to that one thing you're searching for might be a bit boring IMHO.


Also:

Quote:
Originally Posted by T.}{.O.R. View Post
A couple more questions if I may.

1) Refering to your answer on my question no. 7. I guess we won't be able to sink ships with a lucky shot like Japanese sunk Arizona, but - will armour piercing bombs have a different impact of ships than normal high explosive ones?

2) After seeing that spitfire new and weared screenshots. Together with fuel and rearm / repair options - will we see patched bullet holles as well?

3) During online play, on dogfight servers - will server be able to filter (limit) markings which you can put on your aircraft, depending on the team you're flying? So we don't see luftwaffe or italian markings on Spitfires and RAF markings on Heinkels, 109s and so on...

4) Since paying attention to so many details like weathering and effects on the plane - will it be possible to put confirmed kill markings on your plane during campaign (something like player controled option - if you want it you can have it painted on your plane, if not then you can choose not to)? Or even kills during online play, which will show up after every 'refly'?

Thank you for your answers so far.
Just so they don't get missed.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 10-06-2008 at 12:14 PM.
  #1429  
Old 10-06-2008, 12:28 PM
Asheshouse Asheshouse is offline
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Thanks for taking the time to respond.
I look forward to the next development update.
They are always amazing.
  #1430  
Old 10-06-2008, 12:44 PM
JVM JVM is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Right now I would say that most of requested by you features are used for internal tools.
For the end user some of them will be removed due to many commercial reasons.
Hello Oleg!

I can understand the statement above...to a degree!
Does that mean for instance there will be limitations on size or which zones are acceptable (that is commercially OK), or that useful creation tools would be forbidden to non-commercial creators?
I believe many map makers would be interested in making accurate specific operational or target areas like airfields, radar stations, V-weapon sites, marshalling yards, bridges...the list is endless! To insure proper insertion in the bigger map, "pruning", "grafting" and duplicating tools will be a must...are you referring to this kind of tools?

Will it be possible that MG integrate (a bit like in IL2) certain high-quality and accurate (= up to MG standard) non-commercial areas in the basic maps during a update, for everyone to benefit?

Thanks again for all your updates, cordially

JVM

PS If ever you have time to answer some of the questions I asked before (and also via direct mail) I believe I may not be the only one interested...even if the answer is "too early to say"!
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