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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #131  
Old 10-30-2012, 01:44 AM
Chro Chro is offline
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Well,I found my first beneficial bug.

If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.
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  #132  
Old 10-30-2012, 02:05 AM
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camelotcrusade camelotcrusade is offline
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Updates:

*Added Regina the Stone attack bonus bug
*Revised Icy Rage to mention activation on Lord of North
*Added Soothsayer "Divine Hand" tooltip
*Added Song of Svartalfaheim initiative bug
*Added more information to Thread of Life bug
*Added Giant Spider's fake poison
*Added Warrior of Valhalla bug
*Added no rage skills in autocombat

@Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out.
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Last edited by camelotcrusade; 10-30-2012 at 02:10 AM.
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  #133  
Old 10-30-2012, 02:23 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by camelotcrusade View Post
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack.

About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional.
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  #134  
Old 10-30-2012, 02:31 AM
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camelotcrusade camelotcrusade is offline
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@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).

Last edited by camelotcrusade; 10-30-2012 at 02:34 AM.
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  #135  
Old 10-30-2012, 03:28 AM
vmxa vmxa is offline
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Default Tooth from Eric not accepting units

I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.
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  #136  
Old 10-30-2012, 03:39 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by vmxa View Post
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.
For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

Last edited by camelotcrusade; 10-30-2012 at 04:11 AM.
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  #137  
Old 10-30-2012, 03:54 AM
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camelotcrusade camelotcrusade is offline
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@Zechnophobe. Well, another Edda bug. I have used Song of Midgard dozens of times and most often it gives the first unit in my army +1 morale. I guess that's what it means by "troop morale will increase by at least one." Which doesn't make any sense. Also, I've only had it work on the whole army once.

Can you test it too and let me know what you observe? I might add it to the bugs.

Makes me wonder how many of the songs work exactly as worded.

Last edited by camelotcrusade; 10-30-2012 at 05:01 AM.
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  #138  
Old 10-30-2012, 04:22 AM
Sooty Sooty is offline
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BTW thanks for keeping track of the bugs. It's really useful ^^
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  #139  
Old 10-30-2012, 06:03 AM
nicoli nicoli is offline
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Looks like the game was just updated (at least on steam).

Any idea what was in the 5.6mb update?

Edit: After I started the game I got a steam achievement it hadn't given me before, so that's probably at least one thing updated.

Last edited by nicoli; 10-30-2012 at 07:52 AM.
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  #140  
Old 10-30-2012, 06:13 AM
Nevar Nevar is offline
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Song of Midgard's description is just faulty. The % is actually the chance that all your units receive +1morale. The other number stated is how many units are guaranteed to get +1morale. Seems weak, overall. I'm Level 22 and there's presently a 26% chance of mass morale boost and still only 1 guaranteed unit.

Anyhow, the only bug there is that the tooltip is terrible.
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