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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 12-10-2011, 10:18 AM
repzyree repzyree is offline
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hurray, Christmas came early this year. thx for the update.
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  #132  
Old 12-10-2011, 10:19 AM
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Many, many I, me and myself people in this forum!
Thank you 1c, Luthier et conc for posting and working.

Viking
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  #133  
Old 12-10-2011, 10:44 AM
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Quote:
Originally Posted by robtek View Post
It seems that you don't understand.

You've got everything what was printed on the box, though not faultless.

Missing features, which will not be fixed for the new il2, exist only in your imagination.
This seems like some kind of Animal Farm affair. In a few months we'll be told that Oleg was a mythical person, whose soul motive was to disrupt the progress of the sim. Any information posted by said person was just false.

Obviously I'm joking, but you forcing people to believe your take on the game is ridiculous.

The truth is this: a lot of people, on this forum, bought the game with Oleg's 'promises' ringing in their ears. They seemed more tangible than a game that was as bare as the inital release. It didn't seem credible that a game in development for that length of time would be in the state it was. Yes, we got what was on the box, but we should have been told that a) to run the game like the preview videos, it would have to be run at 1/8 speed and sped up, and b) that the features Oleg had listed, posted videos of, shown screenshots of, were not to be included in the inital release.
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  #134  
Old 12-10-2011, 12:39 PM
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Oleg was very very specific about not promising anything as I remember.


But I too got my expectations very high.


Like so many things in life, if you don't match your expectations with real world you will have an endless streak of disappointments top deal with.


But if it's so horrible why not cur your losses at the 50$ or so that you spent. walk away and give the money to the competion instead.

(Ok you wont get a refund, but then again the money some people spent on beer consumed in front of a computer screen whining about CoD will not be refunded either.)


Or better still:

put out your own, much better, product on the market and steal their source of income

That would show them
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  #135  
Old 12-10-2011, 12:40 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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[QUOTE=philip.ed;368831]This seems like some kind of Animal Farm affair. In a few months we'll be told that Oleg was a mythical person, whose soul motive was to disrupt the progress of the sim. Any information posted by said person was just false.

He he superb!this is priceless Phil
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  #136  
Old 12-10-2011, 01:16 PM
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Quote:
Originally Posted by BlackSix View Post
<snip>... it will completely shift the balance...</snip>
Thanks: hmm, adjusting the aircraft characteristics for game play - that explains the FUBAR RAF aircraft FMs! (e.g. performance obtained with 100 octane fuel not modeled on the core RAF aircraft)

Best wishes & better luck with your Battle of Moscow "sim"!
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  #137  
Old 12-10-2011, 01:24 PM
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Originally Posted by Insuber View Post
If the sequel is merged, no problem. And logics and history point on that direction. But I'm afraid that patching CloD with a completely new graphic engine + other modifications could prove being more complex than it was for Il2 with Forgotten Battles. Ultimately we can see an entirely new game, standalone, just because of an incompatibility with the new gen engine. I give it a 50/50 chance. Wait and see ...
I'd rather have a working game than a compatible one.
If the new one works you can throw away Clod and wait for a channel map, which would make you end up with the same result.
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  #138  
Old 12-10-2011, 01:39 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by F19_Klunk View Post
Do I interpret the answers correctly that the advertized patch aiming to fix many gfx problems and and was due in a few weeks, now is .. cancelled? or at least postponed to this "sequel"?
No, the patch will be released as soon as they get it all working.

Also, concerning the sequel, I'm CERTAIN that Luthier mentioned in a response months ago that it would work both as a standalone game OR a merged install for those already running COD. (with the implicit conclusion that, as before in the il-2 series, newly developed or unlocked elements of the game engine would be usable in both titles)
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Last edited by kendo65; 12-10-2011 at 01:55 PM.
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  #139  
Old 12-10-2011, 01:50 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by robtek View Post
It seems that you don't understand.

You've got everything what was printed on the box, though not faultless.

Missing features, which will not be fixed for the new il2, exist only in your imagination.
The problem with this pov is that there really isn't space for much information on the box. Most of the people on this forum will have been following closely the regular dev weekly updates over the preceding year+ which went into great detail about exactly the features that would be in the game (or were expected to be in the game)

It is just being really disingenuous for some people to insist that everything that was expected was included at release. I bet even Luthier would not attempt to take that position. I really don't know why certain folks here have such sensitivity to any implied criticism of the game that they are reduced to such distortions.

For the record, before Aces or someone else jumps in with the usual response, I'm not one of the compulsive knockers of this game (ask someone like Tree about my defense of the game in the run-up to release). I just can't have the woolly dishonesty and distortions of those who refuse to recognise any problems.
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  #140  
Old 12-10-2011, 02:03 PM
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Quote:
Originally Posted by MD_Titus View Post
if battle of moscow is a standalone game rather than an add on, where you can't play online and go from the channel to the steppes with a map switch, then i will eat a hand full of bhut jolokias and post pictures of my weeping.
Because it's you Titus, I'm adding this to my sig

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