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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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#131
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This effect has nothing to do with weapons. It's something that happens in the eye when viewing a source of light that is moving and/or if you are moving.
I guess you'll just ignore this but, please explain to us how it works, and no "because I say so" doesn't cut it. How do you explain the patterns of light that can be created by moving a sparkler fast before your eyes? That's the same effect as firing a tracer and then altering your positing, weather its the light or the viewer that is moving is irrelevant as it's the relative motion that is important. |
#132
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If I remember optometry college rightly, (it's along time ago and I don't work in the industry anymore) the after image is caused by the bright object bleaching out the 'visual purple' pigment which stimulates the nerve impulse to the brain, and the after image stays until this pigment is regenerated by the cone cells of the retina. (if anyone is more knowledgable than this I'll stand corrected, a previous career can be like a previous life sometimes!). I haven't followed Bliss and Winny's argument in detail, but I was just wondering whether this was the missing factor in establishing a common ground. ![]() Last edited by ATAG_Dutch; 07-18-2011 at 06:24 PM. |
#133
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Now walk around and don't stare at the sun. Even though the sun could be in your peripheral vision as you are looking straight ahead while walking down the street, you now don't have this image burned into your head. The reason being is that you are not focused on this image. While firing a weapon the tracer rounds come into your peripheral view as they go downrange towards the target. The concept is NO different. I've explained it more times than I count. I'm done posting in this thread. |
#134
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You keep bringing up what one is supposed to do or is doing in most cases when firing a weapon, but guess what, that doesn't matter to the discussion, common practice will not stop this effect from happening under the right circumstances. The only thing that you've shown is that you will ignore things that doesn't fit in your skewed view on reality, and because you have more experience firing weapons you must be right. But again, this effect isn't about weapons but about light hitting your eye. Whether or not it's coming from a "high speed moving bullet" or a sparkler doesn't matter as it's the speed over your field of vision that creates the effect. This discussion is obviously over your head as you've on numerous occasions proven that you do not understand even this simple concept. |
#135
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#136
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The problem is that CoDs tracers can't bend because they are rectangular polygons. A serious question, from your experience how long does a tracer round burn for? Can you see it until it goes out, or does it get to the point where you can't see it because it's too far away? You say that tracer leaves your point of view 'in an instant'... Not if you're firing whilst flying in the same direction as the bullets. And, there is no 'focus' in CoD... It's a window on the world, not an eye or a camera, There is no lens in CoD, no motion blur, no point of focus. Everything is in focus at all times. They are drawing in tracer regardless of where you happen to be looking, at all times. Unless your wings have come off you are going in the same direction as your guns 100% of the time. But you're not going in the same direction as your bullets because once they've left the gun they are going where they were fired. The very action of firing the guns has an effect on the aircrafts movement up, down, left, right. And how many times have you fired your guns whilst flying perfectly straight and level? A tracers streak must adhere to 2 rules. Because it's a continuous path.. 1. The tip must always point to where it is going 2. The tail end of the streak must always point to where it last was. CoD breaks the second rule. |
#137
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And, as already posted, the effect would be too minuscule to be seen!!!
The maximal lateral movement of the viewer is sooooo much less then speed of the light source that the radius of the curve of the tracer would be too large to see a bend in the visible tracersegment. Maybe you can solve it mathematically, winny? Then there would be no room for interpretations.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#138
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#139
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Let me guess, are you one of those people that think you can jump at the last second to save yourself from a falling elevator? I guess that jump (or the gun going off in a plane) somehow stops all laws of physics and you start going the complete opposite speed of your fall or the plane magically hops to 0mph when the trigger is pressed so the bullet goes out at it's natural/stationary velocity? LOL OMFG. You've got to be one of the dumbest I've ever seen. Quote:
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In an airplane all it would take is a slight wind or a touch of the rudder to have the plane skewed to it's straight forward position. Do I really need to show you a video of a plane "dog tracking" in the wind? Wow. Quote:
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#140
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If the stream bends the streaks should also. How can someone possibly refute this? Quote:
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Wow, you're starting to look really bad with all those personal attacks... |
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