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IL-2 Sturmovik The famous combat flight simulator.

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  #1411  
Old 10-03-2008, 05:16 PM
Chivas Chivas is offline
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Thanks Oleg

The terrain and mapping software looks like a map makers dream. The level of detail that will be available in SOW should be amazing and I have no doubt you will achieve your vision of a cinematic combat flight sim. I've been waiting patiently since 2004 and it would appear that SOW will exceed even my expectations.

~Salute~
Chivas
  #1412  
Old 10-03-2008, 09:26 PM
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SlipBall SlipBall is offline
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Yes Oleg, all looking to be a very special masterpiece from your team...you will be even more famous person for us sim people
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  #1413  
Old 10-04-2008, 01:04 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by SlipBall View Post
Yes Oleg, all looking to be a very special masterpiece from your team...you will be even more famous person for us sim people

+1

I gotta say things are looking REALLY cool...top notch work (well worth the wait_LOL)
  #1414  
Old 10-04-2008, 01:36 AM
dflion dflion is offline
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Thumbs up New Map making tools and Tank and Vehicle models

Thankyou very much for this update Oleg.

The map making tools are a very significant step forward from our current IL2 FMB - creating more realistic harbours, towns, cities, factories, railway yards and airfield environs etc. using historic old photos and contour maps will be a great benefit to the game.

The German Tank models and vehicles are also excellent - I can see how you are gradually merging the air and ground environs to one great battle environment where you could set up a ground battle and air support, perhaps deciding to play either as a ground commander or squadron leader.

To you and your team, keep up the very good work.

DFLion
  #1415  
Old 10-04-2008, 04:22 AM
lbuchele lbuchele is offline
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I can see that vehicles have openable doors/hatches.We will have animated soldiers that will use this feature ingame?
  #1416  
Old 10-04-2008, 04:34 AM
Wildcat_drvr Wildcat_drvr is offline
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Wow, this just gets better and better, I can see why it's taking so long! Good things come to people who wait

Last edited by Wildcat_drvr; 10-04-2008 at 04:35 AM. Reason: spelling
  #1417  
Old 10-04-2008, 10:24 AM
Insuber Insuber is offline
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Default Car plates ... oh my!

Dear Mr Oleg,

The ground models are great, shadows are so realistic, the map editor is impressive ... keep up the good work (but not indefinitely ...). And ... Finally car plates! They will be useful in case of speeding, cops are at present unable to fine the nazis in Il-2...

Regards,
Insuber
  #1418  
Old 10-04-2008, 11:41 AM
Skoshi Tiger Skoshi Tiger is offline
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Given that my aerial combat skills leave a lot to be desired, and I seam to have a bit more luck against ground targets, the detailed ground objects are very much apreciated.

What I'ld like to see is some of these models with some damage.
  #1419  
Old 10-04-2008, 06:10 PM
Lancelot Lancelot is offline
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Default External views and cameras!

Hi Oleg,

Each day i get more impressed with the detail of the ground object. And i thinks its great because it will improve a lot the feeling of fighting on a real world, even if lots of those details will not be visible while we are flying.
Seeing those ground object bring me some questions i would like to ask:

1) Back in the beginning of IL-2, there was a very dicussed issue (among others) about externals views. About if it was possible to have limited externals view to allow player see some of the action without being able to "cheat" by giving away information to other players.
Will we be able to have limited external views like for example, from inside of cockpits of players of the same side?

2) Another thing i think it would be cool, it's the implementation of friendly and enemy cameras. I mean the mission builder can put cameras assigned to each side, and on the mission the views from those cameras can only be selected for players of that side. Hope i'm clear.
That way, we could put cameras on airfield, and players that had been shot down can do the work of observers on the airfields, since this would not be unrealistic since airfields have people and radio equipment to alert friendly aircraft if they are attacked, or saw enemy aircraft pass near by.

3) Along with chameras and externals views issue, it would be nice if we can assign a camera to a moving ground unit, or even a convoy. That way, you can be an observer from the point of view of a tank, truck, ship, or any other vehicle or ground objetc. And if that object its destroyed, bye bye to the camera and observation point.
In case the camera is assigned to a convoy, instead of a single ground unit, you can swith the point of view between the diferent units of the convoy. And with any unit of the convoy being destroyed, its anothe camera "position" you ca'nt use.
I beleive this would be great to observe the ground action given the excellent details of the ground units that you are showing us.

4) Point 2 remind me, Will we have AI radio calls from airfields under attack, either in offline as online missions?. That's something i wish we had on actual IL-2.

Have to go now.
Take care!

Last edited by Lancelot; 10-05-2008 at 03:02 AM. Reason: Missespealing and adding another question.
  #1420  
Old 10-04-2008, 10:44 PM
Christian G Christian G is offline
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Quick question:
Will the grass be 3d?

Cheers! Thanks for the game Oleg!
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