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#131
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Well,I found my first beneficial bug.
If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore. |
#132
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Updates:
*Added Regina the Stone attack bonus bug *Revised Icy Rage to mention activation on Lord of North *Added Soothsayer "Divine Hand" tooltip *Added Song of Svartalfaheim initiative bug *Added more information to Thread of Life bug *Added Giant Spider's fake poison *Added Warrior of Valhalla bug *Added no rage skills in autocombat @Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out. @Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later? Last edited by camelotcrusade; 10-30-2012 at 02:10 AM. |
#133
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Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack. About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional. |
#134
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@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).
Last edited by camelotcrusade; 10-30-2012 at 02:34 AM. |
#135
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I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.
This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game. Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty. I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point. |
#136
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Last edited by camelotcrusade; 10-30-2012 at 04:11 AM. |
#137
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@Zechnophobe. Well, another Edda bug. I have used Song of Midgard dozens of times and most often it gives the first unit in my army +1 morale. I guess that's what it means by "troop morale will increase by at least one." Which doesn't make any sense. Also, I've only had it work on the whole army once.
Can you test it too and let me know what you observe? I might add it to the bugs. Makes me wonder how many of the songs work exactly as worded. Last edited by camelotcrusade; 10-30-2012 at 05:01 AM. |
#138
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BTW thanks for keeping track of the bugs. It's really useful ^^
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#139
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Looks like the game was just updated (at least on steam).
Any idea what was in the 5.6mb update? Edit: After I started the game I got a steam achievement it hadn't given me before, so that's probably at least one thing updated. Last edited by nicoli; 10-30-2012 at 07:52 AM. |
#140
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Song of Midgard's description is just faulty. The % is actually the chance that all your units receive +1morale. The other number stated is how many units are guaranteed to get +1morale. Seems weak, overall. I'm Level 22 and there's presently a 26% chance of mass morale boost and still only 1 guaranteed unit.
Anyhow, the only bug there is that the tooltip is terrible. |
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